Ludexv2026.11.01-65114139Rallyman: GTOfficial rulebook ↗

Visitors

Loading…

Cards & Components

Boards, tiles, dashboards, dice and tokens used by the GT race and its modules.

Boards

FaceWhat it doesRule
To be added — Pit Stop tile faceLets a car repair, change tires or do both.Pit Stops
To be added — dashboards by car class, tire and weatherDetermine dice availability and the Loss of Control limit.Dice
GT6 dashboard face showing Sunny conditions, available dice and the hazard limitGT6 dashboard — shows the Sunny-side dice supply and the Loss of Control threshold for each gear and track danger level. Dashboard. Image: Jeux Synapses Games
To be added — six Driver cardsIdentify each driver color and their dashboard/car parts.Setup
To be added — Championship, Team Challenge and World Tour track tilesAdd marked cross-tile routes, wider lanes, intersections and named circuits.Championship
To be added — Kickstarter Bridge tileCrosses two sections of track without a movement rule change.Adrenaline Pack

Cards

The base rules list six driver cards. No separate playing-card deck appears in the core component list. The AI Dashboard and ready-to-play circuit aids are community reference sheets, not cards in the standard box.

Tiles

FaceWhat it doesRule
Publisher illustration of track tile 116aTrack tile 116a — part of the modular circuit; its printed corner speed and dotted-line restrictions apply when cars enter or leave those spaces. Corners and traffic. Image: Jeux Synapses Games
Publisher illustration showing the two faces of track tile 116Track tile 116b — the paired face has its own corner and dotted-line limits. The publisher’s paired illustration partly overlaps this side’s left edge; check that obscured edge against the physical component. Corners and traffic. Image: Jeux Synapses Games
To be added — the other 30 double-sided core track tiles (60 faces)Form the rest of the modular route; printed speed limits, dotted lines and hazards affect movement and crashes.Corners and traffic
To be added — Championship and World Tour marked tile facesExtend spaces across tile seams for the official circuit layouts.Championship
To be added — Team Challenge wider-lane, intersection and double-grid tile facesSupport wider fields, Figure 8 circuits and Pursuit.Team Challenge

Tokens & pieces

FaceWhat it doesRule
To be added — 48 Gear markersTrack each car’s speed and whether it has taken its turn this round.Round order
Printed Focus token with a lightning-bolt symbolFocus token (160 identical pieces) — earned by going Flat Out; spend tokens to secure dice during one-by-one rolls. Solo time-trial scoring also subtracts one second per token retained. Focus tokens. Image: Jeux Synapses Games
Publisher render of the oil tokenOil token — marks the crash space after a Loss of Control draws one Gear, Coast or Brake damage token; cars crossing it must respect speed 1. Oil and debris. Kickstarter render from the Jeux Synapses Games publisher media kit.
Publisher render of the debris tokenDebris token — marks a crash space after two or more Gear, Coast or Brake damage tokens are drawn; each car crossing gains a hazard. Oil and debris. Kickstarter render from the Jeux Synapses Games publisher media kit.
To be added — 42 Damage tokensReduce a die type, change weather, impose a yellow flag or have no effect.Loss of Control
To be added — round marker and damage bagTrack alternating rounds; draw crash results from the bag.Damage
Publisher render of the black Gear, white Coast and red Brake diceSix black Gear dice, numbered 1–6 — move one space and set the car’s speed.Gear dice. Image: Jeux Synapses Games
Publisher render showing the white Coast diceTwo white Coast dice — move one space without changing speed.Coast dice. Image: Jeux Synapses Games
Publisher render showing the red Brake diceThree red Brake dice — combine with a Gear die to skip gears and reduce speed in one space.Brake dice. Image: Jeux Synapses Games
To be added — Adrenaline Pack soft-tire wear marker, Danger tokens and Sisu tokensChange grip over time, add hazards to opponents, or cancel hazards once.Adrenaline Pack
To be added — Team Challenge special cars, dashboards, gear markers and tilesSupport up to 12 cars and special intersection or pursuit tracks.Team Challenge
To be added — GT4 and GT5 dashboardsProvide separate car-class dice and hazard limits.GT4 and GT5
To be added — Endurance time, fuel, damage, tire and fatigue markersTrack long-race resources in the fan-made module.Endurance

Icons

No standalone icon-key face is provided in the rulebook. The dashboard’s gear, weather, hazard and tire symbols are part of its printed face and are shown on the dashboard.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close