Ludexv2026.11.01-65114139CarnegieOfficial rulebook ↗

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Departments & Donations

Carnegie Expansion #1 (Departments & Donations): A New Beginning bidding sheets, 16 new Departments, 4 New Donation tiles and three optional rules — setup changes, rules and solo compatibility.

Short tag: [D&D]

Carnegie’s first expansion holds four independent modules; add any one of them, or several, to the base game. Rules from the publisher’s expansion rulebook.

Components

PictureWhat it is
A New Beginning bidding sheetA New Beginning — a notepad of bidding sheets. With the revised setup, resolve step 10 clockwise from the first player; negative starting VP is still subtracted from the final score (FAQ, FAQ).
Department tile 1732 Department tiles — 2 each of 16 new Departments, numbered 17–32 and marked with a star (all faces).
The Education New Donation tile4 New Donation tiles (all faces, FAQ, FAQ). Each covers a printed board column, never another tile; the tile’s scoring is separate from the covered column’s donation type.

Solo compatibility

ModuleAgainst Andrew
A New BeginningYes
New DepartmentsYes
New DonationsNo
Open Bar SetupYes
Wait OptionNo
The Secret DonationNo

A New Beginning

Customise your starting resources by secret bidding, for an asymmetric start.

Setup changes. Before step 6 of setup each player takes a bidding sheet and secretly chooses one option on each line, writing down its cost. The total may not exceed $50.

LineChoices (cost)
1. First-player bidAny amount
2. Goods cubes2 ($6) · 3 ($9) · 4 ($12) · 5 ($15) · 6 ($18)
3. Employees in the Lobby3 (free) · 4 ($8) · 5 ($16) · 6 ($24) · 7 ($32)
4. Victory points−6 (gain $12) · −3 (gain $6) · 0 · 3 ($6) · 6 ($12)
5. Setup moves4 ($5) · 5 ($8) · 6 ($10) · 8 ($15) · 10 ($20)

Reveal the sheets together. The highest first-player bid starts (tie: whoever spent most in total, then at random); only the winner pays the bid. Then:

New Departments

Setup changes. After setup step 3 sort all 64 Department tiles into Human Resources, Management, Construction and R&D. From each type draw tiles until you have 4 different Departments, then add the second copy of each and return the rest: 32 tiles, 4 pairs per type. Then do step 4 as normal.

The 16 new Departments come in four sets (full descriptions and pictures in Cards & Components):

New Donations

Setup changes. After setup step 10, starting with the first player and going clockwise, each player may lay one New Donation tile over any donation column printed on the board — of any type. Neutral disks on a covered column move to the same positions on the tile. Tiles may not cover other tiles.

The five conditions of each tile score at the end like normal donations (all four tiles). Each tile’s last space counts your donations in one column type (Education, Welfare, Health or Human Rights). If a tile covers another column, its conditions stay the same, while donations placed there count as the covered column type; tiles cannot cover each other (FAQ, FAQ).

Optional rules

Open Bar Setup

Just before setup step 4, take one copy of every Department — 16 base and 16 new, no duplicates — then return tiles for the player count as usual.

Wait Option

The first player — whoever holds the locomotive this round — may announce they wait: the others take their turns first and the first player goes last. Most useful on Human Resources rounds, when you can see where the others moved.

The Secret Donation

After setup each player secretly writes down one donation space: its column (1–4, left to right) and line (1–5, top to bottom). At the end, after the other donations, it scores like a donation you made. It costs nothing, doesn’t raise the price of your later donations and works even if the space is taken. Donate on that same space during the game and it scores twice.

Rules

↑↓ to move · Enter to open · Esc to close

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