Ludexv2026.11.01-65114139CarnegieOfficial rulebook ↗

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Cards & Components

Every Carnegie component with a picture and what it does: board, Company board, the 40 solo action cards and 5 VP cards, all 32 Department tiles, Timeline tiles, project tabs, Action Choice tiles, New Donation tiles, pieces and icons.

Every distinct face, grouped by type, with a link to the rule that uses it. The board, Company board, Department tiles, Timeline tiles, project tabs, solo cards and expansion tiles are pictured from the Carnegie Tabletop Simulator mod (final graphics, published with Quined Games’ permission); the pieces and icons come from the publisher’s rulebook. Effects are in our own words.

Boards

PictureBoard
The main boardGame board — score track, donation chart, connection table, the four regions with their Mission areas and transportation tracks, and the map of cities (numbered tour). A Take Income event pays only the transport income shown under your disk; a small-city income symbol does not also pay project-tab income (FAQ). The $10 or 3-cube bonus on a track is paid only when you reach its last space; later income there is the printed 2 VP (FAQ). Donation costs rise by $5 each time without a cap: for example, donation five costs $25 (FAQ). A network uses its slowest connected region’s transport level, counts each major city once, and scores only its better route if you have two separate networks (FAQ, FAQ, FAQ).
A Company boardCompany board (4, one per colour) — Lobby, 5 starting Departments, 11 empty building spaces, VP per row and the project-tab slots (numbered tour, your Company).
The Start and End tilesStart and End tiles — frame the four Timeline tiles; the Start tile holds the action markers (Timeline). When an action marker is already at End, choosing its row flips the marker in the row below; the next space on that row supplies the event, then the flipped marker turns back and advances at round end. At a final space, take income and donate in either order before the next player acts (FAQ, FAQ).
A New Beginning bidding sheet[D&D] A New Beginning sheet — the bidding notepad (A New Beginning, FAQ, FAQ). The highest first-player bid pays their bid; any negative starting VP is subtracted from your final score.

Cards

Solo victory-point cards

PictureCard
Andrew's 0 VP card0 VP — Andrew’s portrait card; the locomotive sits on its left (your choice) or right (Andrew’s choice) (solo round). Andrew’s donation limit stays at 12 VP even when your tabs raise yours (FAQ).
1 VP card1 VP — action cards under it score 1 VP each.
3 VP card3 VP — 3 VP per card under it.
6 VP card6 VP — 6 VP per card under it.
10 VP card10 VP — 10 VP per card under it; cards never slide further.

Solo action cards

Andrew’s 40 action cards: 20 normal and 20 advanced (”?” on the back). Each lists his donation space, then one line per action; the orange-ringed action is his choice (how to read them). In 2–3 player games the same cards place the neutral disks (donation line and Construction cities). In Management, Andrew takes one Department per turn, though he may take the same Department in a later round (FAQ); resolve his Welfare donation after your score, using resources left (FAQ).

