Ludexv2026.11.01-65114139Mr. Jack in New YorkOfficial rulebook ↗

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Cards & Components

Every distinct 2009 card, token and terrain face, with its meaning and rule link.

Pictures match the original English 2009 edition. The sixteen Character and Alibi faces and the board come from the matching Tabletop Simulator mod; token and terrain faces come from the English rulebook. These are the original artwork, not the later square-box presentation. The small printed token pictures are less sharp than the card scans.

Boards

Manhattan board with numbered pointers

  1. Liberty Island — invisible, directional ferry travel.
  2. Ports — Steamer exits.
  3. Streets — ordinary movement and construction.
  4. Metro — one point to another entrance.
  5. Round track — eight rounds, read bottom to top.
  6. Land exit — escape when Invisible is shown.

Cards

Character cards

All eight show 1–3 movement points. Resolve each power wholly before or after movement, except Eastman’s alternative move.

PictureDescription
Character: Alfred Ely BeachAlfred Ely Beach. Move 1–3 spaces. Place 1 Metro entrance on an empty street space, never next to another entrance. Mandatory before or after moving. Power.
Character: Cloud RiderCloud Rider. Move 1–3 spaces. Place 1 Building site before or after moving. On her own move, Buildings and Building sites cost no movement points to cross; Parks do not share that exception. Power. FAQ
Character: Lewis Howard LatimerLewis Howard Latimer. Move 1–3 spaces. Place 1 Gaslamp on an empty street space, never beside another Gaslamp. Mandatory before or after moving. Power.
Character: Mrs Emma GrantMrs Emma Grant. Move 1–3 spaces. Turn 1 placed Gaslamp, Building site or Metro entrance into a Park. Mandatory before or after moving; an occupied entrance may be flipped, but a covered entrance may not. Power.
Character: James H. CallahanJames H. Callahan. Move 1–3 spaces. Relocate 1 Investigation tile before or after moving. Cover 2 legal spaces, with at least 1 newly covered; no character or Informant underneath. Power. FAQ
Character: Monk EastmanMonk Eastman. Move 1–3 spaces. Either move him or move another character of his current visibility status 1–3 spaces. The other character gets no power, Metro travel or accusation, but may consult the Informant or escape as Jack. Power. FAQ
Character: Francis J. TumbletyFrancis J. Tumblety. Move 1–3 spaces. Optionally swap an adjacent character with another character before or after moving. Never swap Tumblety himself or the Informant. Power. FAQ
Character: Edward SmithEdward Smith. Move 1–3 spaces. Relocate 1 Steamer to another empty port. Mandatory before or after moving; it changes where escape is available. Power.

Alibi cards

The first secret Alibi identifies Jack. The other seven identify innocents when drawn through the Informant. Jack may also take them privately to keep information from the Detective.

PictureDescription
Alibi: Alfred Ely BeachAlfred Ely Beach. Secret identity if drawn by Jack during setup; otherwise proves this character innocent. Alibis.
Alibi: Cloud RiderCloud Rider. Secret identity if drawn by Jack during setup; otherwise proves this character innocent. Alibis.
Alibi: Lewis Howard LatimerLewis Howard Latimer. Secret identity if drawn by Jack during setup; otherwise proves this character innocent. Alibis.
Alibi: Mrs Emma GrantMrs Emma Grant. Secret identity if drawn by Jack during setup; otherwise proves this character innocent. Alibis.
Alibi: James H. CallahanJames H. Callahan. Secret identity if drawn by Jack during setup; otherwise proves this character innocent. Alibis.
Alibi: Monk EastmanMonk Eastman. Secret identity if drawn by Jack during setup; otherwise proves this character innocent. Alibis.
Alibi: Francis J. TumbletyFrancis J. Tumblety. Secret identity if drawn by Jack during setup; otherwise proves this character innocent. Alibis.
Alibi: Edward SmithEdward Smith. Secret identity if drawn by Jack during setup; otherwise proves this character innocent. Alibis.

Witness card

PictureDescription
Witness card: VisibleVisible. The last appeal found Jack visible; clear invisible suspects. Jack cannot escape while this side remains up. Starts this way in round 1. Appeal.
Witness card: InvisibleInvisible. The last appeal found Jack invisible; clear visible suspects. This permits escape during the following round, even if Jack becomes visible before moving out. Escape.

