Ludexv2026.11.01-65114139CarnegieOfficial rulebook ↗

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Company and Round

How a Carnegie Company works — Departments, active and inactive employees, Missions — and the four steps of a round, including a Timeline that has reached its End.

Your Company

Your Company board starts with a Lobby and 5 Departments: Human Resources, two Management Departments (Commerce and Finance, Strategic Planning), Construction and Research & Development. You also start with $12 and 4 goods cubes. During the game you add Department tiles on the empty spaces of the board.

Departments

Each Department belongs to one of the four action types — Human Resources Human Resources, Management Management, Construction Construction, Research & Development R&D — shown at its top. It has 1–3 Workstations; the price under each is what it costs to stand an employee there.

Active and inactive employees

Missions

Departments marked send an employee on a Mission work by sending the employee on a Mission: move the standing employee you used from its Workstation to one of the four Mission areas on the board (West, Midwest, South, East). It is no longer active.

Recovering employees

Employees come home only when a Take Income event names their region (see Events): they go back to the Lobby lying down, and you need a Human Resources action to move them out again.

A round

The game lasts 20 rounds. Each round has four steps.

Select a Timeline

The first player picks the action for the round — Human Resources Human Resources, Management Management, Construction Construction or Research & Development R&D — and puts the Timeline marker (the gear) on that row, just right of its action marker. The space under the gear sets the event.

A Timeline that has reached the End

You may choose a row whose action marker is already on its last space. Put the gear right of it as usual, then turn over the action marker of the row below (R&D wraps to Human Resources). That marker must still be able to move forward; if it can’t, go down another row. The turned marker triggers the event of the space to its right. At the end of the round turn it face up and move it one space forward.

So when one action is taken more than five times, another can be taken fewer times.

Events

Placing the gear triggers one event for everybody:

Use Departments

Starting with the first player and going clockwise, each player uses their Departments of the chosen type, in any order:

The four actions explain what each type does.

Activate employees and end the round

After everybody has acted, each player may stand up inactive employees anywhere in their Company, paying the price under each empty Workstation they take. Then the first player moves the chosen action marker one space right (the gear goes back beside the board) and passes the first-player marker (locomotive) and the gear clockwise.

Action Choice tiles

With 3 or 4 players some players have an Action Choice tile (setup). On your turn in step 3 you may hand it back to the box to use your Departments of a different type from the one the first player chose. Each tile works once per game; an unused one scores 3 VP at the end.

Selling goods

You may sell goods cubes to the supply at any time for $1 each.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close