Ludexv2026.11.01-65114139CoimbraOfficial rulebook ↗

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Retrieving Dice and Player Order

Coimbra's phase C — favor tiles in the castle, buying character cards in the cities, die tokens and the distress action — and phase D, the new player order by crowns.

Order of play

Phase C does not follow player order. The locations are evaluated top to bottom: castle, upper city, central city, lower city. In each, the owner of the leftmost die takes one action there (or the distress action), then puts that die, still in its holder, on an empty shutter space of their player board. Then the new leftmost die acts, and so on until the location is empty.

The castle: favor tiles

Take any favor tile still beside the castle, carry out its immediate bonus and keep it in front of you until the end of the round. Favor tiles are free. They also give 0–3 crowns for phase D.

PictureFavor tile
Favor tile: voyage discount3 crowns: While you hold it, every voyage costs 2 less. Also invest in one voyage now.
Favor tile: 4 points and the cap tile2 crowns: 4 points, and you may put the cap tile on one of your dice in a city: +3 to its value.
Favor tile: 2 points and 3 steps1 crown: 2 points and up to 3 pilgrim steps.
Favor tile: 7 guards or 7 coins0 crowns: 7 guards guards or 7 coins coins.

The cap tile. The capped die moves at once to the place its new value (up to 9) earns in its city row. When it is triggered, the card costs the combined value.

The cities: character cards

Choose one card in the row beside the location being evaluated and buy it.

Paying for a card

Bonus zones

Then place the card by its bonus:

BonusWhat to do
immediate bonus ImmediateUse it once now, then put the card to the right of your player board.
phase E bonus Phase EPut it below your player board; it adds to income every round.
game end bonus Game endPut it at the bottom right; it scores at the end.
phase C bonus Phase C (start cards only)Below your board; triggers whenever its condition is met in phase C.

Next, check whether buying this card triggers one of your phase C start cards. Last, if a crown token sat on the card, take it: it counts 2 crowns this round.

Rewards may always be forfeited, in full or in part, and you choose the order of a card’s rewards. Some cards also show diplomas (black diploma red diploma teal diploma orange diploma blue diploma, wild wild diploma) that score in sets. Every card is in Cards & Components.

Die tokens

With 2 or 3 players die tokens sit in the cities. When a die token is the leftmost die, discard the card with the highest influence value from that row (the leftmost of tied cards) face up, flip the token face down and carry on with the next die.

End of each row

After the last die in a city has been triggered, discard the cards left in its row face up, flip its die tokens face up again and move on to the next location.

Distress action

If you cannot or do not want to take the location’s action, gain up to 2 coins coins and up to 2 guards guards instead.

Phase D: new player order

Each player adds up their crowns:

The most crowns moves to flag 1, the next to flag 2, and so on. Ties reverse the tied players’ current order. The new order applies to all later phases of the round.

Rules

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