Ludexv2026.11.01-65114139CoimbraOfficial rulebook ↗

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Game End and Scoring

When Coimbra ends and the five steps of the final scoring: voyages, influence tracks, diplomas, game end cards, and guards, coins and crowns.

End of the game

The game ends after phase F of the fourth round, when the character stack is empty. Score in this order, all players for each step before the next.

Voyages

Each player scores every voyage card holding one of their disks, by its task (all 15 are in Cards & Components).

Influence tracks

For each track, look at the influence scoring tile above it:

Place on the track2 players3 players4 players
Firsttop valuetop valuetop value
Secondmiddle value — only if no more than 3 spaces behind the leadermiddle valuemiddle value
Third——bottom value

Diplomas

Collect the diploma icons on your character cards and monasteries and group them in sets of different kinds (5 kinds: black diploma red diploma teal diploma orange diploma blue diploma). A wild diploma wild diploma counts as any kind. Each icon is used in one set only.

Different kinds in the setPoints
512
48
34
22
11

Game end bonuses

Each game end bonus game end card scores once:

Guards, coins and crowns

Add your guards, your coins and your crowns (counted as in phase D: crown tokens at 2, favor tiles, your flag). Halve the total, round down: that many points.

Winner

Most points wins. Tie: the tied player first in player order wins.

Rules

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