Ludexv2026.11.01-65114139Grand Austria HotelOfficial rulebook ↗

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Let’s Waltz!

The Let’s Waltz! expansion for Grand Austria Hotel: its five modules — Vienna Ballrooms, Celebrities, Unique Hotels, Start Player and Would You Like Some More? — with setup, rules and scoring.

Short tag: [Waltz]. Expansion by Simone Luciani and Virginio Gigli (Lookout Games, 2021). It has five modules; play any of them with the base game, alone or combined. Try each on its own first — Vienna Ballrooms and Celebrities together make the longest, hardest game.

Four new score markers (225 and 300) work with every module. The expansion uses the names of the revised base rulebook: Politics cards are objective cards, rows are floors, the guest row is the queue, and the virtual die is boosting the action.

Module 1: Vienna Ballrooms

Guests whose order you complete can go dancing instead of to bed: pay champagne champagne to move one of your 10 dancers from your rehearsal rooms into a ballroom. Ballrooms pay row bonuses at once and score after each Emperor scoring. FAQ FAQ FAQ

Adds: 5 double-sided ballroom boards and a balcony board, 3 Round indicator tiles, 4 rehearsal room boards, 40 dancers, 25 champagne, an Action board overlay, 29 guests, 15 Staff, 3 objective cards, 3 Emperor tiles, 2 overview and 2 final-scoring cards.

Setup changes

Three ballrooms under the Round indicator tiles, and the balcony

New actions: champagne

ActionFor each die takeLimit
1strudel, cake or champagnestrudel ≥ cake ≥ champagne
2wine, coffee or champagnewine ≥ coffee ≥ champagne

Champagne is not a dish or drink, but follows their rules (on guests or in the kitchen). A a dish or drink of your choice reward never gives champagne; any item (dish, drink or champagne) does.

Sending a guest to a ballroom

Instead of moving a completed guest into a room:

  1. Choose a row with a free space in any ballroom and pay its champagne from your kitchen (bottom 1, middle 2, top 3). You must be able to pay.
  2. Put a dancer from your rehearsal rooms on the first free space from the left in that row.
  3. Top or middle row: take the row bonus shown. Bottom row: none.
  4. Discard the guest and take their points and reward as usual.
  5. If you emptied a section of your rehearsal rooms, take its room bonus.

Pay first (steps 1–2), then collect 3–5 in any order: champagne you gain cannot pay for the same dancer. The guest’s colour does not matter and no room is turned. Dancers never move again.

The rightmost ballroom’s top row never fills: when its spaces are full, pay 3 champagne to put the dancer on the balcony, which counts as that top row. A full leftmost or middle ballroom takes no more dancers. With 3 players, the spaces marked for 4 players are unused (cover them with a spare colour, which does not score).

Ballroom scoring

After each Emperor scoring, the ballroom under that round’s tile scores (left after round 3, middle after 5, right after 7). A player with no dancer there loses 5 points. FAQ

PictureBallroom, row bonuses and scoring
ApollosaalApollosaal — top/middle bonus 3/2 krones; score each dancer using the highest row they occupy (bottom 1, middle 2, top 3).
Goldener StraußGoldener Strauß — top/middle bonus 3/1 Emperor steps; score each row separately: most dancers 7 points, second most 2; a 2-player game has no middle row.
OdeonsaalOdeonsaal — row bonuses: occupy any room plus 3 points / occupy a room on floors 1–3; score n dancers as n² points, capped at 25 (3 dancers score 9).
Zum SperlZum Sperl — row bonuses: strudel, wine and coffee / 1 cake; rank scoring is 10/3 in a 2-player game or 15/10/5 with 3–4 players.
Zur KettenbrückeZur Kettenbrücke — top/middle bonus 5/2 points; score 7 points per pair of dancers.

Ties share the tied ranks: add the points of the shared and skipped ranks, divide by the tied players, round down.

Game end

The game ends after the third ballroom scoring, then the base final scoring; each champagne left is 1 point. Ties: dishes, drinks and champagne in the kitchen plus money.

Module 2: Celebrities

Three white dice become colored dice. Taking a colored die brings the matching celebrity from the lounge, who helps you for the rest of the round.

Adds: a lounge board, 12 celebrity tiles (Puccini, Mata Hari and Picasso only with Vienna Ballrooms), 3 colored dice, 3 victory point chits.

Setup

Colored dice, celebrity stack, the lounge and the chits

Swap 3 white dice for the colored ones (same total). Put the lounge by the Action board, the celebrities face down beside it, 3 face up on the lounge, and the chits nearby.

Taking a colored die

Dice colour never changes an action’s strength. When you take a colored die:

  1. Pay 1 krone per other die on that space.
  2. Take that colour’s celebrity from the lounge.
  3. Score 1, 2 or 4 points (the tile or the chit on it).
  4. Carry out the action as usual, counting all dice there.

The celebrity works on your turns for the rest of the round, starting now.

When passing, put a white die in the dustbin if you can. Only colored dice left and no money? You lose the turn.

End of round

Before any Emperor scoring: everyone’s celebrities go to a discard pile. Lounge celebrities with no chit get a “2” chit; a “2” chit turns to “4”; a celebrity with “4” is discarded. Refill the lounge left to right (reshuffle the discards when needed). The celebrities are listed on Cards & Components.

Module 3: Unique Hotels

You bid for hotel entrances that change your start and give you a power for the whole game.

Adds: 10 hotel entrances (The Ren only with Vienna Ballrooms) and 5 bonus tokens for Dove.

Setup and auction

Only the owner uses an entrance. Every entrance is described on Cards & Components.

Module 4: Start Player

Turns go clockwise with new Turn Order tiles, and an action lets you become start player.

Adds: 9 Turn Order tiles, an Action board extension, a skeleton key.

Setup

The extension goes left of the Action board, the key on it. Use the new Turn Order tiles. Starting money by turn order position: 1st 9, 2nd 10, 3rd 11, 4th 12 krones.

Start Player action

On your first or second turn of a round — not after passing — instead of a die you may take the key (it covers your lowest number). Take 1 dish or drink of your choice (no champagne) and carry out any action 1–5 at strength 1: no boost, no die-number Staff. The players you pushed back get 0, 1 and 2 krones in order (4 players: left 0, next 1, right 2).

At the end of the round the key’s holder becomes start player and tiles go out clockwise from them; the key goes back. Nobody took it: pass tiles left as usual.

Module 5: Would You Like Some More?

More Staff cards, objective cards and Emperor tiles; no rule changes except bell Staff: they do nothing when hired, but the first time afterwards that you meet the condition left of the colon you may take the reward and turn the card face down for good (it still counts as hired Staff). Skip it and you must wait until you meet the condition again.

Adds: 14 Staff cards, 3 objective cards, 3 Emperor tiles.

New cards and tiles

Modules 1 and 5 shuffle their guests, Staff, objective cards and Emperor tiles into the base stacks (the cards are marked to sort them out again). Every one is listed on Cards & Components.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close