Solo Time Trial and AI
Publisher solo lap plus the community Driverless Cars module.
Official solo time trial
Set up a normal race and record the circuit, driver, car category, tire choice, weather and date. Use the normal rules with two exceptions: you cannot make Pit Stops, and Weather Change tokens count as Green Flags. Weather normally stays fixed for the lap; you may instead allow random changes. At the end of each turn, record the Gear marker’s ending gear on the score sheet. Calculate track time from the gear table, then subtract one second for each Focus token you still hold. Lower time is better.
Driverless Cars
The optional community AI for Rallyman: GT adds automated cars to a solo or small-player race. Choose a difficulty and weather row:
| Level | Sunny movement and dice | Wet movement and dice |
|---|---|---|
| Champion | 3 spaces + 2 Coast + 2 Brake | 2 + 2 Coast + 3 Brake |
| Veteran | 3 + 2 Coast + 1 Brake | 2 + 2 Coast + 2 Brake |
| Midfielder | 3 + 1 Coast + 2 Brake | 2 + 1 Coast + 3 Brake |
| Silver | 3 + 2 Coast | 2 + 2 Coast + 1 Brake |
| Rookie | 3 + 1 Coast + 1 Brake | 2 + 1 Coast + 2 Brake |
| Amateur | 3 + 2 Brake | 2 + 3 Brake |
The AI moves its base number of spaces plus one for every die without a hazard. It follows the shortest clear route, avoids other cars and track hazards, and prefers the outside lane when routes are otherwise equal. An on-track hazard reduces its movement by one space in dry weather or two in wet weather. It ignores normal speed limits but treats dangerous-corner hazard spaces as hazards. At the end, mark it with the highest speed limit on its tile (or Gear 5 on a straight). If its movement is 3 or less, roll two additional Brake dice; three or more total hazards cause a Gear 00 Loss of Control. Resolve one Damage token normally for weather changes and Yellow Flags; other token types count as Green Flags. The file also describes AI responses to weather changes and optional Oil/Debris.
Dr Worm’s AI dashboards
Kevin Clark’s community AI dashboard sheet is a separate automated-racer system. Setup: choose a dashboard color and its weather dice pool, add that car, then use the short movement, damage and repair rules printed on the sheet. Its four dashboard procedures are to be added.