Normal cards

PictureCard
Normal solo action card 1Normal 1. Donation: Education — 3 VP per Human Resources Human Resources Department. Chooses Human Resources. HR: slide 4 · Management: 1 Human Resources · Construction: Salt Lake City, Reno · R&D: 2 West.
Normal solo action card 2Normal 2. Donation: Education — 3 VP per Management Management Department. Chooses Human Resources. HR: slide 4 · Management: 1 Management · Construction: St. Louis, Chicago · R&D: 1 Midwest.
Normal solo action card 3Normal 3. Donation: Education — 3 VP per Construction Construction Department. Chooses Human Resources. HR: slide 3 · Management: 1 Construction · Construction: Boston, Washington · R&D: 2 East.
Normal solo action card 4Normal 4. Donation: Education — 3 VP per Research & Development R&D Department. Chooses Human Resources. HR: slide 3 · Management: 2 R&D · Construction: New Orleans, Houston · R&D: 2 South.
Normal solo action card 5Normal 5. Donation: Health — 2 VP per project in the Midwest. Chooses Human Resources. HR: slide 3 · Management: 1 Human Resources · Construction: San Francisco, Santa Fe · R&D: 1 West.
Normal solo action card 6Normal 6. Donation: Education — 1 VP per Department. Chooses Management. HR: slide 2 · Management: 3 Human Resources · Construction: San Francisco, Los Angeles · R&D: 1 West.
Normal solo action card 7Normal 7. Donation: Welfare — 7 VP. Chooses Management. HR: slide 1 · Management: 3 Management · Construction: Fargo, St. Paul · R&D: 2 Midwest.
Normal solo action card 8Normal 8. Donation: Welfare — 1 goods cube for 2 VP. Chooses Management. HR: slide 2 · Management: 3 Construction · Construction: Pittsburgh, New York · R&D: 2 East.
Normal solo action card 9Normal 9. Donation: Welfare — $5 for 2 VP. Chooses Management. HR: slide 1 · Management: 3 R&D · Construction: San Antonio, Memphis, Dallas · R&D: 2 South.
Normal solo action card 10Normal 10. Donation: Health — 2 VP per project in a small city. Chooses Management. HR: slide 2 · Management: 1 each of Human Resources, Construction and R&D · Construction: Kansas City, Chicago · R&D: 2 Midwest. Check against the physical component: three type icons over one tile.
Normal solo action card 11Normal 11. Donation: Welfare — $5 + 1 goods cube for 4 VP. Chooses Construction. HR: slide 2 · Management: 1 Human Resources · Construction: Portland, Boise, Denver, Los Angeles · R&D: 1 West.
Normal solo action card 12Normal 12. Donation: Welfare — 1 VP per standing employee. Chooses Construction. HR: slide 2 · Management: 2 Management · Construction: New York, Chicago, New Orleans, San Francisco · R&D: 1 West.
Normal solo action card 13Normal 13. Donation: Human Rights — 4 VP per Public Infrastructure project. Chooses Construction. HR: slide 1 · Management: 2 Construction · Construction: Cincinnati, Duluth, St. Louis, Kansas City · R&D: 2 Midwest.
Normal solo action card 14Normal 14. Donation: Human Rights — 3 VP per Industry project. Chooses Construction. HR: slide 1 · Management: 1 R&D · Construction: Albany, New York, Washington, Pittsburgh · R&D: 2 East.
Normal solo action card 15Normal 15. Donation: Health — 2 VP per project in the South. Chooses Construction. HR: slide 2 · Management: 1 Construction · Construction: New Orleans, Atlanta, Houston, Charleston · R&D: 2 South.
Normal solo action card 16Normal 16. Donation: Human Rights — 2 VP per Housing and Commerce project. Chooses R&D. HR: slide 2 · Management: 2 Human Resources · Construction: New Orleans, Atlanta · R&D: 3 South.
Normal solo action card 17Normal 17. Donation: Human Rights — 3 VP per Railroad region. Chooses R&D. HR: slide 1 · Management: 2 Management · Construction: Boston, New York · R&D: 3 East.
Normal solo action card 18Normal 18. Donation: Human Rights — 2 VP per donation. Chooses R&D. HR: slide 2 · Management: 1 Construction · Construction: Chicago, Omaha · R&D: 3 Midwest.
Normal solo action card 19Normal 19. Donation: Health — 2 VP per project in the East. Chooses R&D. HR: slide 1 · Management: 1 R&D · Construction: Pittsburgh, Boston, Albany · R&D: 3 East.
Normal solo action card 20Normal 20. Donation: Health — 2 VP per project in the West. Chooses R&D. HR: slide 1 · Management: 1 R&D · Construction: San Francisco, Denver · R&D: 3 West.

Advanced cards

Same donation, chosen action and cities as the normal card with the same number; stronger values.

Rulings that apply to every row below: An R&D line says 4 spaces, but the rulebook says 1–3. Which wins?.

