Ludexv2026.11.01-65114139CoimbraOfficial rulebook ↗

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Income and Voyages

Coimbra's phase E — income from the four influence tracks by die colour, the white die and phase E card bonuses — phase F voyages, resource limits and the end of a round.

Phase E: influence income

In the new player order, each player collects income. Look at the colours of the 3 dice on your shutter spaces and, in any order, activate each once: it pays the income reward beside your disk on the influence track of its colour. The dice’s values do not matter, and income never moves your disks.

Your disk on spacecouncil member (gray) Gray — guardsmerchant (orange) Orange — coinscleric (purple) Purple — stepsscholar (green) Green — points
01 guards1 coins1 1
1–33323
4–65534
7–97745
10–129956
13–1510 + 2 10 + 2 6 + 1 8

The white die

The white die collects the income of any one track of your choice.

When done, put your dice back beside the board for next round and leave the empty holders on your shutter spaces.

Phase E bonuses

Cards in your phase E zone add to your income every round:

All of them are listed in Cards & Components.

Phase F: invest in a voyage

In player order, each player may invest in one voyage card below the board that does not yet hold one of their disks (each voyage at most once per player, however many others invested):

At the end each voyage you invested in scores its task. The favor tile with 3 crowns makes every investment 2 cheaper while you hold it.

Limits

End of the round

After phase F, if the character stack is empty the fourth round is over and the game ends. Otherwise repeat setup steps 10–12: favor tiles and cap tile back beside the castle, 4 new cards beside each city, crown tokens out again. The first player then starts phase A.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close