Ludexv2026.11.01-65114139WirelessOfficial rulebook ↗

Visitors

Loading…

Game End and Scoring

The five end conditions, the final round and how every scoring row is counted.

End of the game

The end is triggered as soon as any of these End Game Condition happens:

Play on until the last player in turn order has had their turn, then play one more full round. Everyone gets the same number of turns.

Final scoring

Write every player’s points on the score pad. Most points wins; a tie is a shared win — like Marconi and Braun’s shared Nobel Prize.

Progress tracks

For each of the four Progress tracks, take the value of the lowest uncovered number in it (the number just below its lowest remaining Signal token) and multiply it by the number of matching icons you have. If a track is empty, its top value counts.

TrackMultiply by
Flag (Nations) FlagsFlags in your Nations column + Flag icons on completed Contracts and on Tycoon tiles
Permanent Link Permanent LinksSteps taken on the Permanent Links track + link icons on completed Contracts and on Tycoon tiles
Patent PatentsPatent icons on your activated Patents (not those waiting above a column), on completed Contracts and on Tycoon tiles
Target position Target positionsTarget icons reached in your Installation, Transmission and Modulation columns (by tiles, or by paying their dollars now); in your Funding, Nations and Contracts columns and on the Permanent Links track; on completed Contracts and Tycoon tiles; and the ones uncovered by your 6th and 9th Wireless Station

Personal Objectives

A Personal Objective is completed when your Nations column holds every Flag it shows. Each completed tile scores its VP value × the Credit token Credit tokens to its left; the Credit spaces printed on the board count as tokens too.

Ready area

Penalty: −1 VP Lose 1 point for each Signal token still in your Ready area.

Moving on the track (Modulation or a Location bonus) gives the immediate bonus Immediate bonus above the new space:

BonusEffect
$1Gain $1
Take a PatentTake a Patent and put it above its column — no Scientist needed, but still only one of each type per level
Activate a PatentSlide one of your waiting Patents onto its Action Box (Basic for two Patent, Advanced for one); it is active from now on
Credit for an ObjectiveAt the end of the game, move one of your Credit tokens from the Credit area next to a completed Personal Objective, if it has a free space
Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close