Ludexv2026.11.01-65114139CarnegieOfficial rulebook ↗

Visitors

Loading…

The Four Actions

What Carnegie's four Department types do — Human Resources moves, Commerce and Finance, building Departments with Strategic Planning, Construction on the map, and R&D study points for project tabs and transport.

The chosen action is used by every player with their own Departments of that type. The starting Departments are described here; the 32 Department tiles you can add are in Cards & Components.

Human Resources

Human Resources Human Resources trains employees and places them where they are needed.

  1. Count your moves first: 3 one employee move moves for each standing employee in Human Resources Departments. The starting Human Resources has a permanent employee that can never leave, so you always have at least 3 moves.
  2. Move employees — standing or lying — one orthogonal step per move (never diagonally), through or onto any space or Department of your Company, including empty building spaces. A moved employee lies down.

Management

Management Every Company starts with two Management Departments.

Commerce and Finance

For each standing employee, choose one:

Strategic Planning

For each standing employee, build one new Department Department tile from the display:

Rules for building:

Construction

Construction For each standing employee in a Construction Department that works by Mission:

  1. send an employee on a Mission send that employee to the Mission area of the region where you want to build;
  2. pay 1 or 2 goods cubes — the cost printed beside the project tab (Housing and Commerce 1, Industry and Public Infrastructure 2) — and move a disk from that tab onto a free space of the same region.

Where you may build:

If a tab shows several disks, build the rightmost one first.

Some small cities carry the income mark: building there pays at once the transport income transport income under your disk on that region’s track (tracks) — transport income only, not project income.

Research and Development

Research & Development When R&D is chosen, each standing employee in an R&D Department gives study points study points (the starting R&D Department: 3 each). Spend them, in any mix:

You may advance tabs and tracks several times and in different places. Unused study points are lost at the end of your turn.

Project tabs

Each tab has three kinds of space, revealed from right to left as it slides out:

The tabs and their values are listed in Cards & Components.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close