Game End and Scoring
The round bonus and final points.
During each round
After you build, score 2 points for every House matching the property on the current bonus card. Houses built in earlier rounds still count. A Palace counts as two Houses of the type shown by the Building tile it covers.
Final scoring
Sacrifice track
The players in the highest three positions score 9, 6, and 3 points respectively. If players occupy the same space, the player whose disc is lower in the stack (who arrived first) is ahead. A player who never moved on the track is not eligible for this award.
Pyramids and Rituals
For each Pyramid, every House matching that Pyramid’s Scoring tile earns one point per level contributed by its owner. A Palace counts as two matching Houses. If the Pyramid is complete, each level also earns five points for its owner, whether or not one player built all the levels.
Each claimed Ritual scores by its printed condition. Apply each condition to the final board; the Palace counts as two Houses of its underlying building type. A player may claim each Ritual card only once.
Winner and tie
The highest total wins. If totals tie, the player ahead on the Sacrifice track wins, with the lower disc breaking a tie on a shared space. If tied players never advanced on that track, they share the win.