PictureCard
Advanced solo action card 1Advanced 1. Donation: Education — 3 VP per Human Resources Human Resources Department. Chooses Human Resources. HR: slide 4 · Management: 2 Human Resources · Construction: Salt Lake City, Reno · R&D: 2 West.
Advanced solo action card 2Advanced 2. Donation: Education — 3 VP per Management Management Department. Chooses Human Resources. HR: slide 4 · Management: 2 Management · Construction: St. Louis, Chicago · R&D: 3 Midwest.
Advanced solo action card 3Advanced 3. Donation: Education — 3 VP per Construction Construction Department. Chooses Human Resources. HR: slide 4 · Management: 2 Construction · Construction: Boston, Washington · R&D: 2 East.
Advanced solo action card 4Advanced 4. Donation: Education — 3 VP per Research & Development R&D Department. Chooses Human Resources. HR: slide 4 · Management: 2 R&D · Construction: New Orleans, Houston · R&D: 2 South.
Advanced solo action card 5Advanced 5. Donation: Health — 2 VP per project in the Midwest. Chooses Human Resources. HR: slide 4 · Management: 1 Human Resources · Construction: San Francisco, Santa Fe · R&D: 3 West.
Advanced solo action card 6Advanced 6. Donation: Education — 1 VP per Department. Chooses Management. HR: slide 2 · Management: 3 Human Resources · Construction: San Francisco, Los Angeles · R&D: 3 West.
Advanced solo action card 7Advanced 7. Donation: Welfare — 7 VP. Chooses Management. HR: slide 3 · Management: 3 Management · Construction: Fargo, St. Paul · R&D: 2 Midwest.
Advanced solo action card 8Advanced 8. Donation: Welfare — 1 goods cube for 2 VP. Chooses Management. HR: slide 2 · Management: 3 Construction · Construction: Pittsburgh, New York · R&D: 2 East.
Advanced solo action card 9Advanced 9. Donation: Welfare — $5 for 2 VP. Chooses Management. HR: slide 3 · Management: 3 R&D · Construction: San Antonio, Memphis, Dallas · R&D: 2 South.
Advanced solo action card 10Advanced 10. Donation: Health — 2 VP per project in a small city. Chooses Management. HR: slide 2 · Management: 1 each of Human Resources, Construction and R&D · Construction: Kansas City, Chicago · R&D: 2 Midwest. Check against the physical component: three type icons over one tile.
Advanced solo action card 11Advanced 11. Donation: Welfare — $5 + 1 goods cube for 4 VP. Chooses Construction. HR: slide 2 · Management: 1 Human Resources · Construction: Portland, Boise, Denver, Los Angeles · R&D: 3 West.
Advanced solo action card 12Advanced 12. Donation: Welfare — 1 VP per standing employee. Chooses Construction. HR: slide 2 · Management: 2 Management · Construction: New York, Chicago, New Orleans, San Francisco · R&D: 3 West.
Advanced solo action card 13Advanced 13. Donation: Human Rights — 4 VP per Public Infrastructure project. Chooses Construction. HR: slide 3 · Management: 2 Construction · Construction: Cincinnati, Duluth, St. Louis, Kansas City · R&D: 2 Midwest.
Advanced solo action card 14Advanced 14. Donation: Human Rights — 3 VP per Industry project. Chooses Construction. HR: slide 3 · Management: 2 R&D · Construction: Albany, New York, Washington, Pittsburgh · R&D: 2 East.
Advanced solo action card 15Advanced 15. Donation: Health — 2 VP per project in the South. Chooses Construction. HR: slide 2 · Management: 1 Construction · Construction: New Orleans, Atlanta, Houston, Charleston · R&D: 2 South.
Advanced solo action card 16Advanced 16. Donation: Human Rights — 2 VP per Housing and Commerce project. Chooses R&D. HR: slide 2 · Management: 2 Human Resources · Construction: New Orleans, Atlanta · R&D: 4 South. Its printed four-space move overrides the usual 1–3 range.
Advanced solo action card 17Advanced 17. Donation: Human Rights — 3 VP per Railroad region. Chooses R&D. HR: slide 3 · Management: 2 Management · Construction: Boston, New York · R&D: 4 East. Its printed four-space move overrides the usual 1–3 range.
Advanced solo action card 18Advanced 18. Donation: Human Rights — 2 VP per donation. Chooses R&D. HR: slide 2 · Management: 1 Construction · Construction: Chicago, Omaha · R&D: 4 Midwest. Its printed four-space move overrides the usual 1–3 range.
Advanced solo action card 19Advanced 19. Donation: Health — 2 VP per project in the East. Chooses R&D. HR: slide 3 · Management: 1 R&D · Construction: Pittsburgh, Boston, Albany · R&D: 4 East. Its printed four-space move overrides the usual 1–3 range.
Advanced solo action card 20Advanced 20. Donation: Health — 2 VP per project in the West. Chooses R&D. HR: slide 3 · Management: 1 R&D · Construction: San Francisco, Denver · R&D: 4 West. Its printed four-space move overrides the usual 1–3 range.

Player aid

PictureCard
Player aidPlayer aid (4) — the four steps of a round on one side (A round).

Tiles

Department tiles

Base game: 2 copies of each of 16 Departments. The price under each Workstation is the cost to stand an employee there; a blue background means an ongoing effect while one employee stands on it (Departments, building them).