Tiles

Identical copies share one face row. The 6 Gaslamp,7 Metro entrance and 4 Building site tiles all have the same Park reverse; there are 2 Investigation tiles and 2 Steamers.

PictureDescription
Tile: GaslampGaslamp. Lights adjacent streets and Metro entrances, but blocks movement onto or across itself. Latimer places it; Grant may flip it. Latimer.
Tile: Metro entranceMetro entrance. Spend 1 movement point to another usable entrance; it does not hide its occupant. A covered entrance is unusable but still prevents a new entrance beside it. Metro. FAQ
Tile: Building siteBuilding site. Obstacle placed by Cloud Rider. Only her own movement may cross it free; Grant may turn it into a Park. Cloud Rider.
Tile reverse: ParkPark. Its occupant is invisible and does not reveal an adjacent character; even a nearby Gaslamp does not reveal the occupant. Grant creates it by flipping an existing tile. Visibility. FAQ
Tile: InvestigationInvestigation. Covers 2 spaces and blocks everyone. May cover empty street spaces, Parks and Metro entrances; not characters, the Informant or obstacles. Callahan. FAQ
Tile: SteamerSteamer. Makes its port a possible Jack escape. Smith must relocate one to another empty port when activated. Smith and escape.

Tokens & pieces

Character tokens

The Suspect side keeps the character in the investigation. Flip permanently to Innocent when cleared; both sides retain the same movement, power and visibility effects. See appeal for witnesses.

PictureDescription
Suspect token: Alfred Ely BeachAlfred Ely Beach — Suspect. Still a possible Jack identity.
Innocent token: Alfred Ely BeachAlfred Ely Beach — Innocent. Ruled out; remains in play and still affects visibility.
Suspect token: Cloud RiderCloud Rider — Suspect. Still a possible Jack identity.
Innocent token: Cloud RiderCloud Rider — Innocent. Ruled out; remains in play and still affects visibility.
Suspect token: Lewis Howard LatimerLewis Howard Latimer — Suspect. Still a possible Jack identity.
Innocent token: Lewis Howard LatimerLewis Howard Latimer — Innocent. Ruled out; remains in play and still affects visibility.
Suspect token: Mrs Emma GrantMrs Emma Grant — Suspect. Still a possible Jack identity.
Innocent token: Mrs Emma GrantMrs Emma Grant — Innocent. Ruled out; remains in play and still affects visibility.
Suspect token: James H. CallahanJames H. Callahan — Suspect. Still a possible Jack identity.
Innocent token: James H. CallahanJames H. Callahan — Innocent. Ruled out; remains in play and still affects visibility.
Suspect token: Monk EastmanMonk Eastman — Suspect. Still a possible Jack identity.
Innocent token: Monk EastmanMonk Eastman — Innocent. Ruled out; remains in play and still affects visibility.
Suspect token: Francis J. TumbletyFrancis J. Tumblety — Suspect. Still a possible Jack identity.
Innocent token: Francis J. TumbletyFrancis J. Tumblety — Innocent. Ruled out; remains in play and still affects visibility.
Suspect token: Edward SmithEdward Smith — Suspect. Still a possible Jack identity.
Innocent token: Edward SmithEdward Smith — Innocent. Ruled out; remains in play and still affects visibility.

Informant and round marker

PictureDescription
Informant token: TalkativeTalkative. End a move here to draw an Alibi and relocate him Mute side up. He is not a character and does not reveal neighbours. Informant. FAQ
Informant token: MuteMute. Pass through but do not end on him. Turn back to Talkative at the next round’s start. No Alibi until refreshed. Informant.
Round marker: hourglassRound marker. Advance from 1 to 8; after the eighth round a free Jack wins. Game end.

Icons

PictureMeaning
Move one to three spacesSilver movement circle. The card supplies the allowance: 1–3 for every character. Movement.
Power before or after movementGold circle with opposite arrows. Use the power before or after movement; it does not interrupt the move. Tumblety’s text makes his power optional. Powers.
Power instead of movementGold circle with arrows on one side. Eastman’s power replaces his normal move. Eastman.
Rules

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