Ludexv2026.11.01-65114139WirelessOfficial rulebook ↗

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Cards & Components

Every tile, token and board of Wireless the rulebook pictures, face by face, with what it does.

All pictures are from Spielefaible’s rulebook (rules version 1.1). Faces the rulebook does not show are listed at the end of each section.

Boards

Game board

The game board set up, with the rulebook’s numbers 1–6

The world map of 52 Locations, with the Tycoon display (top), the Contract display (bottom left), the Permanent Links track and the Credit area (bottom). See The game board.

Player boards

The two player boards with the rulebook’s numbers 1–8

Each player has two: the left holds the four action columns and the Supply summary, the right the Contracts, Nations and Progress columns, the Wireless Stations and the Credit tokens. See The player boards.

The Permanent Links track with a marker on space 0

The Permanent Links track (bottom edge of the game board): see its bonuses.

Cards

Wireless has no cards: everything is a tile, token or board (see the sections below).

Tiles

Action tiles

FaceWhat it does
Installation Action tileInstallation. Fills a space of the Installation column.
Transmission Action tileTransmission. Fills a space of the Transmission column.
Modulation Action tileModulation. Fills a space of the Modulation column.
Funding Action tileFunding. Fills a space of the Funding column.
Action tile back in player colourBack (player colour). Each player has 3 of each action.

Technology tiles

FaceWhat it does
Installation Technology tileInstallation Technology. Works as an Installation Action tile (Technology tiles).
Transmission Technology tileTransmission Technology. Works as a Transmission Action tile.
Modulation Technology tileModulation Technology. Works as a Modulation Action tile.
Funding Technology tileFunding Technology. Works as a Funding Action tile.
Technology tile back with one gearBack. 6 of each type.
Installation Super Technology tileInstallation Super Technology. Covers 2 spaces of the Installation column.
Transmission Super Technology tileTransmission Super Technology. Covers 2 spaces of the Transmission column.
Modulation Super Technology tileModulation Super Technology. Covers 2 spaces of the Modulation column.
Funding Super Technology tileFunding Super Technology. Covers 2 spaces of the Funding column.
Super Technology tile back with two gearsBack. 2 of each type.
Transmission Technology Starting tileTechnology Starting tile — Transmission. Part of a starting group.
Modulation Technology Starting tileTechnology Starting tile — Modulation.
Technology Starting tile backBack of the 4 Technology Starting tiles.

Not pictured: the other 2 Technology Starting tiles.

Tycoon tiles

Every Tycoon tile has a Tycoon Tycoon hat. The small icon at top left is the column it goes in. Tiles stay in their column for good (Funding).

FaceWhat it does
Tycoon tile: Installation, one hatInstallation column. One Tycoon.
Tycoon tile: Transmission, one hatTransmission column. One Tycoon.
Tycoon tile: Funding, hat and FactoryFunding column. One Tycoon and one active Factory Factory.
Tycoon tile: Modulation, two hatsModulation column. Two more active Tycoons.
Tycoon tile: Installation, hat and PatentInstallation column. One Tycoon and one Patent Patent icon for scoring.
Tycoon tile: Transmission, hat and TargetTransmission column. One Tycoon and one Target position Target icon for scoring.
Tycoon tile: Funding, hat and Permanent LinkFunding column. One Tycoon and one Permanent Link Permanent Link icon for scoring.
Tall Tycoon tile: Transmission, two hats and Permanent LinkTransmission column, tall tile. Two Tycoons and one Permanent Link icon. Check against the physical component.
Tall Tycoon tile: Modulation, two hats and PatentModulation column, tall tile. Two Tycoons and one Patent icon. Check against the physical component.
Tall Tycoon tile: Funding, two hats and TargetFunding column, tall tile. Two Tycoons and one Target icon. Check against the physical component.
Tycoon Starting tile: Funding, hat and TargetTycoon Starting tile — Funding. One Tycoon and one Target icon.
Tycoon Starting tile: Installation, hat and FlagTycoon Starting tile — Installation. One Tycoon and one Flag (Nations) Flag icon.
Tycoon Starting tile: Transmission, hat and Permanent LinkTycoon Starting tile — Transmission. One Tycoon and one Permanent Link icon.
Tycoon Starting tile: Modulation, hat and PatentTycoon Starting tile — Modulation. One Tycoon and one Patent icon.
Tycoon tile back, level 1Back, level 1 (one hat). 12 tiles.
Tycoon tile back, level 2Back, level 2 (two hats). 8 tiles.
Tycoon tile back, level 3Back, level 3 (three hats). 4 tiles.
Tycoon tile back, level 4Back, level 4 (four hats). 4 tiles.
Tycoon Starting tile backBack of the 4 Tycoon Starting tiles.

