Ludexv2026.11.01-65114139CoimbraOfficial rulebook ↗

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Tips & Strategy

How to teach Coimbra, advice for a first game, how it plays at 2, 3 and 4 players, and where videos differ from the rulebook.

How to teach it

Host game

Before drafting, ask each player which card they can afford and which income colour they want.

Rehearse a die from draft to income

Put an orange 5 in a city row, with an orange 1 beside it. The 5 gets the earlier choice, but a card bought with it costs 5 coins or 5 guards, according to that card’s cost icon. Orange does not force you to buy a coin-priced card. If you decline the purchase, take the distress action: up to 2 coins and up to 2 guards.

Keep both dice in their holders on your player board after resolving them. In phase E, activate the orange influence track once for each die. The 1 and the 5 each give that track’s current income; pips do not multiply it. This is why a cheap die can still be a useful income choice.

Before the first draft, have each player point to a card they can afford and the income colour they want. Budget all three purchases from resources available in phase C: phase E income arrives afterwards.

Your first game

Player counts

Videos versus the rulebook

Sources

YouTube: Coimbra Tutorial & Playthrough - JonGetsGames, by Getting Games; Coimbra | Rahdo’s Final Thoughts, by Rahdo Runs Through; Coimbra | Where Every Intertwined Choice Matters | Board Game Review, by ThinkerThemer; Coimbra Review - with Tom Vasel, by The Dice Tower; Learn to Play: Coimbra, by BoardGameTeacher. BGG: community answers are linked by thread in the FAQ; the Coimbra files include the rulebook.

Rules

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