PictureDepartment
Department 1, Training and Partnerships1. Training and Partnerships Human Resources — 1 Workstation ($2). send an employee on a Mission Mission: take $8 or 8 employee moves.
Department 2, Recruiting2. Recruiting Human Resources — 2 Workstations ($1, $1). Either send an employee on a Mission Mission and put a new employee from your supply to your Lobby new employee from your supply in your Lobby, or 4 employee moves.
Department 3, Safety and Quality3. Safety and Quality Human Resources — 1 Workstation ($5). send an employee on a Mission Mission: 1 immediate victory points VP per 2 standing employees in your Company, rounded up (those on Missions don’t count).
Department 4, New Lobby4. New Lobby Human Resources — costs 2 extra goods cubes to build; no Workstation. New recruits and returning employees may arrive here or in the old Lobby. Works without an employee (FAQ). It is an alternate arrival space, not a free route between the two Lobbies.
Department 5, Purchasing5. Purchasing Management — 2 Workstations (free). send an employee on a Mission Mission: take 3 goods cubes or $8.
Department 6, Sales6. Sales Management — 2 Workstations ($1, $1). Pay 1–3 goods cubes: $6 each.
Department 7, Logistics7. Logistics Management — 2 Workstations ($3, $3). Pay 1–3 goods cubes: $3 and 1 immediate victory points VP each.
Department 8, Property Management8. Property Management Management — 1 Workstation (free). Ongoing: whenever you build a Department, you may move one of your employees from anywhere in your Company onto it, lying down.
Department 9, Engineering9. Engineering Construction — 2 Workstations ($2, $2). send an employee on a Mission Mission and pay 1–2 goods cubes to build a project in that region, like the starting Construction. You must be able to pay for the build before sending the employee, and the Mission employee is the standing one at this Department (FAQ, FAQ).
Department 10, Construction Outsourcing10. Construction Outsourcing Construction — 1 Workstation ($3). Pay $3 plus the project’s 1–2 goods cubes to build anywhere on the map, without a Mission.
Department 11, Supply Chain11. Supply Chain Construction — 2 Workstations ($1, $1). Buy up to 3 goods cubes at $1 each.
Department 12, Communications12. Communications Construction — 1 Workstation ($8). Ongoing: your new donations cost $3, $6, $9, $12… instead of $5 steps.
Department 13, Advanced Research13. Advanced Research Research & Development — 1 Workstation ($3). send an employee on a Mission Mission: 7 study points.
Department 14, Advanced Design14. Advanced Design Research & Development — 3 Workstations ($3 each). 4 study points per standing employee.
Department 15, Charitable Giving15. Charitable Giving Research & Development — 1 Workstation ($3). send an employee on a Mission Mission, pay your next donation price and put your disk on top of another player’s donation disk; never the same donation twice (donations, FAQ). Neutral disks in a 2–3 player game do not belong to another player.
Department 16, Telegraph Operators16. Telegraph Operators Research & Development — 1 Workstation ($2). Ongoing: each transport step costs 1 study point less (minimum 1).

Expansion Departments (17–32)

[D&D] 2 copies of each, marked with a star (New Departments).

PictureDepartment
Department 17, Human Resources Administration17. Human Resources Administration Human Resources — 1 Workstation ($3). send an employee on a Mission Mission: for each Human Resources Department you own (starting one included), move one employee anywhere in your Company; it lies down.
Department 18, Local Partners18. Local Partners Human Resources — 1 Workstation ($5). Pick a region: for each project you built there, $2 or 2 employee moves.
Department 19, Corporate Communication19. Corporate Communication Human Resources — 1 Workstation ($5). Ongoing, if an employee stands here at the start of the turn: your employees may also move diagonally this turn.
Department 20, Green Spaces20. Green Spaces Human Resources — 1 Workstation ($10). End of game, if an employee stands here: 2 game-end victory points VP per space of your Company board without a Department.
Department 21, Accounting21. Accounting Management — 1 Workstation ($3). send an employee on a Mission Mission: $3 per Management Department you own (starting ones included).
Department 22, Branding22. Branding Management — 1 Workstation ($5). Pick a region: for each project you built there, $2 or 1 goods cube.
Department 23, Payroll Management23. Payroll Management Management — 1 Workstation ($5). Ongoing (not in the round its employee was stood up): when you stand an employee up, pay the normal price, or $2 more and gain 1 VP, or just $1 and lose 1 VP (not at 0 VP or less).
Department 24, Public Relations24. Public Relations Management — 1 Workstation ($10). End of game, if an employee stands here: 2 game-end victory points VP per project you built in one region of your choice.
Department 25, Production Lines25. Production Lines Construction — 1 Workstation ($3). send an employee on a Mission Mission: 1 goods cube per Construction Department you own (starting one included).
Department 26, Renovation26. Renovation Construction — 1 Workstation ($5). Pick a region: for each project you built there, $2 or 1 VP.
Department 27, Political Lobbying27. Political Lobbying Construction — 1 Workstation ($5). Ongoing: you may build projects on spaces of another type; building in a small city or on a matching space gives 1 VP.
Department 28, Post Office28. Post Office Construction — 1 Workstation ($10). End of game, if an employee stands here: +1 connection point (to a maximum of 6); with 6 points, +9 game-end victory points VP on top of the connection score (FAQ). It adds one point to your total; the extra 9 VP applies only if that brings you to six.
Department 29, R&D Coordination29. R&D Coordination Research & Development — 1 Workstation ($3). send an employee on a Mission Mission: 2 study points per R&D Department you own (starting one included).
Department 30, Knowledge Sharing30. Knowledge Sharing Research & Development — 1 Workstation ($5). Pick a region: for each project you built there, $2 or 2 study points.
Department 31, Archives31. Archives Research & Development — 1 Workstation ($5). Ongoing: you may take a lower transport income than your disk’s space, and you may enter a track’s last space and take its bonus even if someone is already there.
Department 32, Network of Libraries32. Network of Libraries Research & Development — 1 Workstation ($5). End of game, if an employee stands here: 4 game-end victory points VP per project in the region where you built the fewest.

