Ludexv2026.11.01-65114139Flamme RougeOfficial rulebook ↗

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Cards & Components

Component faces, what each does, and the rules that use it.

Each row describes one distinct component face or printed layout. The rider Energy and Exhaustion fronts, the base track sides and the 18 Peloton route faces are listed individually. The five named community route layouts are labeled as Workshop material rather than official base components. Rider cards, boards and track faces use native-resolution textures from the public Flamme Rouge (Peloton & Meteo) TTS Workshop save; rules and component identities are checked against publisher rules.

Boards

Player boards and reference cards

FaceUse
Red team boardRed team board — holds the Rouleur and Sprinteur decks and player aid. Setup.
Green team boardGreen team board — holds the Rouleur and Sprinteur decks and player aid. Setup.
Blue team boardBlue team board — holds the Rouleur and Sprinteur decks and player aid. Setup.
Black team boardBlack team board — holds the Rouleur and Sprinteur decks and player aid. Setup.
Base reference card: three phasesRound reference — summarizes the Energy, Movement and End phases. The four physical copies share this face. Round sequence.

Grand Tour faces

FaceUse
To be added — Major Sprint tokenRecords sprint classification points.
To be added — Minor Sprint tokenRecords sprint classification points.
To be added — Major Mountain tokenRecords mountain classification points.
To be added — Minor Mountain tokenRecords mountain classification points.
To be added — Podium tokens (3 / 2 / 1 TP)Award stage podium Tour Points.
To be added — Jersey tokensIdentify current classification leaders.
To be added — Time tokensRecord stage time and time penalties.
To be added — Baroudeur overview and Energy facesRouleur specialist 1; deck changes and Baroudeur power.
To be added — Flandrien overview and Energy facesRouleur specialist 2; includes Chase.
To be added — Grimpeur overview and Energy facesRouleur specialist 3; strong ascent values.
To be added — Domestique overview and Energy facesRouleur specialist 4; Relentless effect.
To be added — Super Rouleur overview and Energy facesRouleur specialist 5.
To be added — Puncheur overview and Energy facesRouleur specialist 6; Recovery.
To be added — Descender overview and Energy facesSprinteur specialist 1; strong descent value.
To be added — Polyvalent overview and Energy facesSprinteur specialist 2.
To be added — Mountaineer overview and Energy facesSprinteur specialist 3; strong ascent value.
To be added — Squirrel overview and Energy facesSprinteur specialist 4.
To be added — Super Sprinteur overview and Energy facesSprinteur specialist 5; includes 10 and 11.
To be added — Flahute overview and Energy facesSprinteur specialist 6; includes Flahute and Nimble effects.
Grand Tour Wide Finish tileWide Finish (v/V) — adds lanes beyond the finish so riders fit more easily; replace the regular finish tile in Tours and 5–6 player Peloton races. New track tiles.
Grand Tour Sharp Corner tileSharp Corners (z/Z) — a blocked rider that stops on a blue-marked space crashes and lies down; the next movement is reduced by 2. New track tiles.
Grand Tour Roundabout tileRoundabout x/X — splits the route into an inner three-space lane and an outer five-space lane; riders keep their selected lane until they exit. New track tiles.
To be added — 21 Grand Tour stage cardsDouble-sided layouts, including TTT, ITT and Extended stages.
To be added — Player Sheets and Tour SheetsRecord rider times, collected tokens and cumulative Tour Points.

Peloton team boards

FaceUse
Pink team boardPink team board — Peloton’s fifth team board; holds that team’s two rider decks. Peloton setup.
White team boardWhite team board — Peloton’s sixth team board; holds that team’s two rider decks. Peloton setup.

