Game End and Scoring
The five end conditions, the final round and how every scoring row is counted.
End of the game
The end is triggered as soon as any of these
happens:
- a player installs their 8th Wireless Station;
- a player places their 8th Flag in the Nations column;
- a player places their 7th Contract in the Contracts column;
- a player reaches space 7 of the Permanent Links track;
- the
Credit area is full (the “2+” spaces with 2 players, “2+” and “3+” with 3, all with 4).
Play on until the last player in turn order has had their turn, then play one more full round. Everyone gets the same number of turns.
Final scoring
Write every player’s points on the score pad. Most points wins; a tie is a shared win — like Marconi and Braun’s shared Nobel Prize.
Progress tracks
For each of the four Progress tracks, take the value of the lowest uncovered number in it (the number just below its lowest remaining Signal token) and multiply it by the number of matching icons you have. If a track is empty, its top value counts.
| Track | Multiply by |
|---|---|
| Flags in your Nations column + Flag icons on completed Contracts and on Tycoon tiles | |
| Steps taken on the Permanent Links track + link icons on completed Contracts and on Tycoon tiles | |
| Patent icons on your activated Patents (not those waiting above a column), on completed Contracts and on Tycoon tiles | |
| Target icons reached in your Installation, Transmission and Modulation columns (by tiles, or by paying their dollars now); in your Funding, Nations and Contracts columns and on the Permanent Links track; on completed Contracts and Tycoon tiles; and the ones uncovered by your 6th and 9th Wireless Station |
Personal Objectives
A Personal Objective is completed when your Nations column holds every Flag it shows. Each completed tile scores
its VP value × the
Credit tokens to its left; the Credit spaces printed on the board count as
tokens too.
Ready area
Lose 1 point for each Signal token still in your Ready area.
Permanent Links track
Moving on the track (Modulation or a Location bonus) gives the immediate bonus
above the new
space:
| Bonus | Effect |
|---|---|
| $1 | Gain $1 |
| Take a Patent | Take a Patent and put it above its column — no Scientist needed, but still only one of each type per level |
| Activate a Patent | Slide one of your waiting Patents onto its Action Box (Basic for two |
| Credit for an Objective | At the end of the game, move one of your Credit tokens from the Credit area next to a completed Personal Objective, if it has a free space |