Learn Rallyman: GT
Learn the game in 5 short steps. Everything links to the full rules.
Win the race
Win the race
Be the first car to cross the finish line. Every turn you plot a route with dice, then roll safely one by one or take the whole route Flat Out. Set up a circuit and put the Pit Stop tile beside it.
Build a legal route
Build a legal route
Black Gear dice move one space and change speed by at most one gear from the previous space. White Coast dice keep your current speed. A Red Brake die combines with a Gear die to skip one gear per brake die. Use each die at most once; plan a legal line.
Read the corners and traffic
Read the corners and traffic
Normal corners cap your gear. Dangerous corners add a hazard at their limit; sharp corners can impose an extra cap or hazard when you cross a dotted line directly. To pass a car, enter alongside it using a Gear or Coast die at least as fast as its current gear. Corner and traffic rules.
Choose your risk
Choose your risk
Roll dice one by one and stop before the Loss of Control limit, or roll your complete route Flat Out. Flat Out earns one Focus token per Gear or Coast die, even when you crash. Focus tokens secure dice only during one-by-one rolling; their cost rises 1, 2, 3 for each die secured that turn.
Recover and finish
Recover and finish
A Loss of Control can spin the car, send it off track, damage it or cost turns, depending on its speed and tile danger. Pit stops repair, change tires or both, at the cost of time. Finish the circuit first to win. Full driving rules and recovery and solo rules.