Official promo and community faces

FaceUse
To be added — Team Trial stage cardOfficial promo team-time-trial layout; see Team Trial.
To be added — Advent calendar track sectionOptional track insert.
To be added — Dice Tower promo stage cards (five double-sided)Five optional route layouts.
To be added — Le Grand Tour 2018 layouts (21)Routes modeled on the 2018 Tour.
To be added — Playagame Giro 2019 routes (five)Official promotional track layouts.
To be added — Legendary Riders talent cardsFan solo campaign; source sheet needs face-by-face reading.
Aerodynamic (Free Expansion)Aerodynamic — Once per stage, a rider may slipstream two extra spaces and bring riders on its wheel along. Free Expansion Pack rules.
Always Slipstream (Free Expansion)Always Slipstream — Once per stage, one rider may slipstream to any other rider regardless of distance; its followers move with it. Free Expansion Pack rules.
Better than Normal #1 (Free Expansion)Better than Normal #1 — The assigned rider draws five cards on flat-road turns throughout the stage, but not on climbs, descents or cobblestones. Free Expansion Pack rules.
Better than Normal #2 (Free Expansion)Better than Normal #2 — The assigned rider draws five cards on climbs, descents and cobblestones throughout the stage, but not on flat road. Free Expansion Pack rules.
Crosswind (Free Expansion)Crosswind — For this stage, the card can prevent exhaustion for both riders when they lead groups alongside opposing riders; its one-rider exception is described in the variant rules. Free Expansion Pack rules.
Dropped the Hammer (Free Expansion)Dropped the Hammer — Once this stage, add one to a Rouleur’s 7 or a Sprinteur’s 9. Free Expansion Pack rules.
Energy Gel (Free Expansion)Energy Gel — Assign to a rider; its exhaustion cards count as value 3 for the whole stage. Free Expansion Pack rules.
False Start (Free Expansion)False Start — Once this stage, move one of your riders before all other riders. Free Expansion Pack rules.
Good at Descending (Free Expansion)Good at Descending — Once on a descent, add one to the played value; values 5 or lower become at least 6, with movement capped at 10. Free Expansion Pack rules.
Good in the Mountains (Free Expansion)Good in the Mountains — Once on a mountain, add one to the played value, to a maximum movement of 6. Free Expansion Pack rules.
Hold the Wheel (Free Expansion)Hold the Wheel — Once this stage, use the adjacent rider’s movement value and discard or recycle your selected card. Free Expansion Pack rules.
Inside the Convoy (Free Expansion)Inside the Convoy — For the stage, the card prevents exhaustion for a rider at the back of the field; if both riders share the rearmost square, neither takes one. Free Expansion Pack rules.
Johan Bruyneel (Free Expansion)Johan Bruyneel — Once this stage, look at one opponent’s selected Rouleur or Sprinteur card before resolving your move. Free Expansion Pack rules.
Madison (Free Expansion)Madison — Once this stage, play the Rouleur’s selected card for the Sprinteur or vice versa. Free Expansion Pack rules.
No Slipstream (Free Expansion)No Slipstream — For the stage, opponents cannot slipstream to the assigned rider’s square; its own rider may still slipstream normally. Free Expansion Pack rules.
Off-Road (Free Expansion)Off-Road — For the stage, the assigned rider may stand beside the road when its destination square is full; exhaustion rules still apply. Free Expansion Pack rules.