Timeline tiles

8 double-sided tiles, 16 faces; four are used each game, on random sides. Each face has one space per row — Human Resources, Management, Construction, R&D from top to bottom — showing a region (Take Income) or a donation (Events). A region event pays only employees on Missions in that region, so the first event can pay nobody; the event never restricts where you may send employees (FAQ, FAQ).

PictureSpaces (Human Resources → R&D row)
Timeline tile face 1Face 1: West, donation, Midwest, East.
Timeline tile face 2Face 2: South, East, donation, West.
Timeline tile face 3Face 3: West, donation, South, Midwest.
Timeline tile face 4Face 4: Midwest, East, donation, South.
Timeline tile face 5Face 5: Donation, South, Midwest, West.
Timeline tile face 6Face 6: East, Midwest, West, donation.
Timeline tile face 7Face 7: Donation, Midwest, East, South.
Timeline tile face 8Face 8: South, West, East, donation.
Timeline tile face 9Face 9: Donation, East, West, Midwest.
Timeline tile face 10Face 10: South, West, Midwest, donation.
Timeline tile face 11Face 11: Donation, West, South, East.
Timeline tile face 12Face 12: East, Midwest, South, donation.
Timeline tile face 13Face 13: Midwest, donation, West, South.
Timeline tile face 14Face 14: East, South, donation, Midwest.
Timeline tile face 15Face 15: Midwest, donation, East, West.
Timeline tile face 16Face 16: West, South, donation, East.

Action markers

PictureMarker
Human Resources action markerHuman Resources — moves along the top row of the Timeline (Select a Timeline).
Management action markerManagement — second row.
Construction action markerConstruction — third row.
R&D action markerR&D — bottom row.

Action Choice tiles

PictureTile
Grey Action Choice tileAction Choice tile (one per player colour; this is grey) — once per game, use a different action from the one chosen; 3 VP if unused (Action Choice tiles, FAQ). The first player chooses the action for everyone and cannot switch their own action with this tile.
Blue Action Choice tileBlue player’s tile.
White Action Choice tileWhite player’s tile.
Yellow Action Choice tileYellow player’s tile.

Project tabs

Four double-sided tabs per player. Listed as they slide out, right to left: project spaces (with the income their built disk adds), then VP spaces; the step costs are in study points (project tabs). Study points may be split among any tabs and transport tracks, with leftovers lost at turn end (FAQ). Every VP space already revealed scores at game end even if earlier project spaces remain empty (FAQ). The B side ends with the donation limit +3 VP +3 donation bonus; its values are not pictured here — check against the physical component.

PictureTab (side A)
Housing project tab, side AHousing Housing (build: 1 goods cube) — starting space (its disk is placed during setup, no income), then $1 · a new employee or $1 · $1; then VP 1 · 2 · 3 (total 6). Step costs 1 · 1 · 1 · 2 · 3 · 4.
Commerce project tab, side ACommerce Commerce (1 goods cube) — $2 · $2 · $2 · $3; then VP 2 · 3 · 4 (total 9). Step costs 2 · 2 · 2 · 3 · 4 · 6.
Industry project tab, side AIndustry Industry (2 goods cubes) — 1 goods cube · 1 goods cube · 1 goods cube · a goods cube or $3; then VP 3 · 4 · 5 (total 12). Step costs 3 · 3 · 4 · 4 · 6 · 8.
Public Infrastructure project tab, side APublic Infrastructure Public Infrastructure (2 goods cubes) — empty starting space (no disk at setup), then 1 VP · 1 VP · 2 VP as income; then VP 4 · 5 · 6 (total 15). Step costs 4 · 4 · 6 · 6 · 8 · 10.

