Ludexv2026.11.01-65114139CoimbraOfficial rulebook ↗

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Rounds, Start and Dice

Coimbra's start conditions, the six phases of a round and how to draft and place dice in the castle and the three cities.

Choosing start conditions

After setup, in reverse player order (the lion on the highest flag first), each player does one of:

Then, in player order, everyone does the other one. Each player ends with 2 start cards and a pilgrim on a different corner.

Only now does each player use their start cards, one at a time:

  1. Move your disk up the card’s influence track by its influence value.
  2. immediate bonus Immediate bonus: gain it once, then put the card to the right of your player board. phase C bonus Phase C bonus: put the card below your player board; it works every round. (All 8 start cards are in Cards & Components.)

A round

Coimbra lasts 4 rounds. Each round has six phases:

PhaseWhat happens
ARolling dice — the first player rolls the pool
BDrafting and placing dice — 3 dice each, in player order
CRetrieving dice — favor tiles and character cards, in the order of the dice
DNew player order — by crowns
EInfluence income — by the colours of your dice
FInvest in a voyage — one each, in player order

Then the round ends.

Phase A: rolling dice

The first player (lion on flag 1) rolls all the dice of the pool once: that is this round’s dice pool. Dice: 3 each of gray, orange, purple and green and 1 white — fewer with 2 or 3 players (see Setup).

Phase B: drafting and placing dice

In player order, take one die from the pool, put it, value up, in one of your die holders and place it in one of the four city locations on the left of the board. Go round until everyone has placed 3 dice.

The castle

The castle row runs ascending, 1 to 6, left to right. Place your die to the right of every die of lower or equal value and to the left of every higher one. In phase C each die here takes a favor tile — the further left, the better the choice.

The three cities

The upper, central and lower city rows run descending, 6 to 1, left to right. Place your die to the right of every die of higher or equal value and to the left of every lower one. In phase C each die here buys a character card from the row beside it — further left means first choice, but a higher price.

Rules

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