Ludexv2026.11.01-65114139Grand Austria HotelOfficial rulebook ↗

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Teach the Game

A script to teach Grand Austria Hotel at the table — how you win, the boards, a round and a turn, the end, every way to score and what each resource is for.

How you win

“Vienna, 1900. Each of us runs a little hotel. Guests sit in our café and order strudel, cake, wine and coffee; serve them and they move into a room of their colour, paying points and a bonus. Staff help us, and three times the Emperor checks who has been loyal. Seven rounds, one to two hours. Most points wins.”

What you need to win:

The loop: take a guest, take a die — the more dice on its space, the stronger the action — then use the food and drinks to serve guests and move them into rooms, which pays for the next turn.

The boards

The game board with the guest queue, the Emperor track and the cards in play

  1. Guest queue — 5 guests; the newest, on the left, cost the most.
  2. Guest costs — 3, 2, 1, 0, 0 krones.
  3. Emperor track — points at each Emperor scoring.
  4. Politics cards — three goals: first come, best paid.
  5. Round track — 7 rounds; Emperor scoring after 3, 5 and 7.
  6. Emperor tiles — this game’s bonus and penalty for each scoring.
  7. Score track around the edge.

Your Hotel board has the rooms, the kitchen, the café and your money (Your Hotel). The Action board has the six spaces where the dice land (Actions).

A round

Details.

  1. The start player rolls all dice and sorts them onto the 6 Action spaces by number.
  2. Turns go to the lowest number on the Turn Order tiles: 1-2-3-4-4-3-2-1. On your turn:
    • Take a guest (optional) — pay its cost, seat it in your café.

    • Take a die — carry out that action, strength = dice on the space:

      DieAction
      1strudel strudel / cake cake (never more cake)
      2wine wine / coffee coffee (never more coffee)
      3prepare rooms prepare a room (pay the cost)
      4Emperor track step Emperor steps / krone krones
      5hire a Staff card, 1 krone off per die
      6pay 1 krone, any other action at the strength of the 6s
    • Any time on your turn: pay 1 krone for a virtual die, pay 1 krone to serve up to 3 items from the kitchen, claim a Politics card, use a once-per-round Staff, move served guests into rooms.

  3. Don’t like the dice? Pass; once everyone else is done, one die goes to the dustbin and the rest are re-rolled.
  4. After rounds 3, 5 and 7: Emperor scoring. Then pass the Turn Order tiles clockwise.

How the game ends

Ways to score

SourceHow and when
GuestsTheir points when they move into a room
victory points Blue groups2 / 5 / 9 / 15 points when a group of 1–4 rooms fills
Point roomsPoints printed on some top-right spaces, when prepared
Emperor track step Emperor scoringAfter rounds 3, 5, 7: 0–9 points by your space; penalties can cost points
Politics cards15 / 10 / 5 points for the first three to reach each goal
permanent effect game-end effect StaffPoints from die bonuses during play and game-end scoring
Occupied roomsEnd: 1 / 2 / 3 / 4 each by floor
krone Money and kitchenEnd: 1 point each
CaféEnd: −5 per guest still waiting
[Waltz] BallroomsAfter each Emperor scoring; −5 if absent (Let’s Waltz!)

What each resource is for

ResourceWhy you need itHow you get itHow you use it
strudel cake wine coffee Dishes and drinksGuests leave only when servedActions 1 and 2, rewards, StaffStraight onto guests, or the kitchen (1 krone per 3 to serve later)
krone KronesGuests, rooms, Staff, boostsAction 4, red groups, rewards, StaffPay costs; 1 point each at the end
Emperor track step Emperor stepsPoints and bonus at each scoringAction 4, yellow groups, guestsStay on 3+ after moving back
RoomsSomewhere for guests to goAction 3, rewardsGuests move in; full groups pay bonuses
GuestsPoints and rewardsThe queue (cost 0–3)Serve their order, then move them in
Staff cardsEngines and end points6 at the start, drawsHire with action 5 or rewards
DiceYour actionsRolled each roundTake one per turn; more dice = stronger

Teaching tips

Rules

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