New Donation tiles

[D&D] Each covers one printed donation column (New Donations).

PictureTile
Education New Donation tileEducation — 4 VP per Department you built of one type (chosen at scoring) · 3 VP per different type of Department you built · 3 VP per Department you built in your leftmost column · 3 VP per Department you built in your top row · 4 VP per Education donation you made. New Donation tiles score their own printed conditions wherever placed; donations on them count as the covered board column’s type (FAQ).
Welfare New Donation tileWelfare — 2 VP per space of your Company board without a Department · 2 VP per inactive employee (on the board or on a Mission) · 2 VP per standing employee on a Workstation that cost $1 or more · pay $3 + 1 goods cube for 3 VP, up to 4 times · 4 VP per Welfare donation you made. Pay the money and goods during final scoring, not when you place the donation disk (FAQ); the conversion can be repeated up to four times.
Health New Donation tileHealth — 2 VP per medium city linked by your own chain of disks to New York · the same for Chicago · for New Orleans · for San Francisco · 4 VP per Health donation you made.
Human Rights New Donation tileHuman Rights — 3 VP per project you built of one type (chosen at scoring) · 3 VP per different project type you built · 1 VP per project · 3 VP per donation type you made · 4 VP per Human Rights donation you made. Housing and Commerce each count as projects, including the setup Housing disk (FAQ).

Tokens & pieces

PicturePiece
An employee figureEmployees (15 per colour) — standing = active, lying = inactive (employees, FAQ, FAQ). Using a Department does not tire its employee; moving it does, and a Mission uses the standing employee at the activated Department.
A player diskPlayer disks (30 per colour) — score, transport tracks, project tabs, buildings and donations.
A goods cubeGoods cube (40 of value 1). You may sell cubes for $1 each at any time, including during final scoring (FAQ).
A goods cube worth 5Goods cube worth 5 (5).
A $1 banknote$1 banknotes (40).
A $5 banknote$5 banknotes (30).
A $10 banknote$10 banknotes (20).
The first-player marker, a locomotiveFirst-player marker (locomotive) — passes clockwise each round; in solo it shows who chooses.
The Timeline marker, a gearTimeline marker (gear) — marks the chosen row and its event (Select a Timeline).

Icons

PictureMeaning
Human ResourcesHuman Resources Department / action.
ManagementManagement.
ConstructionConstruction.
Research & DevelopmentResearch & Development.
send an employee on a MissionSend the employee who took the action to a Mission area.
employee on a Mission areaAn employee on a Mission area.
take an employee back from a Mission areaBring an employee home from a Mission area to your Lobby.
active employeeActive (standing) employee.
inactive employeeInactive (lying) employee.
new employee from your supply to your LobbyTake a new employee from your supply into your Lobby.
one employee moveOne employee move: one orthogonal step; the employee lies down.
DepartmentA Department.
build a new DepartmentBuild a new Department on an empty space.
donationA donation.
make a donationMake a donation.
donate on a space holding another player’s diskPut your donation disk on a space holding another player’s disk.
construction disk on the mapA construction disk on the map.
construction disk in a small cityA construction disk in a small city.
major-city connection pointsMajor-city connection points.
transport incomeIncome from your current transport space.
project incomeIncome from the revealed spaces of your project tabs.
a goods cube or $3A goods cube or $3.
a new employee or $1A new employee or $1.
donation limit +3 VPYour VP limit for every donation rises by 3.
Public InfrastructurePublic Infrastructure project.
IndustryIndustry project.
CommerceCommerce project.
HousingHousing project.
study pointsStudy points to spend.
study point costStudy point cost.
study point discountDiscount on study point costs.
immediate victory pointsImmediate VP.
game-end victory pointsGame-end VP.
transportation trackA transportation track.
Cart levelCart level.
Stagecoach levelStagecoach level.
Railroad levelRailroad level.
gain moneyGain money.
spend moneySpend money.
goods cubeGain a goods cube.
spend a goods cubeSpend a goods cube.
Rules

↑↓ to move · Enter to open · Esc to close

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