Ludexv2026.11.01-65114139Beer PioneersOfficial rulebook ↗

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Cards & Components

Every Beer Pioneers (Bier Pioniere) component with a picture: the boards, all 64 action cards with their display icons, orders and white actions, the starting, setup and objective cards, extension and cellar tiles, beer tiles and tokens, the Beer Boom components and the icons.

Card faces come from Spielefaible’s English card sheet; boards, tiles and tokens are scans of the printed components from the public Beer Pioneers Tabletop Simulator mod (its bonus action / round end board is the German print); icons and Beer Boom pieces come from the English rulebooks. Effects are in our own words; the card text wins.

Boards

PictureDescription
The game boardGame board — card display and brewing level track, turn order area, objectives, the 8 worker action areas, truck spaces, exchange and the score track (numbered tour). FAQ FAQ FAQ FAQ FAQ FAQ FAQ Both spaces of an action area may be used in one round if both are free; the turn-order worker blocks its chosen spot. Reaching 20 points starts the final round, and the track can continue beyond 25. FAQ
A brewery boardBrewery board (4) — coops, barrel depot, progress track, cellar, extension and retirement spaces, brewmaster space, administrative area (numbered tour). The “+” administrative spaces can let you choose one part if the other is unavailable; cellar retirement tiles are set randomly, so you choose the matching space when upgrading. Any tagged worker may advance one step, but you may upgrade only once per round. FAQ
Bonus action and round end boardBonus action / round end board — basic and improved bonus areas (Bonus actions); the five round end steps and the income track (Round End). FAQ FAQ FAQ Take a bonus only after your worker action when worker plus space experience reaches 6; with 2 lightbulbs you may still choose the basic area.

Cards

Action cards

64 cards, each with a beige-brown display row, a purple order and a white action — one of the three is always empty (Action cards). “Display” lists the icons the card adds to your display: lightbulbs, new barrels, barrels moved and rotations. “Brewmaster” marks a permanent effect when slid under your board (Brewmaster characters). The 12 starting action cards are marked S. FAQ FAQ FAQ