Peter Sagan (Free Expansion)Peter Sagan — Once this stage, jump ahead of the group occupying the destination square. Free Expansion Pack rules.
Sprinter Gap (Free Expansion)Sprinter Gap — Once this stage, move to the square where the rider ahead started the round, even if that rider has since moved. Free Expansion Pack rules.
The Radio (Free Expansion)The Radio — Once this stage, draw and select cards for both riders at the same time. Free Expansion Pack rules.
The Sports Director (Free Expansion)The Sports Director — Once this stage, recycle your hand and draw four new cards. Free Expansion Pack rules.
To be added — Giro 2018 scenario cardsCommunity campaign route layouts.
The Bulldog (Grand Tour Special Trait)The Bulldog — Once per stage after cards are revealed, add 1 to this rider’s selected card. Grand Tour Special Trait cards.
The Unbridled (Grand Tour Special Trait)The Unbridled — Other teams cannot slipstream to this rider. Grand Tour Special Trait cards.
Smart Father (Grand Tour Special Trait)Smart Father — Once per stage after cards are revealed, add 1 to this rider’s selected card. Grand Tour Special Trait cards.
The Flea of Torrelavega (Grand Tour Special Trait)The Flea of Torrelavega — This rider may move up to 6 spaces on a mountain. Grand Tour Special Trait cards.
The Athlete (Grand Tour Special Trait)The Athlete — Once per stage, remove one Exhaustion card from this rider’s hand, then draw a replacement card. Grand Tour Special Trait cards.
Il Campione (Grand Tour Special Trait)Il Campione — Between stages, discard one additional Exhaustion card from this rider when removing Exhaustion. Grand Tour Special Trait cards.
King René (Grand Tour Special Trait)King René — This rider may move up to 6 spaces on a mountain. Grand Tour Special Trait cards.
Tonin the Sage (Grand Tour Special Trait)Tonin the Sage — When this rider plays an Exhaustion card, move 3 spaces rather than 2. Grand Tour Special Trait cards.
The Staid (Grand Tour Special Trait)The Staid — Once per stage, recycle this rider’s entire hand to the bottom of the deck, then draw four cards. Grand Tour Special Trait cards.
Legendary Riders 1934 roster cardLegendary Riders 1934 roster — Reference card listing the riders associated with this community trait set. Grand Tour Special Trait cards.
To be added — TdF 1934 timing and route componentsCommunity eight-stage campaign components.
To be added — Le Mura di Lucca stageCustom route credited to Giacomo Vaiani.
To be added — Finish-time tableFan-made finish calculation variant.
Ronde van Wevelgem community routeRonde van Wevelgem (Workshop route) — a custom route layout in the public TTS save; assemble the printed tile letters. Route building.
La Classicissima community routeLa Classicissima (Workshop route) — a custom route layout in the public TTS save; assemble the printed tile letters. Route building.
Ballons Centrale community routeBallons Centrale (Workshop route) — a custom route layout in the public TTS save; assemble the printed tile letters. Route building.
Firenze–Milano community routeFirenze–Milano (Workshop route) — a custom route layout in the public TTS save; assemble the printed tile letters. Route building.
La Haute Montagne community routeLa Haute Montagne (Workshop route) — a custom route layout in the public TTS save; assemble the printed tile letters. Route building.

