Ludexv2026.11.01-65114139Mr. Jack in New YorkOfficial rulebook ↗

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Teach the Game

A short teaching script for the changing streets of Manhattan.

How you win

One of these eight citizens is Jack. The Detective must find and arrest him within eight rounds; Jack wins by escaping or lasting until time runs out. Every turn changes which people can be seen and which routes are open.

Both players move the same eight characters. Jack keeps one secret identity; the Detective gradually eliminates others through the end-of-round visibility report and Alibis.

The board

Manhattan with numbered areas

  1. Liberty Island — invisible, reached by directional arrows.
  2. Ports — Steamers offer sea escapes.
  3. Streets — move and construct tiles.
  4. Metro — one point between entrances.
  5. Round track — at most eight rounds.
  6. Land exit — the other escape route.

A round

  1. Reveal four Character cards. In odd rounds the Detective picks first and last; Jack picks the middle two. In even rounds the roles reverse.
  2. Resolve each character’s move and power. All move 1–3 spaces; powers reshape the board.
  3. Appeal for witnesses: Jack says whether his identity is visible. Clear characters with the opposite status.
  4. Advance the round and refresh the Informant. Shuffle all eight cards only after an even round.

Explain visibility before the first choice: light or another character outside a Park makes you visible. Parks are invisible and do not reveal neighbours; the Informant never reveals anybody.

How the game ends

A correct accusation wins for the Detective. A mistaken accusation wins for Jack. Jack also wins by a legal escape while the Witness card shows Invisible, or by remaining free after round eight. No points are counted.

Ways to score

Winning routeWhen it applies
Detective: correct accusationMove the activated character onto Jack and accuse
Jack: opponent accuses wronglyImmediate victory
Jack: escapeLeave via an available exit while the Witness card shows Invisible
Jack: surviveEnd round eight without being arrested

What each resource is for

PieceWhy you need it, and how it changes
Character cardsDetermine the four available activations; each appears once in two rounds
Character tokensPosition and suspected/innocent status; innocent tokens remain in play
Alibi cardsPrivate information obtained from the Informant; Jack’s first card is his identity
Witness cardRecords the last visibility report and next round’s escape permission
Terrain tilesPowers add entrances, lighting and obstacles or transform them into Parks
Investigation tiles and SteamersPowers close routes or relocate sea exits

Teaching tips

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close