PictureDescription
Action card: Clemens VeltinsClemens Veltins — Display: lightbulb, 1 new barrel, 1 rotation; Immediate effect take 1 card. Brewmaster: 1 Victory point each time you place your upgrade marker; 1 Victory point at once. Playing him gives 1 point immediately; each later upgrade-marker placement pays another point while he remains your brewmaster.
Action card: Theodor StauderTheodor Stauder — Order: 1 Pils + 1 barrel → 3 Victory point; Truck fleet +1 card. Brewmaster: each time you brew only Export, take 1 barrel. A brewing action triggers this only when its sole dial is that beer type; rotations do not count. FAQ
Action card: Johann FiegeJohann Fiege — Display: lightbulb, move 1 barrel, 1 rotation. Brewmaster: pay 1 coin and 1 Victory point once; from now on you may use occupied action spaces (place your worker beside the other). FAQ Pay the coin and point only when you install him; later uses of occupied spaces have no extra fee. FAQ Only tagged workers may join an occupied space — not the truck or the turn-order worker.
Action card: Josef DiebelsJosef Diebels — Order: 2 Alt + 2 barrels → 4 Victory point; Truck fleet +1 coin. Brewmaster: each time you brew only Alt, take 1 coin. A brewing action triggers this only when its sole dial is that beer type; rotations do not count. FAQ
Action card: Anton DreherAnton Dreher — Order: Pils + Export + 2 barrels → 5 Victory point. Brewmaster: each time you brew only Lager, gain 1 Victory point. A brewing action triggers this only when its sole dial is that beer type; rotations do not count. FAQ
Action card: Josef GrollJosef Groll — Display: lightbulb, move 1 barrel, 1 rotation; Immediate effect 2 rotations. Brewmaster: each time you brew only Pils, take 1 card. A brewing action triggers this only when its sole dial is that beer type; rotations do not count. FAQ
Action card: Fritz BrinkhoffFritz Brinkhoff — Order: 2 Lager + 2 barrels → 6 Victory point; Truck fleet +1 coin. Brewmaster: 1 coin for every 4 rotations in your turn; when played, X rotations once. FAQ While he is your brewmaster, each complete group of 4 rotations in a turn pays 1 coin; the X rotations are only when played.
Action card: Theodor KönigTheodor König — Display: 1 new barrel, move 1 barrel, 1 rotation; Immediate effect 1 card. Brewmaster: 1 Victory point if your administrative action is your first action of a round. FAQ This point applies only when the administrative action is your first action of that round.
Action card: Heinrich BeckHeinrich Beck — Display: lightbulb, 1 new barrel, 1 rotation; Immediate effect 1 Victory point. Brewmaster: an order with only one type of beer gives 1 Victory point more. The order may contain several beers, but all delivered beer tiles must be the same type for the extra point.
Action card: Adolph CoorsAdolph Coors — Order: Stark + Pils + 2 barrels → 5 Victory point; Truck fleet +1 Victory point. Brewmaster: your “brew 1 beer” actions brew 2. This changes only an action that explicitly brews 1 beer; a normal brewing action still follows your level.
Action card: Conrad BrüneConrad Brüne — Order: Lager + Pils + 2 barrels → 5 Victory point; Truck fleet +1 coin. White: complete an order once; +1 Victory point if Stark is part of it. The extra point is part of this white-card order completion only when the order includes Stark.
Action card: Frederic MillerFrederic Miller — Display: lightbulb, 1 new barrel, 1 rotation; Immediate effect 1 coin. Brewmaster: in orders, Pils, Export and Lager may stand in for one another. In an order, substitute Pils, Export and Lager for one another as needed.
Action card: Conrad BindingConrad Binding — Order: 1 Lager + 1 barrel → 1 card and 3 Victory point. Brewmaster: after each truck action also take 1 coin or 1 card. Choose either 1 coin or 1 card after each truck action.
Action card: Gabriel SegelmayrGabriel Segelmayr — Display: 1 new barrel, move 1 barrel, 1 rotation; Immediate effect 2 rotations. Brewmaster: bonus actions need an experience sum of only 5. The normal bonus-action threshold is 6; this reduces the required combined worker and space experience to 5.
Action card: W. von HövelW. von Hövel — Display: lightbulb; Immediate effect 1 coin, 2 rotations, 1 card. Order: Weizen + Export + 2 barrels → 5 Victory point; Truck fleet +1 coin.
Action card: Eduard VormannEduard Vormann — Display: move 1 barrel, 1 rotation; Immediate effect 1 coin. Brewmaster: in orders you may pay coins instead of barrels. In a purple order, each required barrel may instead be paid with a coin.
Action card: Beer tapping deviceBeer tapping device — Display: 1 new barrel, 1 rotation; Immediate effect 2 rotations. White: 1 Victory point for every 2 extensions you have built. Five extensions, for example, score 2 points; an unpaired extension adds nothing.
Action card: First beer truckFirst beer truck — Display: move 1 barrel, 1 rotation; Immediate effect 1 coin, 1 card. White: build the Truck fleet for 2 coins and draw 1 card.
