Ludexv2026.11.01-65114139Unconscious MindOfficial rulebook ↗

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Gameplay and Insights

Rounds and turns, your player board, the Insight dial and its four effects, Coffee and Bright Ideas.

Rounds and turns

The game is a series of rounds. The starting player goes first, then everyone clockwise. It ends one full round after Freud’s Reputation marker reaches the watch space (end of the game); the most Victory Points wins.

In-game Victory Points In-game points (light coin) are scored at once on the Victory Point track around the City Map; End-game Victory Points end-game points (dark coin) are scored in Final Scoring. Past 99, flip your marker to its 100+ side.

On your turn

Choose one:

  1. State Ideas — place Ideas, take actions, move your Inkpot.
  2. Recall Ideas — take your Ideas back, gain Coffee, claim a City Map bonus.
  3. Treat Clients — use Dreams to give your Clients Therapy points.

Then the end of turn: you may spend Heart-Shaped Boxes on your Clients, and you must fill any empty Office Room with a new Client.

Your player board

A player board with its Insight dial and Office board, with the rulebook's letters A to G

The 3×3 grid in the middle holds your Notebook tiles. The bottom of the board reminds you of the Coffee uses and the Final Scoring tables for rows and tags. The Office board below has your Primary (left) and Secondary (right) Office Rooms.

Insights

The Insight dial

The Insight dial with the rulebook's numbers 1 to 3

  1. Three rings = the level: Minor Insight of any quality Minor (diamond, inner), Median Insight of any quality Median (hex, middle), Major Insight of any quality Major (circle, outer).
  2. Three sections = the quality: Growth (green, plants) Minor Growth Insight, Freedom (purple, birds) Minor Freedom Insight, Passion (red, flames) Minor Passion Insight.
  3. The center reserve — Insights here have no quality or level yet.

[Nightmares] The Cracked Insight dial adds cracks for Mad Insights, a level above Major (Nightmares).

An Insight’s quality and level come from where it sits: a piece on the middle ring of the green section is a Median Growth Insight Median Growth Insight.

QualityMinorMedianMajor
GrowthMinor Growth InsightMedian Growth InsightMajor Growth Insight
FreedomMinor Freedom InsightMedian Freedom InsightMajor Freedom Insight
PassionMinor Passion InsightMedian Passion InsightMajor Passion Insight
Any qualityMinor Insight of any qualityMedian Insight of any qualityMajor Insight of any quality

Two kinds of Insight

Insight effects

Insights into Heart-Shaped Boxes

At any time on your turn, use one Minor, one Median and one Major Insight (any qualities) to gain a Heart-Shaped Box Heart-Shaped Box. Overpaying works here too.

Coffee

Coffee Coffee pays for Notebook tiles and, any time on your turn (even in the middle of another effect):

CoffeeGives
1Instead of a Suppress an Insight Suppress that an effect asks for
2Elevate an Insight Elevate or Transfer an Insight Transfer an Insight
3A Bright Idea Bright Idea

You can never hold more than 6; any extra is lost (spend 3 for a Bright Idea first).

Bright Ideas

Bright Idea Bright Ideas are kept in your own supply, as many as you like. Use one to:

Each one left at the end scores 1 VP.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close