Actions
Beer Pioneers actions: the turn, the eight worker actions and the exchange, bonus actions after a worker action, the turn order action, the truck action and the administrative action.
Your turn
Play goes in the order of the coloured barrels on the turn order track. On your turn you must take exactly one of these actions, in any order over the round; a player who can’t act any more is skipped. The action phase ends when nobody can act.
| Action | Times per round |
|---|---|
| Worker action with a tagged worker (then maybe a bonus action) | 2 (3 with the neutral grey worker) |
| Turn order action with your untagged worker | 1 |
| Truck action | 1 (2 with the neutral grey truck) |
| Administrative action on your brewery board | 1 |
Worker actions
Each of the 8 numbered action areas has two spaces: A (upper) and B (lower), each with an
experience value. Place one tagged
on a free space and do the action; one worker per
space. You may use both spaces of one area in the same round if both are free. With 2 or 3 players some
spaces are covered by the setup card.
Action 1: Brewing beer
Start brewing: place as many brewing dials as your brewing level allows, each on a free, unlocked coop (Brewing beer).
Action 2: Rotations
Make X rotations, X being the total of the rotation icons in your beige-brown display; split them over your dials as you like (Rotations). Your starting card gives 2.
Action 3: Progress and blocking tokens
Do one, or pay 1
for both:
- move your cube one space right on the progress track;
- remove 1 of your
blocking tokens (Blocking tokens).
Action 4: Barrels
X is the number of barrel icons of that kind in your display. Do one, or pay 1
for both
(finishing one before starting the other):
- take X new barrels into your barrel depot;
- move X barrels from your depot to the cellar ↓.
Action 5: Play a white card
Play a hand card as a white card: its special action, or its brewmaster (White section).
Action 6: Upgrade a worker
Pay 1
and put your upgrade marker on step 3 of the round end board; the upgrade happens at
round end. Only one upgrade per round.
Action 7: Brewery extension
Pay 3
and build one extension tile you don’t have yet (Extension tiles).
The first player to build each type gains 1
.
Action 8: Take 2 coins
Take 2
.
Exchange
The exchange space (no number, ∞) takes any number of workers and trucks. Give up 1 beer tile from
the cellar, 1 coin or 1 barrel from the cellar to gain 1
, 2 cards or 1 coin. Pay 1 coin to
exchange twice.
Bonus actions
After a worker action, if the worker’s experience plus the space’s experience value is at least 6, you may place one of your small bonus workers on the bonus action board and take a bonus action. No bonus worker left: no bonus action. A bonus action always comes after the worker action, never on its own.
Basic area
Any number of bonus workers fit. Choose one: take 1 coin · play a card as beige-brown · take X barrels · move X barrels ↓ · 2 rotations · brew 1 beer · remove 1 blocking token.
Improved area
Only with at least 2
in your display (you may still choose the basic area). Choose
one: pay 1 coin and complete an order · pay 3 coins and build an extension · take 3 cards · X rotations ·
1
.
Turn order action
Move your untagged worker to one of the 8 turn order spaces and take its bonus at once; that space is now blocked. The further left you stand, the earlier you play next round.
| Space | Bonus |
|---|---|
| 1 | Take 1 card |
| 2 | Take 2 cards |
| 3 | Take 1 coin |
| 4 | Take 3 cards |
| 5 | Take the neutral grey truck — an extra truck action this round |
| 6 | Play 1 card from your hand as beige-brown |
| 7 | 1 |
| 8 | Pay 1 coin and take the neutral grey worker (experience 2) — an extra worker action |
“Take” a card means from the display (up to your brewing level) or the draw pile.
Truck action
Place your
on one of four truck spaces. A truck never gives a bonus action.
- 9 – Take 2 coins (one truck per round).
- Complete an order — play a purple card and deliver (Completing orders). The first truck here may also move 1 barrel from depot to cellar.
- Barrel or card — take 1 barrel, or move 1 barrel to the cellar, or take 1 card. The first truck here also takes 1 coin.
- Exchange.
Administrative action
Move your untagged worker in the administrative area of your brewery board to an open action and do it:
- remove 1 blocking token and make 1 rotation (you may do only one part);
- brew exactly 1 beer;
- play 1 card from your hand as beige-brown;
- play 1 white card from your hand.
At the start only the first is open: the other three are under blocking tokens.