Rewards and Final Scoring
The Reward phase — Correspondence majorities, the Beagle Goal and lagging penalties — and final scoring: the Theory of Evolution track, personal board, Coins and tie-breaks.
Reward phase
Both rewards are taken in current turn order. You may achieve Objectives and Crew cards during this phase too.
Correspondence majorities
Score the three Envelopes from top to bottom:
- Most Stamps: do all the actions in the 1st section of that Correspondence tile. Tied players all take it, in turn order.
- Second most: do the 2nd section. Ties again all take it. A tie for first does not cancel second place.
- Then every player who took a reward from that Envelope removes half their Stamps there, rounded up, to the used Stamps tray.

Beagle Goal
Score the Beagle Goal tile directly below the HMS Beagle. Each player gains its points once per time they meet its condition:
| Goal | Points |
|---|---|
| Each Regular Wax Seal of the shown colour (purple does not count) | 4 |
| Each Research token of the shown specimen type | 6 |
| Each of your personal Lens tokens on the board | 5 |
| Each empty Stamp stack | 8 |
| Each of your Tents on a campsite | 4 |
| Each achieved Objective | 3 |
Then flip the tile face down. All twelve tiles are pictured on Cards & Components.
Lagging penalties
If your Ship is behind the HMS Beagle, add up the red penalty values printed on the Ocean track between your Ship and the Beagle and subtract them from that Beagle Goal’s points — never below zero for the tile. The golden Objective space caps each penalty at 2.

Final scoring
After round 5 skip Cleanup. Add to your score:
Theory of Evolution track scoring
- Museum modifier (the same for everyone): 2 + the number of Museum rows with all four tiles.
- Count the books your Evolution marker reached or passed; add 1 if you achieved the
book-multiplier Objective. - Score modifier × books.

Personal board

- The victory points of every achieved Objective space (A silver, B golden).
- C: 4 more if both rightmost spaces are achieved.
- D: 5 if all 5 Tents are on campsites.
- E: 3 for each worker with 5 seals; F: 7 more for each worker with 6 (10 in total).
Coins and Temporary Knowledge
1 point per full set of 5 Coins, 1 point per Temporary Knowledge token.
[Fireland] Then subtract the Time track penalty and add or subtract your Adventure token points (Fireland scoring).
Tie-breaks
Most points wins. Tied: the player furthest along the Theory of Evolution track; still tied, most leftover Coins; still tied, a shared victory.
Victory points over 50
When you pass 50, put your spare cube on the 50 space in the top-right corner of the board, and move it on each time you pass 0 again; your marker goes round the track from 0.