The rulebook shows 10 of the 28 Tycoon fronts and not their levels; the others are not pictured. Level 2–4 tiles add a Scientist, a Factory, two more Tycoons or scoring icons (Funding).

Patent tiles

Double-sided: choose side A or B the first time you use it (Patents). Two Patent icons at top left: Basic Action Box; one: Advanced Action Box. Patterns can be turned or mirrored.

FaceWhat it does
Installation Patent, side A, one Patent iconInstallation, A, one icon. Build a Modulated station one Location further (skipping one); the extra Signal token for being first still applies. Check against the physical component.
Installation Patent, side A, two Patent iconsInstallation, A, two icons. Build an Unmodulated station one Location further (skipping one). Check against the physical component.
Installation Patent, side B, one Patent iconInstallation, B, one icon. As side A, Modulated, and also take a Funding Action tile from your supply into its column. Check against the physical component.
Installation Patent, side B, two Patent iconsInstallation, B, two icons. As side A, Unmodulated, and also take a Funding Action tile. Check against the physical component.
Transmission Patent, side A, one Patent iconTransmission, A, one icon. Place the 2 Signal tokens on any 2 of the pictured spaces; occupied spaces allowed. Check against the physical component.
Transmission Patent, side A, two Patent iconsTransmission, A, two icons. Place the 2 Signal tokens on any 2 of the pictured empty spaces. Check against the physical component.
Transmission Patent, side B, one Patent iconTransmission, B, one icon. Signal tokens on the pictured spaces (each must be empty only where a token goes), and take a Funding Action tile. Check against the physical component.
Transmission Patent, side B, two Patent iconsTransmission, B, two icons. Signal tokens on the pictured empty spaces, and take an Installation Action tile. Check against the physical component.
Modulation Patent, side A, one Patent iconModulation, A, one icon. Place the 2 Signal tokens on any 2 of the pictured spaces; occupied spaces allowed; advance on Permanent Links. Check against the physical component.
Modulation Patent, side A, two Patent iconsModulation, A, two icons. Signal tokens on the pictured empty spaces; advance on Permanent Links. Check against the physical component.
Modulation Patent, side B, one Patent iconModulation, B, one icon. Signal tokens on the pictured spaces, take an Installation Action tile; advance on Permanent Links. Check against the physical component.
Modulation Patent, side B, two Patent iconsModulation, B, two icons. Signal tokens on the pictured empty spaces, take an Installation Action tile; advance on Permanent Links. Check against the physical component.

The rulebook pictures one Patent of each of the 6 stacks, both sides; each stack has 4 tiles.

Contract tiles

The back (and the top-left icon of the front) shows the reward that matches a Location (Contracts). The front is the condition; the number beside its space on your board is how many times you must meet it.

FaceWhat it does
Contract front: a piece on a Flag LocationCondition: a piece of yours (station or Signal) on a Flag (Nations) Flag-reward Location.
Contract front: a piece on a Permanent Link LocationCondition: a piece on a Permanent Link Permanent Link-reward Location.
Contract front: a piece on a Patent LocationCondition: a piece on a Patent Patent-reward Location.
Contract front: a piece on a Target LocationCondition: a piece on a Target position Target-reward Location.
Contract front: 2 Signal tokensCondition: 2 Signal tokens on Locations.
Contract front: a Modulated stationCondition: 1 Modulated Wireless Station on a Location.
Contract front: a ScientistCondition: 1 active Scientist Scientist.
Contract front: a FactoryCondition: 1 active Factory Factory.
Contract front: 2 TycoonsCondition: 2 active Tycoon Tycoons.
Contract front: a Technology iconCondition: 1 Technology Technology icon (a Super Technology tile counts 2).
Contract back with a FlagBack — Flag. When completed, a Flag icon for scoring.
Contract back with a Permanent LinkBack — Permanent Link. When completed, a Permanent Link icon.
Contract back with a PatentBack — Patent. When completed, a Patent icon.
Contract back with a TargetBack — Target. When completed, a Target icon.

The rulebook shows each condition and each back but not which conditions come in which of the 4 stacks of 10.

Location tiles

FaceWhat it does
Location tile with a FlagFlag reward. Placed on an empty Location corner at setup (Location bonuses).
Location tile with a PatentPatent reward.
Location tile with a Permanent LinkPermanent Link reward.
Location tile with a TargetTarget reward.
Location tile backBack. 5 of each type.
Location Starting tile, American sideLocation Starting tile, American side. The reward icon names one of the 4 starting Locations around the US flag.
Location Starting tile, European sideLocation Starting tile, European side. The same around the German flag.

Flag tiles

Each player has the 12 Flags of the period; you place one in your Nations column when you reach that country (Location bonuses).

