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Ludexv2026.11.01-65114139Florenza: X Anniversary EditionOfficial rulebook ↗

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Phase 5: Economic Activities

How Florenza's Workshops produce and get built space by space, how the Market, the Family Business and the Captains of Fortune pay out, and the 30 Workshops by category.

Two kinds of activity

Phase 5 resolves what Kinsmen were sent to do in Phase 4 (except Artworks, which wait for Phase 6):

District activities

The order is space by space, then turn order:

  1. Starting with the first player and following the Turn Order Track, each player checks the Workshop on space 1 of their District. If a Kinsman is on it — anyone’s — that Kinsman acts. No Kinsman, nothing happens.
  2. When every space 1 is done, do every space 2 in turn order, and so on up to space 8.

A Kinsman on a Built Workshop produces; one on an Under Construction Workshop builds it. Then the Kinsman goes back to its owner’s pool.

Workshop production

The Kinsman uses the Workshop’s ability. The person who owns the Kinsman gets the benefit:

If you cannot meet the requirement, the Kinsman goes home with no effect.

Workshop construction

Pay the Resources and Fiorini printed on the Under Construction side, turn the tile to Built, and score its immediate effect immediate reward (Prestige or Church Influence) if it has one. It can be used from the next round.

Cannot or will not pay? Put the tile back in the supply, the Kinsman back in your pool, and lose 1 Prestige Point. The space stays empty: the next Workshop you build must fill it.

Other economic activities

Use these at any time in Phase 5, then take the Kinsman back.

Trade at the market

Taking your Kinsman off the Market, do any of these, once each and in this order:

StepTrade
1. Sell1 Resource → 100 Fiorini
2. Buy200 Fiorini → 1 Resource
3. Tradeany 2 Resources → 1 different Resource

All your chosen steps happen in one go. Players may never trade with each other.

Family Business income

Take each Kinsman off the Family Business space for 50 Fiorini apiece.

Captains of Fortune payment

Take each Kinsman off a Captain of Fortune card, choose a row — how many Fiorini you pay — and take its rewards. Paying nothing (or being unable to pay) gives the top row, which always costs you something.

The Workshops

Thirty kinds of Workshop, in six categories (the solitaire die numbers are on the Solitaire page). Each tile’s exact cost and output is printed on it and on your Building/Artwork table.

CategoryWorkshops (number)What a Kinsman there does
1Picconiere (1), Boscaiuolo (2), Fabbro (3), Monte di Pietà (4), Erbolaio (5), Lanaiuolo (6)Produces the Resource shown
2Cava (7), Segheria (8), Fonderia (9), Miniera (10), Mercatante (11), Setaiuolo (12)Produces the Resources shown
3Edificatore (13), Carpentiere (14), Armaiuolo (15), Zecca (16), Cerusico (17), Sartore (18)Sells the Resource shown for 1 Prestige Point and Fiorini
4Cambiavalute (19), Biblioteca (20), Convento (21)Gains the points shown
5Scarpellino (22), Legnaiolo (23), Ottonaio (24), Orafo (25), Speziale (26), Tintore (27)Purple: no Kinsman; its Resource arrives in Phase 1
6Casa (28), Casamento (29), Palagio (30)Purple: no Kinsman; Kinsmen, Fiorini and points arrive in Phase 1

Building costs and the Prestige scored on completion, as printed on each tile’s Under Construction side:

WorkshopBuild costWhen built
Picconiere (1)1 Wood + 50 Fiorini—
Boscaiuolo (2)1 Marble + 50 Fiorini—
Fabbro (3)1 Spice—
Monte di Pietà (4)1 Metal—
Erbolaio (5)1 Textile—
Lanaiuolo (6)1 Gold—
Cava (7)1 Wood + 1 Gold + 1 Spice + 200 Fiorini2 Prestige Point
Segheria (8)1 Metal + 1 Gold + 1 Spice + 200 Fiorini2 Prestige Point
Fonderia (9)1 Wood + 2 Spice + 100 Fiorini2 Prestige Point
Miniera (10)1 Marble + 2 Metal + 100 Fiorini2 Prestige Point
Mercatante (11)1 Marble + 2 Textile + 100 Fiorini2 Prestige Point
Setaiuolo (12)1 Wood + 2 Gold + 100 Fiorini2 Prestige Point
Edificatore (13)2 Wood + 1 Metal + 100 Fiorini1 Prestige Point
Carpentiere (14)2 Marble + 1 Spice + 100 Fiorini1 Prestige Point
Armaiuolo (15)1 Marble + 1 Gold + 1 Textile + 150 Fiorini1 Prestige Point
Zecca (16)1 Wood + 1 Spice + 1 Textile + 150 Fiorini1 Prestige Point
Cerusico (17)1 Wood + 1 Metal + 1 Gold + 150 Fiorini1 Prestige Point
Sartore (18)1 Marble + 1 Metal + 1 Spice + 150 Fiorini1 Prestige Point
Cambiavalute (19)1 Marble + 1 Wood + 100 Fiorini1 Prestige Point
Biblioteca (20)2 Wood + 1 Textile + 200 Fiorini5 Prestige Point
Convento (21)1 Marble + 2 Wood + 1 Gold + 100 Fiorini4 Prestige Point + 1 Church Influence Point
Scarpellino (22)1 Metal + 1 Spice + 150 Fiorini1 Prestige Point
Legnaiuolo (23)1 Metal + 1 Gold + 150 Fiorini1 Prestige Point
Ottonaio (24)1 Wood + 2 Spice1 Prestige Point
Orafo (25)1 Marble + 2 Metal1 Prestige Point
Speziale (26)1 Marble + 2 Textile1 Prestige Point
Tintore (27)1 Wood + 2 Gold1 Prestige Point
Casa (28)2 Wood—
Casamento (29)1 Marble + 2 Wood + 50 Fiorini—
Palagio (30)2 Marble + 1 Wood + 2 Textile + 100 Fiorini1 Prestige Point

What each one does once built is on Cards & Components.

[Solo] Ghosts never pay or produce: what they do with Workshops is on the Solitaire page.

Rules

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