Movement
Movement points, linking, Solo, Draft, Pursuit and Lead movement, displacement and corners, with the rulebook's diagrams.
Movement points
The active car gets the card’s on-track speed in MPs, minus any speed penalty. It moves forward or sideways, never backwards, never diagonally (unless the card says so), and never into the same space twice in one segment.
| Move | Cost |
|---|---|
| Into an empty space, forward or sideways | 1 MP |
| Sideways into an occupied space — lateral displacement | 2 MPs |
| Forward into an occupied space — forward displacement | 3 MPs |

Red #29 moves seven spaces, 1 MP each.

Pushing forward costs 3 MPs, pushing sideways 2, moving sideways into an empty space 1.
You must spend every MP. In Solo and Lead movement you may push cars even when a clear lane is open. Every choice — lanes, corners, which car to push — belongs to the active player.
Linking
Cars in the same lane, nose to tail, are in line. Depending on the movement type the active car links to them, and linked cars move with it — only the active car pays MPs, and only it suffers its speed penalty. A link can be two cars or the whole field, and it lasts only for this one card.
| Movement | Links to cars ahead | Links to cars behind |
|---|---|---|
| Solo | No | No |
| Draft | Yes | Yes — you may choose not to pull them |
| Pursuit | Yes | No |
| Lead | No | Yes (only those linked at the start) |
Four movement types
Solo movement
Only the active car moves, plus whatever it pushes. It never drags linked cars along.
Draft movement
The most common card. Until it links, the car moves like Solo — forward and sideways as much as it likes, pushing cars aside. The moment a forward move puts it nose to tail with another car, it links with the cars directly ahead of and behind it in that lane — a Draft Line — and from then on it can’t change lane. Every car the line runs into joins it.

Blue #15 already has Green #22 linked behind it, so it can’t change lane. It moves one space and links with #43 and #28.

Now four cars move as one. Blue can’t pass them or drop any of them.

With nothing linked behind it, Blue #15 moves forward one space, changes lanes, links with Red #29, and both then pick up Pink #23.
Pursuit movement
Draft movement that only pushes: cars ahead join the line, cars behind stay put. Like Draft, it moves freely sideways until it links with a car ahead.

Red #29 moves forward, picks up #23 and #43 and pushes them; Blue #15 behind is left where it is.
Lead movement
The active car pulls the cars linked behind it at the start: each follows into the space the one in front just left, sideways moves included. Links are fixed at the start — it never picks up new cars, and sideways moves never shake the followers off. With nobody behind, it is Solo movement.

Green #22 uses Lead movement: #43, #23 and #29 follow it move for move. #28 is not in line and stays.
Displacement
Lateral displacement
Moving sideways into a car (2 MPs) shoves it one lane the same way. A car already against the wall or the Apron goes one space back instead, and every car behind it in that lane goes back one too. Shoves can chain through several cars and be repeated in one segment.

Blue #15 (Draft) moves two lanes right for 4 MPs: Green #22 is pushed right and then back, which pushes #29 and #28 back. Blue then moves forward with #21, #22, #29 and #28 in its Draft Line.
Forward displacement
Moving forward into a car (3 MPs) pushes it one sector ahead — and every car in front of it in that lane. Through a corner the active player picks the lane. In practice only Solo and Lead movement pay this: Draft and Pursuit just link and push.

Pink #23 pays 3 MPs to push #43 and #22 forward one space, changes lane, then pays 1 MP per empty space.
Bumping
With only 1 or 2 MPs left at the end of a move, you may spend them on a failed push into the car ahead: nothing moves. Earlier in a move you can’t spend less than a full push.
Drafting and corners
A Draft Line entering or leaving a corner goes down one lane of the active player’s choice — the whole line, never split. If, when activated or while moving, the line could run into two lanes, the active player picks either one, even an empty lane.

Blue #15 (Draft) links with #43 and #22 but picks the empty outside lane, so #21 and #29 aren’t pushed.

Green #22 (Lead) must take #43 along, and picks the lane with #23 out of the corner.
Special cases
Working the pack

Car #22 plays Working the Pack.

1st MP: swaps with #15.

2nd MP: moves ahead, leaving #15.

3rd and 4th MPs: swaps with #28, then #43, to reach the front.
Pushed into a line of linked cars
If a Lead car shoves a car sideways and moving it back would break into the line of linked cars following the leader, push it forward instead.