Ludexv2026.11.01-65114139Darwin's JourneyOfficial rulebook ↗

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Rounds and Worker Placement

The five rounds and their four phases, how and where workers are placed, Diary sections, placement penalties, Wax Seal requirements and the modifier icons.

Round structure

The game lasts five rounds. Each round has four phases, always in this order:

PhaseWhat happensDetails
1. ActionIn turn order, each player places one worker and does that space’s actions, round and round until all workers are placedAction phase
2. Turn OrderWorkers on the Turn Order space reorder the Turn Order trackTurn Order phase
3. RewardCorrespondence majorities pay out, then the Beagle Goal tile is scoredReward phase
4. CleanupThe Beagle moves on, workers return, Objectives and Academy refresh — skipped after round 5Cleanup phase

Key concepts

Action phase

Players take turns in the order of the Turn Order track, leftmost first. On your turn you must place one worker from your personal board on an available space of the main board and then do its actions. When you have no workers left you pass for the rest of the phase. The others carry on until every worker is placed.

Worker placement

Diary sections

The main board has four Diaries: two Main Diaries (Exploration and Navigation, Correspondence and Academy), the Special Action Diary and the Small Diary.

Two workers in one Diary section: the green player pays the placement penalty

Placement penalty

The first worker placed in a Diary section, of any colour, is free. If the section already holds a worker — anyone’s, your own included — you pay a placement penalty. It does not grow with more workers:

PlayersPenalty
1–23 Coins
3–42 Coins

The first worker in its section places for free

Placement spaces

SpaceHow many workersPenalty
Circular magnifying glass Circular magnifying glass (only inside Diaries)Any number, several of one playerYes, if the section is occupied
Square or rectangular magnifying glass Square or rectangular magnifying glass (Museum, Turn Order, Objectives…)Any number, several of one playerNever
Lens printed on the board Lens space — printed, Neutral Lens token neutral or Personal Lens token personal LensOne worker onlyYes, if the section is occupied

A Lens space without a Lens token is locked: nobody can place a worker there until someone unlocks it. When you place a worker on another player’s personal Lens, that player takes 1 Coin from the supply. Your own Lens pays nothing.

Wax Seal requirements

Most spaces show the Wax Seals the placed worker must have in its own row: Green Wax Seal green, Blue Wax Seal blue, Yellow Wax Seal yellow or Red Wax Seal red. A number beside a seal means you need that many of that colour. The order of the seals in the row does not matter.

1 the space, 2 the seal requirement, 3 the actions — this worker is one green seal short

Temporary Knowledge

Temporary Knowledge token While placing a worker, you may return Temporary Knowledge tokens to the supply: each one counts as one seal of any colour for that placement. You start with one. They never count for Objectives or Crew cards.

Perform the actions

After placing and paying, do all the actions shown at that space, in any order. You may skip any of them. A worker with a silver or golden distinction also gets the distinction bonus of that Diary section.

Modifier icons

A small icon in the top-right corner of an action changes it.

IconMeaning
Number of timesDo the action this many times
DiscountTotal discount on that action
No Coins to payPay no Coins for any step of the action
Repeat a previous actionDo a previously played action again
For the rest of the gameThe effect lasts for the rest of the game
At final scoringGained at final scoring
ImmediatelyDo it or apply it at once
Reward from an island with your ExplorerTake the reward of one island where you have an Explorer

Turn Order phase

If any workers are on the Reserve Turn Order space, the player whose worker is furthest left there moves their Turn Order marker to position 1, and so on: the markers follow the order of those workers. Players without a worker there keep their relative order behind them. With no workers there, the order does not change.

Cleanup phase

Skip it after round 5 and go to final scoring. Otherwise:

  1. Move the HMS Beagle along the Ocean track to the next Beagle Goal position.
  2. All workers return to their personal boards.
  3. Remove the Objectives still on display and reveal 2 new silver and 2 new golden ones.
  4. Remove every Wax Seal on the top Academy Scroll (out of the game). Slide the remaining seals up so no empty space sits above a seal, then fill the empty spaces from the pile.

The main board

The main board with numbered areas

  1. Main Diaries — Exploration, Navigation, Correspondence and Academy
  2. Special Action Diary
  3. Small Diary
  4. Academy Scrolls
  5. Envelopes
  6. Museum display
  7. Objective display
  8. Turn Order track
  9. Theory of Evolution track
  10. Silver plate
  11. Island tracks
  12. Ocean track
  13. Beagle Goal tiles
  14. Victory point track
Rules

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