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Ludexv2026.11.01-65114139Florenza: X Anniversary EditionOfficial rulebook ↗

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Solitaire: the Ghosts

Florenza X Anniversary's solitaire mode: Ghost players driven by a die and their Action Table, four difficulty levels, and how each Ghost action, income and round end works.

Short tag: [Solo]

New in the X Anniversary Edition: play alone against one or more Ghosts. Every rule not changed here stays the same, and each Ghost counts as a player for setup (character tiles, Captains of Fortune, Casa and Casamento, the Cardinal bonus).

Difficulty

Choose before setup how each Ghost picks Artists and scores them. Several Ghosts may have different levels.

LevelArtist chosenArtist prestige as if the die showed
Easycheapest available1
Mediumcheapest available6
Hardmost expensive available1
Masterpiecemost expensive available6

At the levels that score as a 6, a gold box still means a Masterpiece: turn the Artist’s card over. Artists with several skills count only the cheapest (or dearest) skill. Ties go to the Artist under the lowest-numbered Life in Florenza card, then to the one on top under that card.

Setup changes

A Ghost's District board with its Action Table

Phase 1 to 3

Phase 3 Bishop

Unchanged. A Ghost Bishop gets 1 Kinsman more than the round number (so all 8 in round 7), and you put one of yours on the Bishop card. When you are Bishop, a Ghost’s expelled Kinsman comes from its pool, which always has one: it never loses an action.

Phase 4 Kinsmen

Ghosts take turns in turn order like everyone else. On its turn a Ghost:

  1. rolls the die die;
  2. counts that many empty spaces of its Action Table — left to right, row by row from the top, starting again from the first empty space if it runs out;
  3. stands a Kinsman upright on the last space counted;
  4. carries out that space’s action at once.

When all 8 spaces are occupied, remove every Kinsman lying down at once (from earlier rounds), put back in the Ghost’s income area as many as it still needs this round, and keep counting.

A Ghost freeing its lying-down Kinsmen when its Action Table is full

Ghost actions

Operate a Workshop

Two spaces of the table. Roll the die and count Workshops from space 1 of the first player’s District, on through that District, then the next player’s, and so on, back to the first if needed. Skip Workshops that cannot be activated (purple n. 22–30, or with a Kinsman on). Turn the Workshop you land on to its Under Construction side: nobody can use it again this round.

Build a Workshop

Roll the die for the category, then again for the Workshop in it (table below). The Ghost scores its immediate effect building reward and puts it, Under Construction side up, on its lowest free space (it cannot be used this round). No free space, or that Workshop is gone: no action.

First roll → categorySecond roll → Workshop
11 Picconiere · 2 Boscaiuolo · 3 Fabbro · 4 Monte di Pietà · 5 Erbolaio · 6 Lanaiuolo
21 Cava · 2 Segheria · 3 Fonderia · 4 Miniera · 5 Mercatante · 6 Setaiuolo
31 Edificatore · 2 Carpentiere · 3 Armaiuolo · 4 Zecca · 5 Cerusico · 6 Sartore
41–2 Cambiavalute · 3–4 Biblioteca · 5–6 Convento
51 Scarpellino · 2 Legnaiolo · 3 Ottonaio · 4 Orafo · 5 Speziale · 6 Tintore
61–3 Casa · 4–5 Casamento · 6 Palagio

Create an Artwork in the District Church

  1. Pick the Artist by difficulty (cheapest or dearest, counting one skill).
  2. Pick the first Artwork in alphabetical order in its Chiesa that suits that skill; score its Prestige Point and Church Influence Point and put a normal Family Crest on it.
  3. Turn the Artist tile face down: he is gone for the round. Score his prestige by difficulty.

No Artist, no suitable Artwork, or no normal crest left: no action, and the Artist stays available. A Ghost Captain may use its detained Artist. A complete Chiesa gives 2 Church Influence Point as usual.

Create an Artwork in the District Palace

As for the Church, in its Palazzo. A complete Palazzo gives 4 Prestige Point as usual.

Hire a Captain of Fortune

Take the first available Captain of Fortune in alphabetical order: the Ghost scores the Prestige Point and Church Influence Point of its bottom (dearest) row without paying, then turn the card over — no one can use it this round. None available: no action.

Gain 1 Church Point

The Ghost gains 1 Church Influence Point.

Create an Artwork on the main board

Roll the die for the place, then follow the Church steps there — but the Ghost uses its special crests first, then normal ones (which special crest does not matter: Ghosts take no income). A full place means no action.

DiePlace
1Duomo
2Palazzo della Signoria
3Battistero
4Palazzo Vescovile
5San Lorenzo
6Santa Maria Novella

If the selected main-board location has no free Artwork, the Ghost loses that action (FAQ).

Phase 5 to 7

Ghosts do nothing in Phases 5 and 6. Phase 7 is unchanged.

Phase 8 End of the round

Besides the usual steps:

  1. lay down every Ghost Kinsman standing on an Action Table;
  2. turn face-down Artist tiles face up;
  3. turn Under Construction Workshops back to Built;
  4. turn used Captain of Fortune cards face up.

Ghosts score at the end like any player; the highest total wins.

Rules

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