Adrenaline Pack
Official Kickstarter content: bridge, soft tires, track hazards, shunts and Sisu.
Setup
Choose any modules you want. Add Bridge tiles to the track when the layout crosses itself. Add the Oil and Debris tokens beside the Damage bag. For Shunting, each player takes the two Danger tokens in their color. For soft tires, give the driver the matching dashboard and start its wear marker on Turn 1. With Sisu, each player takes one Sisu token.
Bridge
A Bridge tile is a normal track tile with spaces and a Danger level. It has no movement exception; it permits one track section to cross above another.
Soft tires
Use the soft dashboard like any other tire dashboard. After each dry turn, advance the wear marker to the next turn; its hazard limit degrades, reaching 2 from Turn 7 onward. In rain, use the dashboard’s rainy face and pause wear progression. At a Pit Stop, reset wear to Turn 1 to replace the soft tires.
Oil and debris
When a Loss of Control draws one Gear, Coast or Brake Damage token, place Oil on the crash space. It becomes a speed-limit-1 space until all cars have passed. If two or more such damage tokens are drawn, place Debris there instead; each car passing over it receives a hazard. After all cars pass, remove the marker before the next lap.
Shunting
Enter a car directly ahead from the space immediately behind it, at the same gear or at most one higher. The target moves one space forward. The target space and the spaces immediately before and after it must have no restrictions, obstacles or cars. Give the target one of your Danger tokens; it adds a hazard on their next turn and returns to you at the end of that turn. Each shunt also adds a hazard now, cannot be canceled with Focus, and you can make at most two per turn.
T-boning
This action is only for a Team Challenge intersection. If you can cross to its far side, you may collide with a car blocking the central space. The target turns around and its gear marker becomes 0; give it both of your Danger tokens, adding two hazards to its next turn. Your own turn gains two hazards. Those added hazards cannot be canceled with Focus.
Sisu
Once per game during your turn, discard Sisu to ignore every hazard gained that turn, including a Flat Out roll. This does not waive speed restrictions or alter movement.