Ludexv2026.11.01-65114139Unconscious MindOfficial rulebook ↗

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Nightmares

The Nightmares expansion: Madness and Madness Checks, the Cracked Insight dial and Mad Insights, Dark Insights, Nightmare Dreams, Uncanny Clients, Wild Research, the Treatise of the Dead, and the Pets and Gramophone modules.

Short tag: [Nightmares]

The expansion adds Uncanny Clients, a Haunted Location Goal, the Treatise of the Dead, Nightmare Dreams and a cracked dial whose Mad Insights go beyond Major — at the cost of Madness. Where it contradicts the base rules, the expansion wins.

What it adds

Component
Uncanny Routine Clients6 Uncanny Routine Clients — at Catharsis they give a Dark Insight. FAQ
Uncanny Case-Study Clients4 Uncanny Case-Study Clients — score Mad Insights at the end. FAQ
Nightmare Dreams21 Nightmare Dreams — Nightmare Dreams. FAQ FAQ
Metamorphosis Grief Layers12 Metamorphosis Grief Layers.
Cracked Insight dials4 Cracked Insight dials — Mad Insights. FAQ FAQ
Treatise of the DeadTreatise of the Dead — Treatise of the Dead. FAQ
Haunted Location GoalHaunted Location Goal — Haunted Location Goal.
Madness Check tokenMadness Check token — on space 6 of the Reputation track.
Madness reference cardMadness reference card — standard and “Mad, Mad” sides.
Wild Research cards12 Wild Research cards — Wild Research.
Mad starting Notebook tiles6 Mad starting Notebook tiles.
Dark Insights6 Dark Insights.
Madness tokens28 Madness tokens (24 of value 1, 4 of value 5).

Setup changes

Choose Use the Nightmares expansion on the Setup page. In short:

Madness

Madness Madness you are given is mandatory — think of it as a cost. Keep the tokens by your board; your Madness level is how many you hold.

Madness effects

At or above each threshold you may use its ongoing effect:

MadnessEffect
3+Move your Professor 1–2 Locations counter-clockwise instead of clockwise.
5+When placing two Ideas, point them at two different action spaces and trigger each once.
8+Freely Transfer Median Insights.
13+When you Recall, return 6 Madness to the supply.

Madness Checks

Up to three per game, at the end of the turn in which:

Both at once: two checks. Plus one final check before Final Scoring.

To resolve: the lowest Madness level is announced; everyone returns that many; then each player loses VP equal to the Madness they still hold (double with the variant). Scores can go below 0.

The Cracked Insight dial

Beyond Major there is a new level, Mad: any Insight sitting in a crack. Each section has a small, medium and large crack:

CrackMadness and capacity
Small0 Madness; holds 1 Insight
Medium1 Madness; holds 2 Insights
Large2 Madness; holds 3 Insights

You can never jump over a crack: if an Insight can’t slide there naturally, the move is illegal.

Dark Insights

Gain a Dark Insight Gained from Uncanny Routine Clients at Catharsis: put it straight into a crack of the section shown, without gaining Madness. It is yours for the game, like a common Insight, but can’t leave the dial (no Treatises or District bonuses).

Nightmare Dreams

When you draft a Client you may take the face-up Nightmare Dream (refill it) or the top of the Nightmare deck instead of a Manifest Dream. Each Nightmare needs a Mad Insight among its costs and gives a Catharsis Therapy point Catharsis Therapy point: if the marker is still right of the Catharsis space, jump it there (score and resolve Catharsis as usual); otherwise it counts as one Therapy point. A Nightmare whose corner icon matches a Metamorphosis Grief Layer gives a Heart-Shaped Box.

Wild Research cards

Treatise of the Dead

Needs two gray Volumes — from your in-play cards or cited (it has no “your own card first” mark, so both may be cited). Publishing it scores 13 VP; each time someone cites it, you gain 1 Madness and a Bright Idea.

Mad starting Notebook tiles

Whenever you trigger a Mad starting tile you also gain 1 Madness.

Haunted Location Goal

The first player to reach 13 Madness must claim it, causing a Madness Check. It gives a wild tag but no Reputation point.

Final Scoring

One last Madness Check comes first. Uncanny Case-Study Clients past Catharsis score 6 VP per Mad Insight in the section shown, or 6 VP per section holding a Mad Insight (18 max).

Solo

The Id gains Madness and takes part in checks; on Recall it returns 6 Madness. It may move its Professor counter-clockwise when that triggers more effects (arrow: right = clockwise). It takes the face-up Nightmare only for a Client with a Metamorphosis Grief Layer. Lay the Cure-five-Clients and Haunted goals side by side in the middle of the goal row. At 13 Madness it claims the Haunted goal if still there.

Pets Module

Pet tiles

Pet figures

Use it with the base game or with Nightmares. Put your Pet tile left of your board, figure at the bottom; use the side with the Nightmares icon only with the rest of the expansion.

When you work out your Inkpot move you may take 1 or 2 off it and advance your Pet that many levels instead (the Inkpot still moves at least 1; you can’t advance past the top). At any time on your turn trigger the effect of your Pet’s level or any lower one, then return the Pet to the bottom.

LevelStandard and Nightmares effects
4 (top)Standard and Nightmares: Treat a Client once Treat a Client with one Dream
3Standard: Heart-Shaped Box Gain a Heart-Shaped Box; Nightmares: Mad Insight of any quality Generate a Mad Insight
2Standard: Trigger any Notebook tile effect on your player board Trigger any Notebook tile on your board; Nightmares: Return 2 Madness Madness to the supply
1Standard: Elevate an Insight Elevate an Insight; Nightmares: Transfer an Insight Transfer an Insight

The Id does not use a Pet.

Gramophone Module

The Gramophone standee and reference card

At any time on your turn, pay a Heart-Shaped Box Heart-Shaped Box (Nightmares side: a Mad Insight) to take the Gramophone from the supply or another player; keep it until someone takes it. While you have it, add one to every limit shown with Upper limit of times you may perform an action or effect: place up to 3 Ideas, treat each Client twice (Manifest then Latent), take up to 3 off the Inkpot for your Pet, trigger a Location up to 6 times.

Solo: when the Id’s Inkpot passes the Idea icon it takes the Gramophone back to the supply (it never uses it).

Rules

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