Cards & Components
Boards, tile faces, Rituals, and the symbols used in Zapotec.
The trade-tile and Ritual pictures are taken from the English rules. Effects below summarize the printed faces and their rulebook explanations.
Boards
| Picture | Description |
|---|---|
![]() | Main board. Three regions of building spaces, the Trade tile rows, the Sacrifice track, and spaces for Pyramids and Scoring tiles. Gameplay explains the map. |
![]() | Player-board and component overview. The grid stores Building tiles for row-or-column income; the Palace space holds the covered building type. Buildings. |
Cards
| Picture | Description |
|---|---|
![]() | Ritual 1. Score 6 points for each set of three Houses in one region, each on a different terrain. Rituals. |
![]() | Ritual 2. Score 1 point per basic resource and 2 per advanced resource in your supply at game end. |
![]() | Ritual 3. Score 6 points for each set of three Houses of one building type across different regions. |
![]() | Ritual 4. Score 6 points for each set of three different building types in one region. |
![]() | Ritual 5. Score 1 point for each space your disc has advanced on the Sacrifice track. |
![]() | Ritual 6. Score 6 points for each set of three Houses of one terrain across different regions. |
![]() | Ritual 7. Score 6 points for each set of three building types on one terrain. |
![]() | Ritual 8. Score 1, 2, or 3 points for each level-one, -two, or -three Trade tile you own. |
![]() | Ritual 9. Score 6 points for each set of three Houses of one type across different terrains. |
![]() | Ritual 10. Score 3 points for each Pyramid level you built. |
The 27 Action cards and 27 solo Cocijobot cards are not all individually illustrated in the rulebook. The visible Action-card diagram explains its three functions; each card face is not reproduced here.
Tiles
Each face below is one distinct Trade tile; some faces appear twice in the physical set. A tile that is turned face down returns face up at the end of the turn unless its rule says to keep it permanently.
| Picture | Description |
|---|---|
![]() | Trade tile Z01–Z02. Gain one Wood and one Corn immediately. |
![]() | Trade tile Z03–Z04. Gain one Brick and one Corn immediately. |
![]() | Trade tile Z05–Z06. Gain one Stone and one Corn immediately. |
![]() | Trade tile Z07–Z08. Gain one Wood and one Brick immediately. |
![]() | Trade tile Z09–Z10. Gain one Brick and one Stone immediately. |
![]() | Trade tile Z11–Z12. Gain one Stone and one Wood immediately. |
![]() | Trade tile Z13. Once this round, pay one Wood to gain one Priest. |
![]() | Trade tile Z14. Once this round, pay one Stone to gain two Wood. |
![]() | Trade tile Z15. Once this round, pay one Wood to gain two Brick. |
![]() | Trade tile Z16. Once this round, pay one Brick to gain two Wood. |
![]() | Trade tile Z17. Once this round, pay one Stone to gain two Brick. |
![]() | Trade tile Z18. Once this round, pay one Wood to gain two Stone. |
![]() | Trade tile Z19. Once this round, pay one Brick to gain one Priest. |
![]() | Trade tile Z20. Once this round, pay one Stone to gain one Priest. |
![]() | Trade tile Z21. Once this round, pay one Wood to gain one Priest. |
![]() | Trade tile Z22. Once this round, pay one Brick to gain two Corn. |
![]() | Trade tile Z23. Once this round, pay one Stone to gain two Corn. |
![]() | Trade tile Z24. Once this round, pay one Wood to gain two Corn. |
![]() | Trade tile Z25. Once this round, pay one Brick to build a House on a Plains space, ignoring your Action card’s restriction. |
![]() | Trade tile Z26. Once this round, pay one Stone to build a House on a Hills space, ignoring your Action card’s restriction. |
![]() | Trade tile Z27. Once this round, pay one Wood to build a House on a Forest space, ignoring your Action card’s restriction. |
![]() | Trade tile Z28. Once this round, pay one Brick to build a House in Mitla, ignoring your Action card’s restriction. |
![]() | Trade tile Z29. Once this round, pay one Stone to build a House in Ocotlan, ignoring your Action card’s restriction. |
![]() | Trade tile Z30. Once this round, pay one Wood to build a House in Etla, ignoring your Action card’s restriction. |
![]() | Trade tile Z31. Building a Cornfield now costs one Stone for the rest of the game. |
![]() | Trade tile Z32. Building a Temple now costs one Brick for the rest of the game. |
![]() | Trade tile Z33. Building a Village now costs one Wood for the rest of the game. |
![]() | Trade tile Z34. Once this round, pay two Corn to advance four spaces on the Sacrifice track and collect each passed reward. |
![]() | Trade tile Z35. Once this round, score with an Action card from your hand instead of the bonus card, then discard the chosen card. |
![]() | Trade tile Z36. Once this round, place a disc on a Ritual card without paying resources or meeting the usual placement requirements. You still cannot place two of your discs on the same Ritual card. FAQ. |
Building-tile faces vary by type and production value; only example tiles are pictured in the rulebook. Their full face set is not reproduced here.
Tokens & pieces
| Picture | Description |
|---|---|
![]() | Pyramid pieces. Each level belongs to its builder. A complete Pyramid gives each contributed level its printed five-point bonus. Build a Pyramid. |
![]() | Houses and resource tokens. Houses mark built spaces; Wood, Brick, Stone, Corn, Gold, and Priests pay for actions. The separate resource token faces are not shown individually in the rulebook. |
Icons
| Picture | Description |
|---|---|
![]() | Action card symbols. Read the top symbol for income, the middle property for a legal building space, and the number for turn order. See Gameplay. |









































