Ludexv2026.11.01-65114139WirelessOfficial rulebook ↗

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Teach the Game

A script to read aloud: how you win, the boards, a turn, the end, every way to score and what each piece is for.

How you win

“It is the dawn of radio. As Marconi, Tesla, Edison or Braun you raise money, register patents and build wireless stations whose signals reach across the world. Each turn you take one action; the game ends a round after someone finishes a big project. Most victory points wins.”

You score by multiplying: four Progress tracks on your player board each give a multiplier, and you multiply each one by how many matching icons you collected — Flag (Nations) Flags, Permanent Link Permanent Links, Patent Patents and Target position Target positions. You raise a multiplier by building Wireless Stations, which pulls Signal tokens off that track; you collect icons by spreading your signals over the map, completing Contracts, hiring Tycoons and activating Patents.

The boards

The game board set up, with the rulebook’s numbers 1–6

  1. Location spaces — 52 places around the world; the icon at top left is the reward, the one at bottom left the bonus
  2. Location tiles — random bonuses on the empty corners
  3. Tycoon display — four levels, two face up each
  4. Contract display — four stacks, one face up each
  5. Patent stacks — taken with Supply
  6. Technology tiles — extra Action tiles, taken as bonuses

Your two player boards:

The two player boards with the rulebook’s numbers 1–8

  1. Installation — build a Wireless Station
  2. Transmission — send signals from an Unmodulated station
  3. Modulation — send signals from a Modulated station and advance on Permanent Links
  4. Funding — money and Tycoons
  5. Supply — reload Action tiles and take Patents
  6. Contracts — Contracts you have taken
  7. Nations — the Flags you have reached
  8. Progress — four tracks of Signal tokens, your multipliers

A turn

On your turn you take one action (all five):

  1. Choose a column and flip its top Action tile. No tile, no action (Supply needs no tile).
  2. Pay the dollars printed on any empty spaces up to the Action Box you want — the lower box is the Basic Action, the upper the Advanced.
  3. Do the action.
  4. Put the Action tile back in your supply below the column.

Funding and Supply also cost a Credit token Credit token, placed in the Credit area Credit area of the board.

How the game ends

The end is triggered when a player installs their 8th Wireless Station, places their 8th Flag, places their 7th Contract, reaches space 7 of the Permanent Links track, or when the Credit area is full. Finish the round, play one more full round, then score. Ties share the win. Details.

Ways to score

SourceHow
Flag (Nations) FlagsFlag track value × (Flags in your Nations column + Flag icons on completed Contracts and Tycoons)
Permanent Link Permanent LinksLink track value × (steps on the Permanent Links track + link icons on completed Contracts and Tycoons)
Patent PatentsPatent track value × Patent icons on activated Patents, completed Contracts and Tycoons
Target position Target positionsTarget track value × Target icons reached on your columns, the Permanent Links track, your 6th and 9th Wireless Station, completed Contracts and Tycoons
Personal Objectiveseach completed tile: its VP × the Credit token Credit tokens to its left
Penalty: −1 VP Ready area−1 VP per Signal token still there

What each resource is for

ResourceWhy you need itHow you get itHow you use it
Action tilesNo tile, no action; more tiles make actions cheaperSupply; Contract and Patent bonuses; Technology tiles from LocationsSpend one per action, it goes back to your supply
Dollar DollarsPay for the empty spaces up to an Action BoxFunding; Permanent Links bonusPay the bank
Credit token Credit tokensNeeded for Funding and Supply — and they multiply your Personal ObjectivesYou start with 7Each Funding or Supply puts one in the Credit area
Signal token Signal tokensPlacing them reaches Locations and their bonuses; removing them from a Progress track raises its multiplierInstallation moves them from a Progress track to your Ready areaTransmission and Modulation place them on the map
Unmodulated Wireless Station Wireless StationsThe source of every signalInstallationUnmodulated ones transmit, Modulated ones modulate
Tycoon TycoonsMore money, better Tycoon tiles, icons for scoringFunding; level 1 from LocationsActive hats count for Funding
Factory FactoriesExtra Action tiles with SupplyTycoon tiles, Nations column, Credit area+1 tile each when you Supply
Scientist ScientistsYou need one per Patent you ownTycoon tiles, Nations column, Credit areaUnlock Patents with Supply

Teaching tips

Rules

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