Reputation and Scoring
Gaining and triggering Reputation, Location Goals, the end-game signal, the final round and Final Scoring.
The Reputation track

The track on top of the City Map holds your Reputation marker and
Freud’s.
Each zone shows a reward above the track (VP and Coffee) and actions below it.
Gaining Reputation
Each time you gain a Reputation point:
- Advance Freud’s marker one space.
- Advance yours one space (on top of any markers already there).
- Each time your marker or Freud’s crosses a
icon, Freud walks one Location
clockwise on the City Map — without triggering it. If both cross, he walks twice.
Already on space 9? Don’t move to 10: score 3 VP instead — every time.
Gaining Reputation never triggers the track.
Where to gain Reputation
- the seven Location Goals;
- the topmost District token of each District;
- the three “6” District bonus slots;
- filling all nine Notebook spaces of your player board.
Triggering the Reputation track
Triggering (the leftmost Inkpot space, some effects) moves no markers:
- Score the VP and gain the Coffee in the zone above your marker.
- Do one action from the zone below Freud’s marker, or from any zone to its left.
Location Goals

As soon as you meet the condition at the bottom of an unclaimed Location Goal, you must claim
it: take it, gain a
Reputation point and keep it face down — its Location tags
are in play for you. Claim every goal you qualify for, even several in one turn.
| Condition | Goal |
|---|---|
| Complete two Notebook columns on your player board. | |
| Cure three Routine Clients. | |
| Cure two Case-Study Clients. | |
| Cure five Clients of any kind. | |
| Unlock all three Ideas from your player board. | |
| Publish two Treatises. | |
| Have two player-color Insights on the City Map. |
End of the game
When Freud’s marker reaches the
watch space:
- whoever moved him there scores 3 VP;
- flip the starting player token to its watch side;
- finish the round, then play one more round — in which nobody drafts new Clients into empty Office Rooms;
- go to Final Scoring.
Final Scoring
Score in this order:
| # | What | Points |
|---|---|---|
| 1 | Your Reputation level. The player furthest ahead also scores 2 per Published Treatise and 2 per Cured Client; the second, 1 per each. Ties: the marker underneath (arrived first) is ahead. | |
| 2 | Districts with at least one of your player-color Insights over a bonus: 1 → 4, 2 → 10, 3 → 18. | |
| 3 | Completed rows: 1 → 1, 2 → 5, 3 → 16. | |
| 4 | 1 → 0, 2 → 1, 3 → 3, 4 → 6, 5 → 10, 6 → 15 (one set only). | |
| 5 | Each one without a Grief Layer (Cured or not) scores its condition, up to the maximum on the card. | |
| 6 | 2 VP each. | |
| 7 | Turn Coffee into Bright Ideas (3 : 1), then 1 VP per Bright Idea. |
The most Victory Points wins, as Freud’s most distinguished contemporary. A tie goes to the higher Reputation.