Cards

Rouleur Energy faces

FaceUse
Rouleur energy card, artwork 1, value 3Rouleur — artwork 1, value 3: move 3 spaces, subject to occupied-space and terrain rules. The five values are 3–7. Energy phase and movement.
Rouleur energy card, artwork 1, value 4Rouleur — artwork 1, value 4: move 4 spaces, subject to occupied-space and terrain rules. The five values are 3–7. Energy phase and movement.
Rouleur energy card, artwork 1, value 5Rouleur — artwork 1, value 5: move 5 spaces, subject to occupied-space and terrain rules. The five values are 3–7. Energy phase and movement.
Rouleur energy card, artwork 1, value 6Rouleur — artwork 1, value 6: move 6 spaces, subject to occupied-space and terrain rules. The five values are 3–7. Energy phase and movement.
Rouleur energy card, artwork 1, value 7Rouleur — artwork 1, value 7: move 7 spaces, subject to occupied-space and terrain rules. The five values are 3–7. Energy phase and movement.
Rouleur energy card, artwork 2, value 3Rouleur — artwork 2, value 3: move 3 spaces, subject to occupied-space and terrain rules. The five values are 3–7. Energy phase and movement.
Rouleur energy card, artwork 2, value 4Rouleur — artwork 2, value 4: move 4 spaces, subject to occupied-space and terrain rules. The five values are 3–7. Energy phase and movement.
Rouleur energy card, artwork 2, value 5Rouleur — artwork 2, value 5: move 5 spaces, subject to occupied-space and terrain rules. The five values are 3–7. Energy phase and movement.
Rouleur energy card, artwork 2, value 6Rouleur — artwork 2, value 6: move 6 spaces, subject to occupied-space and terrain rules. The five values are 3–7. Energy phase and movement.
Rouleur energy card, artwork 2, value 7Rouleur — artwork 2, value 7: move 7 spaces, subject to occupied-space and terrain rules. The five values are 3–7. Energy phase and movement.
Rouleur energy card, artwork 3, value 3Rouleur — artwork 3, value 3: move 3 spaces, subject to occupied-space and terrain rules. The five values are 3–7. Energy phase and movement.
Rouleur energy card, artwork 3, value 4Rouleur — artwork 3, value 4: move 4 spaces, subject to occupied-space and terrain rules. The five values are 3–7. Energy phase and movement.
Rouleur energy card, artwork 3, value 5Rouleur — artwork 3, value 5: move 5 spaces, subject to occupied-space and terrain rules. The five values are 3–7. Energy phase and movement.
Rouleur energy card, artwork 3, value 6Rouleur — artwork 3, value 6: move 6 spaces, subject to occupied-space and terrain rules. The five values are 3–7. Energy phase and movement.
Rouleur energy card, artwork 3, value 7Rouleur — artwork 3, value 7: move 7 spaces, subject to occupied-space and terrain rules. The five values are 3–7. Energy phase and movement.
Rouleur energy card, artwork 4, value 3Rouleur — artwork 4, value 3: move 3 spaces, subject to occupied-space and terrain rules. The five values are 3–7. Energy phase and movement.
Rouleur energy card, artwork 4, value 4Rouleur — artwork 4, value 4: move 4 spaces, subject to occupied-space and terrain rules. The five values are 3–7. Energy phase and movement.
Rouleur energy card, artwork 4, value 5Rouleur — artwork 4, value 5: move 5 spaces, subject to occupied-space and terrain rules. The five values are 3–7. Energy phase and movement.
Rouleur energy card, artwork 4, value 6Rouleur — artwork 4, value 6: move 6 spaces, subject to occupied-space and terrain rules. The five values are 3–7. Energy phase and movement.
Rouleur energy card, artwork 4, value 7Rouleur — artwork 4, value 7: move 7 spaces, subject to occupied-space and terrain rules. The five values are 3–7. Energy phase and movement.

