Learn Flamme Rouge
Learn the game in 5 short steps. Everything links to the full rules.
Welcome to Flamme Rouge

You control a Rouleur and a Sprinteur, each with a separate deck. Choose one card for each rider, move through the pack, and use the road to decide when to draft or attack. The first rider across the finish wins.
For your first race, use the flat Avenue Corso Paseo route. The five short steps below take you from building the road to the final sprint.
Build the route
Choose Avenue Corso Paseo for your first game. Match its lower-case letters to the track tiles, then place the Start and Finish tiles at the ends.

The markers point to the route card, team board, figures and decks. Follow the setup checklist for each component.
Choose cards
Each rider has a separate Energy deck. Draw four for one rider, choose one face down, and place the other three face up beneath that deck. Only after that choice do you draw for the second rider.
See the complete Energy phase.
Move and draft
Reveal the chosen cards and move riders from the front of the race back. After played cards are removed, close eligible one-space gaps with a slipstream. Riders left with an empty square ahead gain Exhaustion.
Learn movement and terrain before adding optional road features.
Win the race
Time the strongest card for a section where it can use its full value. The first rider over the line wins, with finish distance and the right lane resolving a same-round tie.
Then try Tips & Strategy or add campaign stages with Grand Tour.