Action card: Yeast cultivation systemYeast cultivation system — Display: 1 new barrel, 1 rotation; Immediate effect 1 card. White: 1 rotation per beer of yours; 3 or more rotations also give 1 Victory point. The point is added only if the rotation total is at least 3.
Action card: Flip-top closureFlip-top closure — Starting card (S). Display: lightbulb, 1 new barrel, 1 rotation; Immediate effect 1 coin. White: spend 1 Victory point, 1 card and 1 barrel (from the cellar) to build an extension. The barrel cost must come from your cellar, not your depot.
Action card: Beer coasterBeer coaster — Display: lightbulb, move 1 barrel, 1 rotation; Immediate effect 1 card. White: spend 2 Victory point and choose 2 different: 1 Pils, 1 Alt, 1 brewery progress. Choose two different rewards from the three listed; pay the 2 points first.
Action card: Glass beer bottleGlass beer bottle — Starting card (S). Display: lightbulb, move 1 barrel, 1 rotation; Immediate effect 1 barrel. White: place your upgrade marker for free, or 1 brewery progress. Choose one of the two effects: a free worker upgrade or one progress step.
Action card: Beer crateBeer crate — Display: move 1 barrel, 1 rotation; Immediate effect 1 card, 1 coin. White: spend 1 Victory point for 1 beer of any type, or place your upgrade marker for free. Choose one effect: pay 1 point for any beer, or upgrade a worker for free.
Action card: Crown corkCrown cork — Display: lightbulb, 1 new barrel, move 1 barrel, 1 rotation. White: exchange up to 2 beers in your cellar for 2 beers from the supply. The publisher’s Kölsch expansion rules clarify this as a two-for-two exchange; the beers may come from either or both cellars. They do not say whether you may exchange only one beer. FAQ
Action card: Barrel fillingBarrel filling — Starting card (S). Display: 1 new barrel, move 1 barrel; Immediate effect 1 card, move 1 barrel. White: pay 1 coin and return 1 barrel to your depot, then take 1 beer of any type. Return a barrel from the cellar to your depot before taking the beer.
Action card: Refreshment kioskRefreshment kiosk — Order: 2 Pils + 2 barrels → 6 Victory point; Truck fleet +1 card. White: move your deployed turn order worker to another space and take its bonus. Move your already-placed untagged worker to a different turn-order space and take that space’s bonus.
Action card: Brew houseBrew house — Starting card (S). Display: lightbulb, 1 new barrel, move 1 barrel; Immediate effect 1 card. Order: 1 Stark + 1 barrel → 3 Victory point; Truck fleet +1 coin.
Action card: Hop depotHop depot — Order: 1 Weizen + 1 barrel → 3 Victory point. White: reset your administrative worker to its starting space and use it again for 1 administrative action. Resetting the administrative worker lets you take that one-use action again this round.
Action card: Ice cellarIce cellar — Display: lightbulb, 1 new barrel, 1 rotation. Order: Export + Lager + Pils + 3 barrels → 8 Victory point.
Action card: Beer city DortmundBeer city Dortmund — Display: 1 new barrel, move 1 barrel, 1 rotation. Order: Alt + Export + Pils + 3 barrels → 7 Victory point; Truck fleet +1 coin.
Action card: Beer city MilwaukeeBeer city Milwaukee — Display: lightbulb, 1 new barrel, 1 rotation. Order: Weizen + Stark + Pils + 3 barrels → 8 Victory point.
Action card: Oktoberfest MunichOktoberfest Munich — Display: 1 new barrel, move 1 barrel; Immediate effect 1 card. Order: any beer + Weizen + Stark + 3 barrels → 7 Victory point; Truck fleet +1 card.
Action card: Parade floatParade float — Display: lightbulb, 1 rotation; Immediate effect 1 card. Order: 2 Export + 2 barrels → 5 Victory point; Truck fleet +1 coin.
Action card: FarrierFarrier — Display: lightbulb, move 1 barrel; Immediate effect 1 card. Order: Lager + Weizen + Export + 3 barrels → 8 Victory point.
Action card: Beer gardenBeer garden — Order: any beer + 1 barrel → 2 Victory point. White: take 2 coins and 1 card.
Action card: F. J. WickülerF. J. Wicküler — Starting card (S). Order: Pils + Alt + 2 barrels → 5 Victory point. White: discard 1 Alt or spend 1 Victory point; then take 1 Lager or 1 Pils. Choose either to discard an Alt or spend 1 point, then take a Lager or Pils.
Action card: G. A. HeinekenG. A. Heineken — Starting card (S). Order: Export + Lager + 2 barrels → 5 Victory point; Truck fleet +1 Victory point. White: choose up to 2 different: 1 coin, 1 card, 1 barrel, move 1 barrel. Choose up to two different benefits; you may take only one, and cannot repeat an option.
Action card: E. E. C. GuinnessE. E. C. Guinness — Display: 1 new barrel, move 1 barrel, 1 rotation; Immediate effect 1 coin. Order: 1 Stark + 1 barrel → 1 card, 2 Victory point and 1 coin.
Action card: F. W. MüserF. W. Müser — Starting card (S). Display: lightbulb, move 1 barrel, 1 rotation; Immediate effect 2 rotations. Order: 1 Export + 1 barrel → 2 coins; Truck fleet +2 Victory point.
Action card: Franz H. WenkerFranz H. Wenker — Starting card (S). Order: 1 Export + 1 barrel → 1 coin and 2 Victory point. White: discard 1 Alt, take 1 Export or 1 Pils, then draw 1 card. Discard an Alt first; then take one listed beer and draw from the pile.
