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Ludexv2026.11.01-65114139Florenza: X Anniversary EditionOfficial rulebook ↗

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Phase 4: Kinsmen

The seven places a Kinsman can go in Florenza — operate or build a Workshop, hire an Artist, give to Charity, the Market, the Family Business and the Captains of Fortune.

Placing Kinsmen

This is the phase that decides the game. Starting with the Captain of the People (if any), players follow the Turn Order Track and place one Kinsman Kinsman at a time from their income area, round and round, until everyone has placed all of theirs. A player who runs out simply drops out of the rotation. In round 1 everyone has 3 Kinsmen.

Except for Charity, nothing happens yet: Workshops and the Market act in Phase 5, Artworks are paid in Phase 6. You do not need the Resources or Fiorini when you place — but you will need them then.

PlacementWhereResolved
AOperate a Workshopa built Workshop in any DistrictPhase 5, in order
BBuild a Workshopthe next free space of your DistrictPhase 5, in order
CHire an Artistan empty Artwork box, yours or on the main boardPhase 6
DGive to Charityyour Chiesa’s Predicatore space or the Cathedral’sat once
ETrade at the Marketthe Market (one Kinsman per player)Phase 5, any time
FRun the Family Businessthe Family Business space (no limit)Phase 5, any time
GHire a Captain of Fortunea free Captain of Fortune cardPhase 5, any time

Operate a Workshop

Put a Kinsman on any built Workshop that has no Kinsman on it — each Workshop works once per round. You get its benefit in Phase 5.

Build a Workshop

Take a Workshop tile from the supply, put it Under Construction side up on the lowest-numbered free space of your District (no gaps between Workshops) and put the Kinsman on it. It is built — and paid for — in Phase 5. Your District has 8 spaces, and the Building/Artwork table lists every Workshop’s cost and effect.

A Workshop tile on both sides: building cost, Kinsman benefit, immediate reward and number

The picture shows a Workshop tile: the cost to build it, the benefit for a Kinsman placed there, the immediate reward when it is built and its identification number.

Hire an Artist

Put a Kinsman on an Artwork box that has no Family Crest and no Kinsman — in your own District (Palazzo or Chiesa) or on the main board (the Cathedral and the five Civic Buildings). At the same moment choose the Artist: take his tile from his card (the card stays in the Life in Florenza row) and put it under your Kinsman.

Unnamed Artists

The Life in Florenza cards III, IV and V show an unnamed Artist for each skill. There are always as many as you want, and they are free: you pay only the Artwork’s costs. Place your Kinsman on the Artwork with no tile. Their prestige table is poor — a bad roll can even lose a point.

Give to Charity

Charity brings distant cousins to help this round. Put a Kinsman on an empty Predicatore (Preacher) space — the one in your District’s Chiesa or the one in the Cathedral — and take the tile of a Preacher who has not had Charity this round (his tile still on his card). Then at once:

  1. pay the cost at the top of his card;
  2. move the Kinsman Kinsmen shown at the bottom of his card from your pool to your income area;
  3. apply his immediate effect immediate effect.

The Cathedral space works for the first player to use it each round only: it costs 100 Fiorini more and gives 1 Kinsman more.

Placing the Preacher was your turn: the new Kinsmen are used on later turns this round — except with Antonio da Padova.

The Preachers

PreacherImmediate effect
Antonio da Padova card Antonio da PadovaPlace all the Kinsmen he brings straight away, without waiting for your turns
Bernardo di Chiaravalle card Bernardo di ChiaravalleYou may swap 1 of your Resources for 1 of another type from the supply
Giordano Bruno card Giordano BrunoLose 1 Church Influence Point, gain 1 Wood Wood (not allowed at −1 Church Influence)
Girolamo Savonarola card Girolamo SavonarolaLose 1 Prestige Point, gain 1 Marble Marble (not allowed at −3 Prestige)
Francesco d’AssisiNo effect, but 1 Kinsman more than the other Preachers
Tommaso d’AquinoGain 1 Church Influence Point

Antonio da Padova and Bernardo di Chiaravalle cost 150 Fiorini and bring 2 Kinsmen (read from their cards); see the Cards page for the others.

Unnamed Preacher

Life in Florenza card II shows an unnamed Preacher, always available: pay 100 Fiorini and put your Kinsman on a Predicatore space with no tile. He brings the Kinsmen shown on that card.

Trade at the Market

Each player may send one Kinsman a round to the Market. Unlike a Workshop, every player can be there. It lets you sell, buy and trade Resources in Phase 5.

Run the Family Business

Put a Kinsman on the Family Business space: in Phase 5 it brings 50 Fiorini. There is no limit — place as many as you like, one per turn as usual.

The Family Business space on the main board

Hire a Captain of Fortune

Put a Kinsman on a Captain of Fortune card with no Kinsman on it. In Phase 5 you choose how many Fiorini to pay and take the matching row of rewards. Captains of Fortune stay all game.

[Solo] Ghosts place Kinsmen on their own Action Table instead — see Solitaire.

Rules

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