Sprinteur Energy faces

FaceUse
Sprinteur energy card, artwork 1, value 2Sprinteur — artwork 1, value 2: move 2 spaces, subject to occupied-space and terrain rules. The five values are 2, 3, 4, 5 and 9. Energy phase and movement.
Sprinteur energy card, artwork 1, value 3Sprinteur — artwork 1, value 3: move 3 spaces, subject to occupied-space and terrain rules. The five values are 2, 3, 4, 5 and 9. Energy phase and movement.
Sprinteur energy card, artwork 1, value 4Sprinteur — artwork 1, value 4: move 4 spaces, subject to occupied-space and terrain rules. The five values are 2, 3, 4, 5 and 9. Energy phase and movement.
Sprinteur energy card, artwork 1, value 5Sprinteur — artwork 1, value 5: move 5 spaces, subject to occupied-space and terrain rules. The five values are 2, 3, 4, 5 and 9. Energy phase and movement.
Sprinteur energy card, artwork 1, value 9Sprinteur — artwork 1, value 9: move 9 spaces, subject to occupied-space and terrain rules. The five values are 2, 3, 4, 5 and 9. Energy phase and movement.
Sprinteur energy card, artwork 2, value 2Sprinteur — artwork 2, value 2: move 2 spaces, subject to occupied-space and terrain rules. The five values are 2, 3, 4, 5 and 9. Energy phase and movement.
Sprinteur energy card, artwork 2, value 3Sprinteur — artwork 2, value 3: move 3 spaces, subject to occupied-space and terrain rules. The five values are 2, 3, 4, 5 and 9. Energy phase and movement.
Sprinteur energy card, artwork 2, value 4Sprinteur — artwork 2, value 4: move 4 spaces, subject to occupied-space and terrain rules. The five values are 2, 3, 4, 5 and 9. Energy phase and movement.
Sprinteur energy card, artwork 2, value 5Sprinteur — artwork 2, value 5: move 5 spaces, subject to occupied-space and terrain rules. The five values are 2, 3, 4, 5 and 9. Energy phase and movement.
Sprinteur energy card, artwork 2, value 9Sprinteur — artwork 2, value 9: move 9 spaces, subject to occupied-space and terrain rules. The five values are 2, 3, 4, 5 and 9. Energy phase and movement.
Sprinteur energy card, artwork 3, value 2Sprinteur — artwork 3, value 2: move 2 spaces, subject to occupied-space and terrain rules. The five values are 2, 3, 4, 5 and 9. Energy phase and movement.
Sprinteur energy card, artwork 3, value 3Sprinteur — artwork 3, value 3: move 3 spaces, subject to occupied-space and terrain rules. The five values are 2, 3, 4, 5 and 9. Energy phase and movement.
Sprinteur energy card, artwork 3, value 4Sprinteur — artwork 3, value 4: move 4 spaces, subject to occupied-space and terrain rules. The five values are 2, 3, 4, 5 and 9. Energy phase and movement.
Sprinteur energy card, artwork 3, value 5Sprinteur — artwork 3, value 5: move 5 spaces, subject to occupied-space and terrain rules. The five values are 2, 3, 4, 5 and 9. Energy phase and movement.
Sprinteur energy card, artwork 3, value 9Sprinteur — artwork 3, value 9: move 9 spaces, subject to occupied-space and terrain rules. The five values are 2, 3, 4, 5 and 9. Energy phase and movement.
Sprinteur energy card, artwork 4, value 2Sprinteur — artwork 4, value 2: move 2 spaces, subject to occupied-space and terrain rules. The five values are 2, 3, 4, 5 and 9. Energy phase and movement.
Sprinteur energy card, artwork 4, value 3Sprinteur — artwork 4, value 3: move 3 spaces, subject to occupied-space and terrain rules. The five values are 2, 3, 4, 5 and 9. Energy phase and movement.
Sprinteur energy card, artwork 4, value 4Sprinteur — artwork 4, value 4: move 4 spaces, subject to occupied-space and terrain rules. The five values are 2, 3, 4, 5 and 9. Energy phase and movement.
Sprinteur energy card, artwork 4, value 5Sprinteur — artwork 4, value 5: move 5 spaces, subject to occupied-space and terrain rules. The five values are 2, 3, 4, 5 and 9. Energy phase and movement.
Sprinteur energy card, artwork 4, value 9Sprinteur — artwork 4, value 9: move 9 spaces, subject to occupied-space and terrain rules. The five values are 2, 3, 4, 5 and 9. Energy phase and movement.

Exhaustion cards

FaceUse
Rouleur exhaustion card, value 2Rouleur Exhaustion 2 — a weak movement card added to the Rouleur’s recycling pile when the rider is exposed. Exhaustion.
Sprinteur exhaustion card, value 2Sprinteur Exhaustion 2 — a weak movement card added to the Sprinteur’s recycling pile when the rider is exposed. Exhaustion.

