Ludexv2026.11.01-65114139ZapotecOfficial rulebook ↗

Visitors

Loading…

Cards & Components

Boards, tile faces, Rituals, and the symbols used in Zapotec.

The trade-tile and Ritual pictures are taken from the English rules. Effects below summarize the printed faces and their rulebook explanations.

Boards

PictureDescription
Zapotec main boardMain board. Three regions of building spaces, the Trade tile rows, the Sacrifice track, and spaces for Pyramids and Scoring tiles. Gameplay explains the map.
Zapotec player board and componentsPlayer-board and component overview. The grid stores Building tiles for row-or-column income; the Palace space holds the covered building type. Buildings.

Cards

PictureDescription
Ritual 1Ritual 1. Score 6 points for each set of three Houses in one region, each on a different terrain. Rituals.
Ritual 2Ritual 2. Score 1 point per basic resource and 2 per advanced resource in your supply at game end.
Ritual 3Ritual 3. Score 6 points for each set of three Houses of one building type across different regions.
Ritual 4Ritual 4. Score 6 points for each set of three different building types in one region.
Ritual 5Ritual 5. Score 1 point for each space your disc has advanced on the Sacrifice track.
Ritual 6Ritual 6. Score 6 points for each set of three Houses of one terrain across different regions.
Ritual 7Ritual 7. Score 6 points for each set of three building types on one terrain.
Ritual 8Ritual 8. Score 1, 2, or 3 points for each level-one, -two, or -three Trade tile you own.
Ritual 9Ritual 9. Score 6 points for each set of three Houses of one type across different terrains.
Ritual 10Ritual 10. Score 3 points for each Pyramid level you built.

The 27 Action cards and 27 solo Cocijobot cards are not all individually illustrated in the rulebook. The visible Action-card diagram explains its three functions; each card face is not reproduced here.

Tiles

Each face below is one distinct Trade tile; some faces appear twice in the physical set. A tile that is turned face down returns face up at the end of the turn unless its rule says to keep it permanently.

PictureDescription
Trade tile Z01Trade tile Z01–Z02. Gain one Wood and one Corn immediately.
Trade tile Z03Trade tile Z03–Z04. Gain one Brick and one Corn immediately.
Trade tile Z05Trade tile Z05–Z06. Gain one Stone and one Corn immediately.
Trade tile Z07Trade tile Z07–Z08. Gain one Wood and one Brick immediately.
Trade tile Z09Trade tile Z09–Z10. Gain one Brick and one Stone immediately.
Trade tile Z11Trade tile Z11–Z12. Gain one Stone and one Wood immediately.
Trade tile Z13Trade tile Z13. Once this round, pay one Wood to gain one Priest.
Trade tile Z14Trade tile Z14. Once this round, pay one Stone to gain two Wood.
Trade tile Z15Trade tile Z15. Once this round, pay one Wood to gain two Brick.
Trade tile Z16Trade tile Z16. Once this round, pay one Brick to gain two Wood.
Trade tile Z17Trade tile Z17. Once this round, pay one Stone to gain two Brick.
Trade tile Z18Trade tile Z18. Once this round, pay one Wood to gain two Stone.
Trade tile Z19Trade tile Z19. Once this round, pay one Brick to gain one Priest.
Trade tile Z20Trade tile Z20. Once this round, pay one Stone to gain one Priest.
Trade tile Z21Trade tile Z21. Once this round, pay one Wood to gain one Priest.
Trade tile Z22Trade tile Z22. Once this round, pay one Brick to gain two Corn.
Trade tile Z23Trade tile Z23. Once this round, pay one Stone to gain two Corn.
Trade tile Z24Trade tile Z24. Once this round, pay one Wood to gain two Corn.
Trade tile Z25Trade tile Z25. Once this round, pay one Brick to build a House on a Plains space, ignoring your Action card’s restriction.
Trade tile Z26Trade tile Z26. Once this round, pay one Stone to build a House on a Hills space, ignoring your Action card’s restriction.
Trade tile Z27Trade tile Z27. Once this round, pay one Wood to build a House on a Forest space, ignoring your Action card’s restriction.
Trade tile Z28Trade tile Z28. Once this round, pay one Brick to build a House in Mitla, ignoring your Action card’s restriction.
Trade tile Z29Trade tile Z29. Once this round, pay one Stone to build a House in Ocotlan, ignoring your Action card’s restriction.
Trade tile Z30Trade tile Z30. Once this round, pay one Wood to build a House in Etla, ignoring your Action card’s restriction.
Trade tile Z31Trade tile Z31. Building a Cornfield now costs one Stone for the rest of the game.
Trade tile Z32Trade tile Z32. Building a Temple now costs one Brick for the rest of the game.
Trade tile Z33Trade tile Z33. Building a Village now costs one Wood for the rest of the game.
Trade tile Z34Trade tile Z34. Once this round, pay two Corn to advance four spaces on the Sacrifice track and collect each passed reward.
Trade tile Z35Trade tile Z35. Once this round, score with an Action card from your hand instead of the bonus card, then discard the chosen card.
Trade tile Z36Trade tile Z36. Once this round, place a disc on a Ritual card without paying resources or meeting the usual placement requirements. You still cannot place two of your discs on the same Ritual card. FAQ.

Building-tile faces vary by type and production value; only example tiles are pictured in the rulebook. Their full face set is not reproduced here.

Tokens & pieces

PictureDescription
Pyramid pieces on the boardPyramid pieces. Each level belongs to its builder. A complete Pyramid gives each contributed level its printed five-point bonus. Build a Pyramid.
Building grid and HousesHouses and resource tokens. Houses mark built spaces; Wood, Brick, Stone, Corn, Gold, and Priests pay for actions. The separate resource token faces are not shown individually in the rulebook.

Icons

PictureDescription
Action card symbolsAction card symbols. Read the top symbol for income, the middle property for a legal building space, and the number for turn order. See Gameplay.
Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close