Ludexv2026.11.01-65114139WirelessOfficial rulebook ↗

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Solo: the Automa

Play alone against the Automa: its setup, its four Action stacks and how it installs, transmits, modulates and funds.

How the Automa plays

The Automa is a virtual opponent. Compared with you it:

It scores like you, except that Signal tokens in its Ready area cost it nothing.

Solo components

The 14 solo Installation tiles: 7 for Modulated stations (white vertical arrow) and 7 for Unmodulated stations (black horizontal arrow). Each number is a Location on the board; the arrow is the direction the Automa’s signal goes. All 14 are pictured in Cards & Components.

Setup

Set up the board as for 2 players and yourself as usual. The Setup page lists every step for one player; in short:

The Automa’s starting stations

Make 2 face-down stacks of 7 Installation tiles by type. Reveal the top tile of each stack and put it, with an Automa station of the matching side, on its numbered Location. Move 3 Signal tokens from the Progress track of that Location’s reward icon to its Ready area (2 if a neutral token is already there). It gains the Location’s bonus:

Each time a tile reaches an Action Box of the Automa’s board, put a Patent tile on that box.

The Automa’s Action stacks

Take 21 of the Automa’s Action tiles and shuffle each group into its own face-down stack:

GroupInstallationTransmissionModulationFundingTiles
A21126
B21115
C21115
D11125

Group A is used first, then B, C and D. In the rare case Group D runs out before the end, make the Group B stack again.

Difficulty

For a harder game, do one or both: remove Installation tiles 12, 4 and 5 and 1 random tile with a black arrow (8–14); give the Automa 3 random Technology tiles (with a Patent on every Action Box they reach). For a medium game, remove tile 12 and 4 or 5.

Game flow

The Automa starts; you then alternate, one action each, until an end condition End Game Condition is triggered. Finish your turn, then play one more round each.

Your turn

Exactly as in the multiplayer game.

The Automa’s turn

Reveal the top Action tile of the leftmost stack, carry out that action and discard the tile.

Installation

Look at the lowest station still on the Automa’s board. If it is Unmodulated, reveal the next Unmodulated Installation tile; if Modulated, the next Modulated one. Put the tile and the station on that Location and move 3 Signal tokens from the matching Progress track to its Ready area (2 if the Location is not empty).

Transmission

Find the Unmodulated Installation tile on the board with the lowest number. Its station sends 2 Signal tokens from the Ready area onto the 2 Locations its arrow points to; the Automa gains any Flag, Contract, Technology or Tycoon bonus there. Then discard that Installation tile.

Modulation

The same with the lowest-numbered Modulated Installation tile. The Automa also moves 1 space on the Permanent Links track, ignoring the bonuses.

Funding

Move the top Credit token of the Automa’s board to the topmost free space of the Credit area. Count its active Tycoon Tycoons (board and Credit area) and take a Tycoon tile of that level — the bottom one of the pair (for the highest level, the right-hand one) — into the matching column; slide the other tile down and reveal a new one.

End and scoring

The end is triggered as in the multiplayer game. You score as usual; the Automa scores the same way, ignoring its Ready area. Beat its score to win.

Rules

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