Base track tile faces

FaceUse
Tile a (lowercase face)Tile a (lowercase face) — this side provides the a route section; follow its printed lane and terrain layout when the selected stage card calls for it. Route building and terrain.
Tile A (uppercase face)Tile A (uppercase face) — this side provides the A route section; follow its printed lane and terrain layout when the selected stage card calls for it. Route building and terrain.
Tile b (lowercase face)Tile b (lowercase face) — this side provides the b route section; follow its printed lane and terrain layout when the selected stage card calls for it. Route building and terrain.
Tile B (uppercase face)Tile B (uppercase face) — this side provides the B route section; follow its printed lane and terrain layout when the selected stage card calls for it. Route building and terrain.
Tile c (lowercase face)Tile c (lowercase face) — this side provides the c route section; follow its printed lane and terrain layout when the selected stage card calls for it. Route building and terrain.
Tile C (uppercase face)Tile C (uppercase face) — this side provides the C route section; follow its printed lane and terrain layout when the selected stage card calls for it. Route building and terrain.
Tile d (lowercase face)Tile d (lowercase face) — this side provides the d route section; follow its printed lane and terrain layout when the selected stage card calls for it. Route building and terrain.
Tile D (uppercase face)Tile D (uppercase face) — this side provides the D route section; follow its printed lane and terrain layout when the selected stage card calls for it. Route building and terrain.
Tile e (lowercase face)Tile e (lowercase face) — this side provides the e route section; follow its printed lane and terrain layout when the selected stage card calls for it. Route building and terrain.
Tile E (uppercase face)Tile E (uppercase face) — this side provides the E route section; follow its printed lane and terrain layout when the selected stage card calls for it. Route building and terrain.
Tile f (lowercase face)Tile f (lowercase face) — this side provides the f route section; follow its printed lane and terrain layout when the selected stage card calls for it. Route building and terrain.
Tile F (uppercase face)Tile F (uppercase face) — this side provides the F route section; follow its printed lane and terrain layout when the selected stage card calls for it. Route building and terrain.
Tile g (lowercase face)Tile g (lowercase face) — this side provides the g route section; follow its printed lane and terrain layout when the selected stage card calls for it. Route building and terrain.
Tile G (uppercase face)Tile G (uppercase face) — this side provides the G route section; follow its printed lane and terrain layout when the selected stage card calls for it. Route building and terrain.
Tile h (lowercase face)Tile h (lowercase face) — this side provides the h route section; follow its printed lane and terrain layout when the selected stage card calls for it. Route building and terrain.
Tile H (uppercase face)Tile H (uppercase face) — this side provides the H route section; follow its printed lane and terrain layout when the selected stage card calls for it. Route building and terrain.
Tile i (lowercase face)Tile i (lowercase face) — this side provides the i route section; follow its printed lane and terrain layout when the selected stage card calls for it. Route building and terrain.
Tile I (uppercase face)Tile I (uppercase face) — this side provides the I route section; follow its printed lane and terrain layout when the selected stage card calls for it. Route building and terrain.
Tile j (lowercase face)Tile j (lowercase face) — this side provides the j route section; follow its printed lane and terrain layout when the selected stage card calls for it. Route building and terrain.
Tile J (uppercase face)Tile J (uppercase face) — this side provides the J route section; follow its printed lane and terrain layout when the selected stage card calls for it. Route building and terrain.
Tile k (lowercase face)Tile k (lowercase face) — this side provides the k route section; follow its printed lane and terrain layout when the selected stage card calls for it. Route building and terrain.
