Cards & Components
Boards, tiles, dashboards, dice and tokens used by the GT race and its modules.
Boards
| Face | What it does | Rule |
|---|---|---|
| To be added — Pit Stop tile face | Lets a car repair, change tires or do both. | Pit Stops |
| To be added — dashboards by car class, tire and weather | Determine dice availability and the Loss of Control limit. | Dice |
![]() | GT6 dashboard — shows the Sunny-side dice supply and the Loss of Control threshold for each gear and track danger level. Dashboard. Image: Jeux Synapses Games | |
| To be added — six Driver cards | Identify each driver color and their dashboard/car parts. | Setup |
| To be added — Championship, Team Challenge and World Tour track tiles | Add marked cross-tile routes, wider lanes, intersections and named circuits. | Championship |
| To be added — Kickstarter Bridge tile | Crosses two sections of track without a movement rule change. | Adrenaline Pack |
Cards
The base rules list six driver cards. No separate playing-card deck appears in the core component list. The AI Dashboard and ready-to-play circuit aids are community reference sheets, not cards in the standard box.
Tiles
| Face | What it does | Rule |
|---|---|---|
![]() | Track tile 116a — part of the modular circuit; its printed corner speed and dotted-line restrictions apply when cars enter or leave those spaces. Corners and traffic. Image: Jeux Synapses Games | |
![]() | Track tile 116b — the paired face has its own corner and dotted-line limits. The publisher’s paired illustration partly overlaps this side’s left edge; check that obscured edge against the physical component. Corners and traffic. Image: Jeux Synapses Games | |
| To be added — the other 30 double-sided core track tiles (60 faces) | Form the rest of the modular route; printed speed limits, dotted lines and hazards affect movement and crashes. | Corners and traffic |
| To be added — Championship and World Tour marked tile faces | Extend spaces across tile seams for the official circuit layouts. | Championship |
| To be added — Team Challenge wider-lane, intersection and double-grid tile faces | Support wider fields, Figure 8 circuits and Pursuit. | Team Challenge |
Tokens & pieces
| Face | What it does | Rule |
|---|---|---|
| To be added — 48 Gear markers | Track each car’s speed and whether it has taken its turn this round. | Round order |
![]() | Focus token (160 identical pieces) — earned by going Flat Out; spend tokens to secure dice during one-by-one rolls. Solo time-trial scoring also subtracts one second per token retained. Focus tokens. Image: Jeux Synapses Games | |
![]() | Oil token — marks the crash space after a Loss of Control draws one Gear, Coast or Brake damage token; cars crossing it must respect speed 1. Oil and debris. Kickstarter render from the Jeux Synapses Games publisher media kit. | |
![]() | Debris token — marks a crash space after two or more Gear, Coast or Brake damage tokens are drawn; each car crossing gains a hazard. Oil and debris. Kickstarter render from the Jeux Synapses Games publisher media kit. | |
| To be added — 42 Damage tokens | Reduce a die type, change weather, impose a yellow flag or have no effect. | Loss of Control |
| To be added — round marker and damage bag | Track alternating rounds; draw crash results from the bag. | Damage |
![]() | Six black Gear dice, numbered 1–6 — move one space and set the car’s speed. | Gear dice. Image: Jeux Synapses Games |
![]() | Two white Coast dice — move one space without changing speed. | Coast dice. Image: Jeux Synapses Games |
![]() | Three red Brake dice — combine with a Gear die to skip gears and reduce speed in one space. | Brake dice. Image: Jeux Synapses Games |
| To be added — Adrenaline Pack soft-tire wear marker, Danger tokens and Sisu tokens | Change grip over time, add hazards to opponents, or cancel hazards once. | Adrenaline Pack |
| To be added — Team Challenge special cars, dashboards, gear markers and tiles | Support up to 12 cars and special intersection or pursuit tracks. | Team Challenge |
| To be added — GT4 and GT5 dashboards | Provide separate car-class dice and hazard limits. | GT4 and GT5 |
| To be added — Endurance time, fuel, damage, tire and fatigue markers | Track long-race resources in the fan-made module. | Endurance |
Icons
No standalone icon-key face is provided in the rulebook. The dashboard’s gear, weather, hazard and tire symbols are part of its printed face and are shown on the dashboard.