Action card: Adolf I. MautnerAdolf I. Mautner — Starting card (S). Order: Export + Stark + 2 barrels → 5 Victory point; Truck fleet +1 coin. White: pay 1 coin for 1 Victory point, or place your upgrade marker for free. Choose either the paid point or the free worker upgrade.
Action card: Carl von LindeCarl von Linde — Order: Lager + Weizen + 2 barrels → 5 Victory point; Truck fleet +1 Victory point. White: 2 rotations, then you may build the Cooling system for 2 coins. Take the two rotations first; building the Cooling system is optional and costs 2 coins.
Action card: Wilhelm OverbeckWilhelm Overbeck — Order: Pils + Weizen + 2 barrels → 5 Victory point; Truck fleet +1 barrel. White: build the Machine Hall for 2 coins and take 1 barrel or move 1 barrel.
Action card: Joseph SchlitzJoseph Schlitz — Order: Lager + Stark + 2 barrels → 6 Victory point; Truck fleet +1 coin. White: pay 2 coins and choose 2 different: 1 beer, 2 cards, remove 1 blocking token, X rotations. After paying 2 coins, choose two different options; X rotations uses the rotation total in your display.
Action card: Lorenz EnzingerLorenz Enzinger — Order: any beer + Pils + 2 barrels → 4 Victory point; Truck fleet +1 coin. White: discard 1 card and spend 1 Victory point to build the Beer filter.
Action card: Louis PasteurLouis Pasteur — Order: Weizen + Pils + 2 barrels → 5 Victory point; Truck fleet +1 card. White: build the Laboratory for 2 coins and draw 1 card.
Action card: Emil Ch. HansenEmil Ch. Hansen — Starting card (S). Display: lightbulb, 1 new barrel, move 1 barrel; Immediate effect 1 Victory point. Order: 1 Alt + 1 barrel → 1 card and 2 Victory point.
Action card: The EagleThe Eagle — Display: 1 new barrel, move 1 barrel, 1 rotation; Immediate effect 1 coin. Order: Stark + Alt + 2 barrels → 1 card and 5 Victory point.
Action card: Karl J. N. BallingKarl J. N. Balling — Order: 1 Pils + 1 barrel → 3 Victory point. White: discard 1 Alt and take 1 barrel, 1 Victory point and 2 coins. Discard an Alt to take all three listed rewards.
Action card: Luise WenkerLuise Wenker — Order: 2 Pils + 1 barrel → 1 card and 5 Victory point (one barrel only: a typo the designer lets stand). White: remove 1 blocking token and take 1 coin, or 5 rotations. FAQ The printed order asks for two Pils but only one barrel; the designer says you may use it as printed. You may complete it as printed with one barrel.
Action card: Robert SputhRobert Sputh — Order: Export + Alt + 2 barrels → 5 Victory point. White: complete an order once, gaining 1 Victory point more or delivering 1 barrel less. Complete the order, then choose either 1 extra point or deliver one fewer barrel.
Action card: Theodor FetköterTheodor Fetköter — Order: Pils + any beer + Export + 3 barrels → 2 cards and 7 Victory point. White: complete an order once, then take 1 coin or 1 card. Complete the order first, then choose one extra coin or one card.
Action card: Beer pioneersBeer pioneers — Display: lightbulb, 1 new barrel, move 1 barrel, 1 rotation. Order: 1 Lager + 1 barrel → 1 coin and 3 Victory point.
Action card: SchützenlieslSchützenliesl — Display: lightbulb, 1 new barrel, 1 rotation; Immediate effect 2 rotations. Order: 2 Weizen + 2 barrels → 5 Victory point; Truck fleet +1 coin.
Action card: Barrel porterBarrel porter — Display: move 1 barrel, 1 rotation; Immediate effect 1 card, 1 coin. Order: 2 Stark + 2 barrels → 6 Victory point.
Action card: CooperCooper — Display: lightbulb, move 1 barrel, 1 rotation; Immediate effect 1 coin. Order: Lager + Alt + 2 barrels → 1 coin and 5 Victory point.
Action card: Hop farmerHop farmer — Display: lightbulb, move 1 barrel, 1 rotation; Immediate effect 1 card. White: discard 1 Alt and make up to 8 rotations. Discard an Alt to make any number of rotations up to 8.
Action card: GatekeeperGatekeeper — Display: lightbulb, 1 new barrel, move 1 barrel; Immediate effect move 1 barrel, 1 card. Order: Weizen + Alt + 2 barrels → 4 Victory point; Truck fleet +1 coin.
Action card: Beer mugBeer mug — Starting card (S). Display: lightbulb, 1 rotation; Immediate effect 1 card, 2 rotations. Order: Stark + Weizen + 2 barrels → 1 barrel and 5 Victory point.
Action card: InnkeeperInnkeeper — Display: lightbulb, 1 new barrel, move 1 barrel; Immediate effect move 1 barrel. Order: Pils + Export + 2 barrels → 5 Victory point.
Action card: Beer cart driverBeer cart driver — Display: 1 new barrel, move 1 barrel, 1 rotation; Immediate effect move 1 barrel. Order: Export + Alt + 2 barrels → 2 barrels and 4 Victory point.
Action card: Beer city PilsenBeer city Pilsen — Starting card (S). Order: 1 Export + 1 barrel → 2 coins and 2 Victory point. White: play a card once as a purple order or as a beige-brown card. Choose one hand card and play it once as an order or into your display.
Action card: BrewerBrewer — Display: move 1 barrel, 1 rotation; Immediate effect 1 barrel, 2 rotations. White: make X rotations, then brew exactly 1 beer. Make your chosen rotations first, then add exactly one brewing dial, even at a higher brewing level.
Action card: MaltsterMaltster — Display: lightbulb, 1 rotation; Immediate effect 2 rotations, 1 card. Order: 1 Pils + 1 barrel → 3 Victory point.