Tile K (uppercase face)Tile K (uppercase face) — this side provides the K route section; follow its printed lane and terrain layout when the selected stage card calls for it. Route building and terrain.
Tile l (lowercase face)Tile l (lowercase face) — this side provides the l route section; follow its printed lane and terrain layout when the selected stage card calls for it. Route building and terrain.
Tile L (uppercase face)Tile L (uppercase face) — this side provides the L route section; follow its printed lane and terrain layout when the selected stage card calls for it. Route building and terrain.
Tile m (lowercase face)Tile m (lowercase face) — this side provides the m route section; follow its printed lane and terrain layout when the selected stage card calls for it. Route building and terrain.
Tile M (uppercase face)Tile M (uppercase face) — this side provides the M route section; follow its printed lane and terrain layout when the selected stage card calls for it. Route building and terrain.
Tile n (lowercase face)Tile n (lowercase face) — this side provides the n route section; follow its printed lane and terrain layout when the selected stage card calls for it. Route building and terrain.
Tile N (uppercase face)Tile N (uppercase face) — this side provides the N route section; follow its printed lane and terrain layout when the selected stage card calls for it. Route building and terrain.
Tile o (lowercase face)Tile o (lowercase face) — this side provides the o route section; follow its printed lane and terrain layout when the selected stage card calls for it. Route building and terrain.
Tile O (uppercase face)Tile O (uppercase face) — this side provides the O route section; follow its printed lane and terrain layout when the selected stage card calls for it. Route building and terrain.
Tile p (lowercase face)Tile p (lowercase face) — this side provides the p route section; follow its printed lane and terrain layout when the selected stage card calls for it. Route building and terrain.
Tile P (uppercase face)Tile P (uppercase face) — this side provides the P route section; follow its printed lane and terrain layout when the selected stage card calls for it. Route building and terrain.
Tile q (lowercase face)Tile q (lowercase face) — this side provides the q route section; follow its printed lane and terrain layout when the selected stage card calls for it. Route building and terrain.
Tile Q (uppercase face)Tile Q (uppercase face) — this side provides the Q route section; follow its printed lane and terrain layout when the selected stage card calls for it. Route building and terrain.
Tile r (lowercase face)Tile r (lowercase face) — this side provides the r route section; follow its printed lane and terrain layout when the selected stage card calls for it. Route building and terrain.
Tile R (uppercase face)Tile R (uppercase face) — this side provides the R route section; follow its printed lane and terrain layout when the selected stage card calls for it. Route building and terrain.
Tile s (lowercase face)Tile s (lowercase face) — this side provides the s route section; follow its printed lane and terrain layout when the selected stage card calls for it. Route building and terrain.
Tile S (uppercase face)Tile S (uppercase face) — this side provides the S route section; follow its printed lane and terrain layout when the selected stage card calls for it. Route building and terrain.
Tile t (lowercase face)Tile t (lowercase face) — this side provides the t route section; follow its printed lane and terrain layout when the selected stage card calls for it. Route building and terrain.
Tile T (uppercase face)Tile T (uppercase face) — this side provides the T route section; follow its printed lane and terrain layout when the selected stage card calls for it. Route building and terrain.
Tile u (lowercase face)Tile u (lowercase face) — this side provides the u route section; follow its printed lane and terrain layout when the selected stage card calls for it. Route building and terrain.
Tile U (uppercase face)Tile U (uppercase face) — this side provides the U route section; follow its printed lane and terrain layout when the selected stage card calls for it. Route building and terrain.

