Ludexv2026.11.01-65114139Darwin's JourneyOfficial rulebook ↗

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Objectives and Crew Cards

Gaining, holding and achieving Objective tiles, every requirement and every reward space of the personal board, and how Crew cards are achieved.

Objectives

You start with a pair of Starting Objectives (one silver, one golden) and take more with the Gain Objective action. An Objective shows requirements only; its reward is printed on the personal-board space where you put it.

Gaining Objectives

Achieving an Objective

You may achieve Objectives at any time during your turn in the Action phase, or during the Reward phase. You need not do it the moment you meet them — but you must meet every requirement at the time you do.

  1. Check the requirements. Achieving costs nothing: you only need to have them.
  2. Flip the tile face down — in place if it is already on your board, or move it from your reserve to an empty space of its colour, paying that space’s Coin cost.
  3. Take the reward of that space at once.

Objective requirements

A symbol without a number means one of that thing.

IconYou must have
Regular Wax SealsThat many Regular Wax Seals of those colours, anywhere on your board
Reptile Fossil Plant BirdThat many Research tokens on specimens of that type
Yellow circle specimen Red octagon specimen Green square specimen Blue diamond specimenThat many Research tokens on specimens of that colour and shape (any type)
Empty Stamp stackThat many empty Stamp stacks
Evolution marker positionYour Evolution marker on or past that step (steps, not books)
Tents on CampsitesThat many Tents on campsites
Personal Lens tokens placedThat many personal Lens tokens placed
Ship level with or ahead of the HMS BeagleYour Ship level with or ahead of the HMS Beagle
Victory points / Gain Coins / Temporary Knowledge token with a numberAt least that many victory points, Coins or Temporary Knowledge tokens (you keep them)

Objective rewards

The Objective rows of a personal board

Each space shows an action and a few endgame victory points. All victory points on the personal board are scored at the end of the game.

RowRewards (left to right)
SilverReactivate a Tent Reactivate one of your placed Tents (its campsite actions again, no cost) · No Scroll cost in the Academy the Academy Scrolls cost you nothing from now on (board spaces still cost) · Research a Specimen on an island with your Explorer research one specimen on an island where you have an Explorer · One extra Book multiplier +1 Book multiplier at final scoring · 5 victory points at final scoring 5 victory points
GoldenUnlock the fifth worker your 5th worker joins (usable this round if achieved in the Action phase; space costs 5 Coins) · Take a Special Wax Seal a Special Wax Seal on any row, free (space costs 3 Coins) · Placement penalty reduced by one placement penalty 1 Coin lower for the rest of the game · Lagging penalties capped at 2 each lagging penalty is at most 2 · 8 victory points at final scoring 8 victory points

4 victory points for both last Objectives Achieving both rightmost spaces (silver 5 and golden 8) adds 4 more points at the end.

Crew cards

Each Crew card has four parts:

  1. Top right: the Regular Wax Seal one of your workers takes at setup.
  2. Middle: the seals one worker must have (any order) to achieve the card.
  3. Bottom: the card’s action.
  4. Bottom right: its number, used for setup and the card list.

Achieving a Crew card

During the Action phase or the Reward phase, if one worker’s row holds at least the seals shown, do the card’s actions and flip it face down. Put it left of your board with its arrow pointing at that worker. That worker can never achieve another Crew card.

Rules

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