Starting cards

Rulings that apply to every row below: The rulebook’s display examples leave out the starting card — can I remove it?.

PictureDescription
Starting card: first playerFirst player — display: 1 new barrel, move 1 barrel, 2 rotations. Start with 2 barrels in the depot, 3 starting action cards and 4 coins.
Starting card: second playerSecond player — same display; 1 barrel in the cellar and 1 in the depot, 3 cards, 4 coins.
Starting card: third playerThird player — same display; 2 barrels in the cellar, 3 cards, 4 coins.
Starting card: fourth playerFourth player — same display; 2 barrels in the depot, 3 cards, 5 coins. FAQ Not a misprint: the extra coin makes up for starting with no barrel in the cellar.

Setup cards

Each lists the action spaces covered for the game (number + A upper / B lower space; 9 = truck coin space); some add a first-player bonus on a space (setup).

PictureDescription
2-player setup card: 1A 2A 3B 4B 5A 6B 7A 8B2 players — covers 1A, 2A, 3B, 4B, 5A, 6B, 7A, 8B.
2-player setup card: 1B 2B 3A 4B 5B 7A 8B 92 players — covers 1B, 2B, 3A, 4B, 5B, 7A, 8B and 9.
3-player setup card: 1B 4B 7B 8B3 players — covers 1B, 4B, 7B, 8B.
3-player setup card: 1B 5B 93 players — covers 1B, 5B and 9; also shows the “first: + move 1 barrel” symbol.
3-player setup card: 3A 6B 7B3 players — covers 3A, 6B, 7B; also shows the “first: + move 1 barrel” symbol.
3-player setup card: 2B 6B 8B3 players — covers 2B, 6B, 8B; also shows the “first: + 1 coin” symbol.
3-player setup card: 2A 4A 7A3 players — covers 2A, 4A, 7A; also shows the “first: + 1 coin” symbol.
3-player setup card: 5B 7A 93 players — covers 5B, 7A and 9.

The rulebook does not explain the first-player symbols on four 3-player cards (they match the first-truck bonuses of the two order and barrel truck spaces): check against the physical component.

Objective cards

One is placed each game beside the two printed objectives (Objectives): 3 Victory point for the first, 2 for the second. FAQ FAQ

PictureDescription
Objective: brewing level 4Brewing level 4.
Objective: 4 lightbulbs4 lightbulbs in your display.
Objective: 7 barrels7 barrels in depot and cellar.
Objective: 6 blocking tokens6 blocking tokens removed.
Objective: 4 extensions4 extensions built.

Beer Boom cards

Pictured as groups. Individual faces: to be added.

PictureDescription
The 13 new general action cards13 new action cards (beer mug symbol) — usable with or without modules (Beer Boom). If Julius Bötzow or The Thirsty Man lets you play a card into your display, it may be any card from your hand, not necessarily the one just taken. FAQ
The 16 Brewing waste action cards16 Brewing waste cards (Module 1).
The two new setup cards2 new setup cards — 2 players: 1A, 3B, 5A, 6A; 3 players: 1B, 2A, 3B, 4A, 5B, 6B, 8A, 9.
The Automa cards16 Automa cards (8 blue, 8 red, A and B) (Solo).
The six solo setup cards6 solo setup cards (Solo).