FaceWhat it does
Flag tile: ArgentinaArgentina.
Flag tile: BrazilBrazil.
Flag tile: Canada (Red Ensign)Canada (Red Ensign).
Flag tile: China (Qing dragon flag)China (Qing dragon flag).
Flag tile: FranceFrance.
Flag tile: Germany (German Empire)Germany (German Empire).
Flag tile: India (1906 flag)India (1906 flag).
Flag tile: Italy (Kingdom of Italy)Italy (Kingdom of Italy).
Flag tile: NorwayNorway.
Flag tile: RussiaRussia.
Flag tile: South Africa (Red Ensign)South Africa (Red Ensign).
Flag tile: United StatesUnited States.

Personal Objective tiles

Complete a tile by having all its Flags in your Nations column; it scores its value × the Credit tokens to its left (Personal Objectives).

FaceWhat it does
Personal Objective 1: 3×, Germany and South Africa1 — 3×: Germany, South Africa.
Personal Objective 2: 3×, Germany and Brazil2 — 3×: Germany, Brazil.
Personal Objective 3: 3×, Germany and Russia3 — 3×: Germany, Russia.
Personal Objective 4: 3×, Germany and Canada4 — 3×: Germany, Canada.
Personal Objective 8: 5×, USA, Italy and Argentina8 — 5×: United States, Italy, Argentina.
Personal Objective 9: 6×, USA, Norway and Argentina9 — 6×: United States, Norway, Argentina.
Personal Objective 12: 5×, South Africa, Italy and Russia12 — 5×: South Africa, Italy, Russia.
Personal Objective 15: 6×, France, Canada and Russia15 — 6×: France, Canada, Russia.
Personal Objective back ABack A. 5 tiles.
Personal Objective back BBack B. 5 tiles.
Personal Objective back CBack C. 5 tiles.

Not pictured: objectives 5, 6, 7, 10, 11, 13 and 14.

Solo Installation tiles

The Automa builds on these numbered Locations; the arrow is the direction its signal goes (Solo).

FaceWhat it does
Solo Installation tile back, Modulated (purple)Back — Modulated (purple).
Solo Installation tile back, Unmodulated (orange)Back — Unmodulated (orange).
Solo Installation tile 11 — Modulated station, white vertical arrow.
Solo Installation tile 22 — Modulated station, white vertical arrow.
Solo Installation tile 33 — Modulated station, white vertical arrow.
Solo Installation tile 44 — Modulated station, white vertical arrow.
Solo Installation tile 55 — Modulated station, white vertical arrow.
Solo Installation tile 66 — Modulated station, white vertical arrow.
Solo Installation tile 77 — Modulated station, white vertical arrow.
Solo Installation tile 88 — Unmodulated station, black horizontal arrow.
Solo Installation tile 99 — Unmodulated station, black horizontal arrow.
Solo Installation tile 1010 — Unmodulated station, black horizontal arrow.
Solo Installation tile 1111 — Unmodulated station, black horizontal arrow.
Solo Installation tile 1212 — Unmodulated station, black horizontal arrow.
Solo Installation tile 1313 — Unmodulated station, black horizontal arrow.
Solo Installation tile 1414 — Unmodulated station, black horizontal arrow.

Tokens & pieces

FaceWhat it does
Wireless Station, Unmodulated sideWireless Station, Unmodulated side Unmodulated Wireless Station. 9 per player, double-sided.
Wireless Station, Modulated sideWireless Station, Modulated side Modulated Wireless Station.
Signal tokenSignal token Signal token. 30 per player.
Credit tokenCredit token Credit token. 7 per player.
Permanent Link markerPermanent Link marker. 1 per player.
First Player markerFirst Player marker.
1 dollar banknote$1 banknote (20).
5 dollar banknote$5 banknote (8).
10 dollar banknote$10 banknote (2).
Score pad sheetScore pad. One row per scoring row.

Icons

IconMeaning
Flag (Nations)Flag — Nations; Flag reward and scoring
Permanent LinkPermanent Link — Network Integration
PatentPatent — Innovation
Target positionTarget position — Network Expansion
DollarDollar — pay or gain money
Unmodulated Wireless StationUnmodulated Wireless Station
Modulated Wireless StationModulated Wireless Station
Signal tokenSignal token
Credit tokenCredit token
Credit areaCredit area of the game board
TycoonTycoon
FactoryFactory — +1 Action tile with Supply
ScientistScientist — needed for Patents
InstallationInstallation action
TransmissionTransmission action
ModulationModulation action
FundingFunding action
TechnologyTechnology
ContractContract bonus
Immediate bonusImmediate bonus
End Game ConditionEnd Game Condition
Penalty: −1 VP−1 VP for each Signal token left in the Ready area
Rules

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