Ludexv2026.11.01-65114139Grand Austria HotelOfficial rulebook ↗

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Solo: the Automa

Play Grand Austria Hotel alone against the Automa, the solo variant by Mauro Gibertoni: setup, levels, the Automa cards, its hotel and its scoring.

Short tag: [Automa]. A solo variant by Mauro Gibertoni (rules revision 1.0, January 2018), published as a free download on the game’s BoardGameGeek files page. You play by the normal rules; the Automa follows a few simple rules and never needs planning. Later printings of Let’s Waltz! ship an updated official version; this page follows the 2018 rules.

Components

The base game plus the 20 Automa cards (printed from the download).

Setup

  1. Set up a normal 2-player game.
  2. The Automa gets no dishes or drinks, no money marker, no starting rooms and no starting guest.
  3. Normal and Hard: take every game-end Staff card out of the deck, shuffle them and put 5 face down by the Automa’s hotel without looking — its private Staff deck. Shuffle the rest back.
  4. Shuffle the Automa cards by its hotel. Choose the start player at random.

Levels

LevelIcons in brackets on the Automa cardsStaff icons
Easyignoredignored
Normalignoredused
Hardusedused

How the Automa plays

An Automa turn

At the start of each Automa turn draw an Automa card (two each round); reshuffle the deck when it runs out. Its top half says what it takes:

  1. Guest — the first icon is the colour of the guest it takes. Several fit: the one worth the most points; still tied: the first in the direction of the hand icon. A gray guest means the guest worth most points, any colour.
  2. Die — the second icon is the die it takes. Two dice shown: from the space with more dice (ties: hand direction). MAX: from the space with the most dice. MIN: from the space with the fewest.

No guest or die matches the card, or its hotel has no free space of the guest’s colour? Discard the card and draw another.

The Automa’s hotel

When it takes a guest it scores the guest’s points and places an occupied Room tile — no other reward. It pays nothing and ignores adjacency and the bottom-left start:

GuestWhere the room goes
Blue, red or yellowfill rows bottom to top, each left to right
Greenfill columns right to left, each bottom to top

A room on a space with printed points scores them, as for you.

The bottom half of the card

Emperor scoring

The Automa scores its Emperor space like a player, then moves back as normal; bonuses and penalties do not apply.

Final scoring

The Automa adds to the points it collected during play its occupied rooms (1 to 4 by row) and its game-end Staff cards. Beat it to win.

Rules

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