Ludexv2026.11.01-65114139Thunder AlleyOfficial rulebook ↗

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Scoring and Seasons

How the race ends, Position markers and lead bonuses, season play and the optional rules.

Ending the race

  1. The first car to cross the Start/Finish line after the last lap wins: it takes the 1st Place marker 1st Place marker and a Turn Leader marker Turn Leader marker, and goes on its Team Sheet.
  2. The race ends when the current action phase is over. Cars that cross the line meanwhile take the next best Position marker (no Turn Leader marker) and leave the track.
  3. A finished car that hasn’t been activated yet can be used as a pass.
  4. When every car has been activated or has finished, the cars still on the track take Position markers in running order.

No Event card, no pit stops and no more Turn Leader markers once a car has finished. A second Rain card (after at least one lap) also ends the race.

Race scoring

MarkerPoints
1st Place marker 1st Place46
2nd Place marker 2nd Place42
Position marker 3rd Place41
4th … 21st1 fewer per place: 4th 40, 10th 34, 21st 23
Any Laps Led (Bonus Point)+1 for each car with at least one Turn Leader marker
Most Laps Led marker Most Laps Led+1 for the one car with the most Turn Leader markers; tie → the tied car with the better finish

Only lay out as many Position markers as there are cars, 1st on the left. A car that retires, is eliminated or lapped takes the lowest one left, so early losses score least.

Add every car’s Position marker and bonus markers: the highest team total wins. Tie: the team whose best car finished closest to 1st.

Season play

The game is at its best as a series of races.

Optional rules

Not for a first game or a table with a new player.

Variable pit stop lengths

Green Flag: go back 2 spaces + 1 per marker removed (instead of 5). Yellow Flag: tires and fuel come off for free; each blue suspension and gray body marker removed moves the car back 1 space.

Determining start order

Instead of reading one Team Bar back and forth, draw a new Race card for each round of grid placement, or one card per grid position.

Race size

Any number of cars, as long as every team has the same number. The markers cover 21 cars; the game plays best with 12–16.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close