Ludexv2026.11.01-65114139WirelessOfficial rulebook ↗

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Learn Wireless

Learn the game in 5 short steps. Everything links to the full rules.

The goal

You are a radio pioneer — Marconi, Tesla, Edison or Braun. Build Wireless Stations, send their signals across the world map and score the most points.

Points come from multiplying: each of the four Progress tracks on your board (Flags, Permanent Links, Patents, Target positions) gives a value, and you multiply it by how many matching icons you collected. See Teach the Game.

Your two boards

The left board has four action columns — Installation, Transmission, Modulation, Funding — each holding Action tiles. The right board holds your Contracts, your Flags (Nations) and the Progress column of Signal tokens.

To use an action you need an Action tile in its column. Every empty space below the box you want costs the dollars printed on it. See Boards and Basic Concepts.

One action per turn

  • Installation: build a station next to one of your pieces and move Signal tokens to your Ready area.
  • Transmission / Modulation: send 2 Signal tokens along a line from a station and collect the bonuses.
  • Funding: money and a Tycoon (costs a Credit token).
  • Supply: put Action tiles back in your columns and take a Patent (costs a Credit token).

See The Five Actions.

Locations and bonuses

The first time you put a piece on a Location you take its bonus: a Contract, a Technology tile, a Flag, a step on the Permanent Links track or a Tycoon. The Location’s top-left icon decides which Progress track your Signal tokens come from when you build there.

See Location bonuses.

The end

The end comes when someone builds their 8th station, places their 8th Flag or 7th Contract, reaches space 7 of the Permanent Links track, or when the Credit area fills up. Finish the round, play one more, then score every track, your Personal Objectives and −1 for each Signal token left in your Ready area.

See Game End and Scoring.

Rules

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