Tiles

Extension tiles

As many of each as players; the top tile of each stack shows the first-builder Victory point (Extension tiles).

PictureDescription
Beer filterBeer filter — remove a cover tile; up to 3 rotations. Remove one cover tile of your choice; this also gives up to 3 rotations immediately.
Truck fleetTruck fleet — improved barrel depot and 1 coin; order bonuses. FAQ
LaboratoryLaboratory — sacrifice a bonus worker: a second rotation per dial at round end; up to 2 rotations now. FAQ After you sacrifice a small bonus worker, each dial must turn once and may turn a second time at each round end; building it also grants up to 2 rotations.
Cooling systemCooling system — remove a cover tile; brewing level +1. Choose one of the large or small cover tiles; removing it unlocks those beer types after their blocking tokens are gone.
Malt factoryMalt factory — a beer of your choice into the cellar; move 1 barrel. The beer can be a type you cannot brew yet; move the barrel as a separate reward.
Machine HallMachine Hall — your 2 extra small bonus workers. These two additional workers join your supply for later bonus actions and objectives.
Improved barrel depotImproved barrel depot (from the Truck fleet) — 5 spaces and a permanent virtual barrel (Barrel depot and cellar). Only cellar barrels pay or fulfill orders; depot barrels still count toward the 7-barrel objective. FAQ

Cover and cellar tiles

PictureDescription
Large cover tileLarge cover tile — over Pils, Export, Lager, with 3 blocking token slots (Blocking tokens). Removing its blocking tokens alone does not uncover the three beers; an extension must remove this cover tile.
Small cover tileSmall cover tile — over Stark and Weizen, 2 slots. Removing its blocking tokens alone does not uncover Stark or Weizen; an extension must remove this cover tile.
Large cellar tileLarge cellar tile — brewing level +1 and income +1 (Cellar tile bonuses). Apply its brewing-level and income increases when the matching worker reaches the retirement space at round end.
Medium cellar tile: progress or cardMedium cellar tile — 1 progress or play a card as beige-brown. FAQ Choose one of the two printed benefits when the matching worker retires at round end.
Medium cellar tile: barrels or blocking tokenMedium cellar tile — 1 barrel and move 2, or remove a blocking token. FAQ
Small cellar tileSmall cellar tile — a beer of your choice, or brewing level +1. Choose one of its two benefits when the matching worker retires at round end.
Action space cover tileCover tile (8) — blocks an action space with 2 or 3 players.
Truck space cover tileTruck cover tile — blocks truck space 9.

Beer tiles

These numbers are the base rotations for a brewing dial; add the brewery progress value. Beer tiles return to an unlimited supply when delivered or exchanged.

Rulings that apply to every row below: Are coins, barrels and beer tiles limited?.

PictureDescription
Pils beer tilePils — coop 3 (+ progress).
Export beer tileExport — coop 3.
Lager beer tileLager — coop 4.
Stark beer tileStark — coop 4.
Weizen beer tileWeizen — coop 3.
Alt beer tileAlt — coop 3; the only type open at the start.

Tokens & pieces

PictureDescription
CoinCoin (40). FAQ The printed quantity is not a limit; the supply is unlimited.
BarrelBarrel (36 brown; a coloured one per player marks turn order). FAQ FAQ FAQ The printed quantity is not a limit; the supply is unlimited.
Blocking tokenBlocking token (32).
Brewing dialsBrewing dials — one set of 6 per player; the bar shows the rotations left (Brewing time). Advance each dial separately at round end. FAQ
WorkerWorkers — per player 2 tagged (1 and 2; 3 and 4 by upgrade), 2 untagged, 2 small bonus workers (+2 from the Machine Hall); plus the neutral grey worker (experience 2) and truck. FAQ FAQ

Icons

PictureDescription
Victory pointVictory point.
CoinCoin.
BarrelBarrel — green number: take new; black number with arrow: move to the cellar.
LightbulbLightbulb — improved bonus actions and final scoring.
Immediate effectFlash — immediate effect when the card is played.
Blocking tokenBlocking token — with a curved arrow: remove one.
CardAction card — take (or draw) that many.
TruckTruck — truck action.
BrewBrew — “1!” brews exactly 1 beer.
ExtensionExtension — build an extension tile.
Beige-brown cardBeige-brown card — play a card into your display.
Rules

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