Cards & Components
Every distinct 2009 card, token and terrain face, with its meaning and rule link.
Pictures match the original English 2009 edition. The sixteen Character and Alibi faces and the board come from the matching Tabletop Simulator mod; token and terrain faces come from the English rulebook. These are the original artwork, not the later square-box presentation. The small printed token pictures are less sharp than the card scans.
Boards

- Liberty Island — invisible, directional ferry travel.
- Ports — Steamer exits.
- Streets — ordinary movement and construction.
- Metro — one point to another entrance.
- Round track — eight rounds, read bottom to top.
- Land exit — escape when Invisible is shown.
Cards
Character cards
All eight show 1–3 movement points. Resolve each power wholly before or after movement, except Eastman’s alternative move.
| Picture | Description |
|---|---|
![]() | Alfred Ely Beach. Move 1–3 spaces. Place 1 Metro entrance on an empty street space, never next to another entrance. Mandatory before or after moving. Power. |
![]() | Cloud Rider. Move 1–3 spaces. Place 1 Building site before or after moving. On her own move, Buildings and Building sites cost no movement points to cross; Parks do not share that exception. Power. FAQ |
![]() | Lewis Howard Latimer. Move 1–3 spaces. Place 1 Gaslamp on an empty street space, never beside another Gaslamp. Mandatory before or after moving. Power. |
![]() | Mrs Emma Grant. Move 1–3 spaces. Turn 1 placed Gaslamp, Building site or Metro entrance into a Park. Mandatory before or after moving; an occupied entrance may be flipped, but a covered entrance may not. Power. |
![]() | James H. Callahan. Move 1–3 spaces. Relocate 1 Investigation tile before or after moving. Cover 2 legal spaces, with at least 1 newly covered; no character or Informant underneath. Power. FAQ |
![]() | Monk Eastman. Move 1–3 spaces. Either move him or move another character of his current visibility status 1–3 spaces. The other character gets no power, Metro travel or accusation, but may consult the Informant or escape as Jack. Power. FAQ |
![]() | Francis J. Tumblety. Move 1–3 spaces. Optionally swap an adjacent character with another character before or after moving. Never swap Tumblety himself or the Informant. Power. FAQ |
![]() | Edward Smith. Move 1–3 spaces. Relocate 1 Steamer to another empty port. Mandatory before or after moving; it changes where escape is available. Power. |
Alibi cards
The first secret Alibi identifies Jack. The other seven identify innocents when drawn through the Informant. Jack may also take them privately to keep information from the Detective.
| Picture | Description |
|---|---|
![]() | Alfred Ely Beach. Secret identity if drawn by Jack during setup; otherwise proves this character innocent. Alibis. |
![]() | Cloud Rider. Secret identity if drawn by Jack during setup; otherwise proves this character innocent. Alibis. |
![]() | Lewis Howard Latimer. Secret identity if drawn by Jack during setup; otherwise proves this character innocent. Alibis. |
![]() | Mrs Emma Grant. Secret identity if drawn by Jack during setup; otherwise proves this character innocent. Alibis. |
![]() | James H. Callahan. Secret identity if drawn by Jack during setup; otherwise proves this character innocent. Alibis. |
![]() | Monk Eastman. Secret identity if drawn by Jack during setup; otherwise proves this character innocent. Alibis. |
![]() | Francis J. Tumblety. Secret identity if drawn by Jack during setup; otherwise proves this character innocent. Alibis. |
![]() | Edward Smith. Secret identity if drawn by Jack during setup; otherwise proves this character innocent. Alibis. |
Witness card
| Picture | Description |
|---|---|
![]() | Visible. The last appeal found Jack visible; clear invisible suspects. Jack cannot escape while this side remains up. Starts this way in round 1. Appeal. |
![]() | Invisible. The last appeal found Jack invisible; clear visible suspects. This permits escape during the following round, even if Jack becomes visible before moving out. Escape. |
Tiles
Identical copies share one face row. The 6 Gaslamp,7 Metro entrance and 4 Building site tiles all have the same Park reverse; there are 2 Investigation tiles and 2 Steamers.
| Picture | Description |
|---|---|
| Gaslamp. Lights adjacent streets and Metro entrances, but blocks movement onto or across itself. Latimer places it; Grant may flip it. Latimer. | |
| Metro entrance. Spend 1 movement point to another usable entrance; it does not hide its occupant. A covered entrance is unusable but still prevents a new entrance beside it. Metro. FAQ | |
| Building site. Obstacle placed by Cloud Rider. Only her own movement may cross it free; Grant may turn it into a Park. Cloud Rider. | |
| Park. Its occupant is invisible and does not reveal an adjacent character; even a nearby Gaslamp does not reveal the occupant. Grant creates it by flipping an existing tile. Visibility. FAQ | |
![]() | Investigation. Covers 2 spaces and blocks everyone. May cover empty street spaces, Parks and Metro entrances; not characters, the Informant or obstacles. Callahan. FAQ |
![]() | Steamer. Makes its port a possible Jack escape. Smith must relocate one to another empty port when activated. Smith and escape. |
Tokens & pieces
Character tokens
The Suspect side keeps the character in the investigation. Flip permanently to Innocent when cleared; both sides retain the same movement, power and visibility effects. See appeal for witnesses.
| Picture | Description |
|---|---|
![]() | Alfred Ely Beach — Suspect. Still a possible Jack identity. |
![]() | Alfred Ely Beach — Innocent. Ruled out; remains in play and still affects visibility. |
![]() | Cloud Rider — Suspect. Still a possible Jack identity. |
![]() | Cloud Rider — Innocent. Ruled out; remains in play and still affects visibility. |
![]() | Lewis Howard Latimer — Suspect. Still a possible Jack identity. |
![]() | Lewis Howard Latimer — Innocent. Ruled out; remains in play and still affects visibility. |
![]() | Mrs Emma Grant — Suspect. Still a possible Jack identity. |
![]() | Mrs Emma Grant — Innocent. Ruled out; remains in play and still affects visibility. |
![]() | James H. Callahan — Suspect. Still a possible Jack identity. |
![]() | James H. Callahan — Innocent. Ruled out; remains in play and still affects visibility. |
![]() | Monk Eastman — Suspect. Still a possible Jack identity. |
![]() | Monk Eastman — Innocent. Ruled out; remains in play and still affects visibility. |
![]() | Francis J. Tumblety — Suspect. Still a possible Jack identity. |
![]() | Francis J. Tumblety — Innocent. Ruled out; remains in play and still affects visibility. |
![]() | Edward Smith — Suspect. Still a possible Jack identity. |
![]() | Edward Smith — Innocent. Ruled out; remains in play and still affects visibility. |
Informant and round marker
| Picture | Description |
|---|---|
![]() | Talkative. End a move here to draw an Alibi and relocate him Mute side up. He is not a character and does not reveal neighbours. Informant. FAQ |
![]() | Mute. Pass through but do not end on him. Turn back to Talkative at the next round’s start. No Alibi until refreshed. Informant. |
![]() | Round marker. Advance from 1 to 8; after the eighth round a free Jack wins. Game end. |
Icons
| Picture | Meaning |
|---|---|
| Silver movement circle. The card supplies the allowance: 1–3 for every character. Movement. | |
| Gold circle with opposite arrows. Use the power before or after movement; it does not interrupt the move. Tumblety’s text makes his power optional. Powers. | |
| Gold circle with arrows on one side. Eastman’s power replaces his normal move. Eastman. |






