Peloton faces

FaceUse
To be added — Pink Rouleur and SprinteurExtra team’s rider decks and figures for 5–6 players.
To be added — White Rouleur and SprinteurExtra team’s rider decks and figures for 5–6 players.
To be added — Breakaway tokensMark the separate lead group under the breakaway rules.
Peloton Attack cardAttack! — Peloton solo AI uses this face to move its front rider 2 and rear rider 9 spaces. Peloton solo.
Muscle cardMuscle — add this face to the Muscle team’s Sprinteur deck; use its printed value and star icon when revealed. Peloton solo.

Peloton route-tile faces

FaceUse
Peloton route tile p1Peloton tile p1 — road track section, with the printed lane geometry and route markings used when the stage layout calls for this face. Follow its cobblestone or supply-zone rules as indicated on the tile. Peloton route sections.
Peloton route tile p1bPeloton tile p1b — road track section, with the printed lane geometry and route markings used when the stage layout calls for this face. Follow its cobblestone or supply-zone rules as indicated on the tile. Peloton route sections.
Peloton route tile p2Peloton tile p2 — road track section, with the printed lane geometry and route markings used when the stage layout calls for this face. Follow its cobblestone or supply-zone rules as indicated on the tile. Peloton route sections.
Peloton route tile p2bPeloton tile p2b — road track section, with the printed lane geometry and route markings used when the stage layout calls for this face. Follow its cobblestone or supply-zone rules as indicated on the tile. Peloton route sections.
Peloton route tile p3Peloton tile p3 — road track section, with the printed lane geometry and route markings used when the stage layout calls for this face. Follow its cobblestone or supply-zone rules as indicated on the tile. Peloton route sections.
Peloton route tile p3bPeloton tile p3b — cobblestone track section, with the printed lane geometry and route markings used when the stage layout calls for this face. Follow its cobblestone or supply-zone rules as indicated on the tile. Peloton route sections.
Peloton route tile p4Peloton tile p4 — road track section, with the printed lane geometry and route markings used when the stage layout calls for this face. Follow its cobblestone or supply-zone rules as indicated on the tile. Peloton route sections.
Peloton route tile p4bPeloton tile p4b — cobblestone track section, with the printed lane geometry and route markings used when the stage layout calls for this face. Follow its cobblestone or supply-zone rules as indicated on the tile. Peloton route sections.
Peloton route tile p5Peloton tile p5 — cobblestone track section, with the printed lane geometry and route markings used when the stage layout calls for this face. Follow its cobblestone or supply-zone rules as indicated on the tile. Peloton route sections.
Peloton route tile p5bPeloton tile p5b — road track section, with the printed lane geometry and route markings used when the stage layout calls for this face. Follow its cobblestone or supply-zone rules as indicated on the tile. Peloton route sections.
Peloton route tile p6Peloton tile p6 — cobblestone track section, with the printed lane geometry and route markings used when the stage layout calls for this face. Follow its cobblestone or supply-zone rules as indicated on the tile. Peloton route sections.
Peloton route tile p6bPeloton tile p6b — cobblestone track section, with the printed lane geometry and route markings used when the stage layout calls for this face. Follow its cobblestone or supply-zone rules as indicated on the tile. Peloton route sections.
Peloton route tile p7Peloton tile p7 — cobblestone track section, with the printed lane geometry and route markings used when the stage layout calls for this face. Follow its cobblestone or supply-zone rules as indicated on the tile. Peloton route sections.
Peloton route tile p7bPeloton tile p7b — cobblestone track section, with the printed lane geometry and route markings used when the stage layout calls for this face. Follow its cobblestone or supply-zone rules as indicated on the tile. Peloton route sections.
Peloton route tile p8Peloton tile p8 — cobblestone track section, with the printed lane geometry and route markings used when the stage layout calls for this face. Follow its cobblestone or supply-zone rules as indicated on the tile. Peloton route sections.
Peloton route tile p8bPeloton tile p8b — cobblestone track section, with the printed lane geometry and route markings used when the stage layout calls for this face. Follow its cobblestone or supply-zone rules as indicated on the tile. Peloton route sections.
Peloton route tile p9Peloton tile p9 — road track section, with the printed lane geometry and route markings used when the stage layout calls for this face. Follow its cobblestone or supply-zone rules as indicated on the tile. Peloton route sections.
Peloton route tile p9bPeloton tile p9b — road track section, with the printed lane geometry and route markings used when the stage layout calls for this face. Follow its cobblestone or supply-zone rules as indicated on the tile. Peloton route sections.

Meteo faces

FaceUse
To be added — Clear-weather tokenNormal condition for a selected route space.
To be added — Dry-weather tokenWeather condition; exact effects need scan verification.
To be added — Wet-weather tokenWeather condition; exact effects need scan verification.
To be added — Wind tokenWeather condition; exact effects need scan verification.
To be added — Storm tokenWeather condition; exact effects need scan verification.
Tailwind markerTailwind scene — marks a section with the +1 tailwind symbol. Meteo.
Crosswind markerCrosswind scene — marks a section with the crosswind restriction symbol. Meteo.
Headwind markerHeadwind scene — marks a section with the −1 headwind symbol. Meteo.
Wet weather markerWet-weather scene — marks a section with the raindrop condition symbol. Meteo.

Tiles

FaceUse
42 base track tile faces, listed individually aboveUse the side named on the stage card; its lane and terrain layout form that segment. See Building a route.

Tokens & pieces

FaceUse
To be added — Rider figures (eight base colors)Mark each team’s Rouleur and Sprinteur positions.
To be added — Weather markers and 13 Meteo tokensIdentify route weather effects; see Meteo.
To be added — Peloton breakaway markersTrack the riders assigned to the breakaway group; see Breakaways.
To be added — Grand Tour sprint, mountain, podium, jersey and time tokensTrack stage classifications and campaign results; see Grand Tour scoring.

Icons

FaceUse
To be added — Terrain, slipstream, exhaustion and weather symbolsThe rulebook legend identifies the printed symbols; sharp icon crops remain unavailable. See Racing and Terrain.
Rules

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