Ludexv2026.11.01-65114139Beer PioneersOfficial rulebook ↗

Visitors

Loading…

Beer Boom

The Beer Boom expansion for Beer Pioneers: 13 new action cards, Brewing waste, Export, Double coop, House brand and Litfaß columns modules, the Light bulbs mini expansion and new setup cards.

Short tag: [Boom]

Beer Boom (Spielefaible, 2024) adds five modules, a mini expansion, 13 new action cards, two setup cards and the solo mode. Play any modules in any mix, but the designer recommends at most 2 at once. Rules from Spielefaible’s English Beer Boom rulebook.

General changes

The 13 new action cards

Module 1: Brewing waste

Draff, the spent grain, piles up and must be dealt with.

PictureDescription
Draff markerDraff marker (28, double-sided) — the waste you collect.
Draff marker, other sideDraff marker, ½ side — the −½ VP each marker costs at the end.
Action tile 10Action tile 10 — return 1–4 draff for 1–4 rotations.
New exchange tileExchange tile — covers the exchange space; adds the 3-draff option.
New small cellar tileSmall cellar tile (4) — return up to 4 draff or brewing level +1.
The 16 Brewing waste action cards16 action cards (wheat symbol) — only with this module.

Module 2: Export

Beer goes abroad by rail.

PictureDescription
Export tile: Stark or LagerStark or Lager — 1 Stark or Lager into your cellar and move 1 barrel. Circle: take 1 card.
Export tile: brew 1 beerBrew 1 beer — brew exactly 1 beer and 2 Victory point. Circle: remove 1 blocking token.
Export tile: coin, barrel, card and VPMixed — 1 coin, 1 barrel, 1 card and 1 Victory point. Circle: 2 rotations.
Export tile: brewing levelBrewing level — brewing level +1 and 2 Victory point. Circle: 1 coin.
Export tile: 4 coins4 coins — take 4 Coin. Circle: 1 barrel.
Export tile: progressProgress — 1 brewery progress and 2 Victory point. Circle: take 1 card.
Railroad action tile 8Railroad action tile 8 — covers action area 8.
The four locomotivesLocomotives (4) — your extra action each round.
Export discsExport discs (2 per player) — start on negative VP spaces.

Module 3: Double coop

Specialise: brew one type twice.

PictureDescription
Brewing Tower extensionBrewing Tower (4) — extension that brings a coop tile.
Pils coop tilePils coop.
Export coop tileExport coop.
Lager coop tileLager coop.
Stark coop tileStark coop.
Weizen coop tileWeizen coop.
Alt coop tileAlt coop — costs 1 Victory point when taken.
The fifth set of brewing dialsBrewing dials — the fifth set, for the coop tiles. Each dial advances separately at round end. FAQ
Objective card: 4 identical beersObjective: 4 identical beer tiles — covers the printed 3-identical objective. The FAQ says covering the House brand objective too is optional. FAQ

Module 4: House brand

A house speciality of any type someone has unlocked.

PictureDescription
Advertising Department extensionAdvertising Department (4) — extension that brings a House brand coop.
House brand coop tileHouse brand coop (4, “Hausmarke”).
Green special brewing dialsGreen special dials — one per type, shared by all.

Module 5: Litfaß columns

Advertising pillars change the turn order spaces.

PictureDescription
Litfaß tile for turn order space 1Space 1 — from now on that space only draws 1 card from the pile.
Litfaß tile for turn order space 3Space 3 — take 1 coin or 1 barrel.
Litfaß tile for turn order space 4Space 4 — take any card from the display, ignoring your brewing level.
Litfaß tile for turn order space 7Space 7 — complete 1 order at once.
Litfaß tile: extra action spaceExtra action space between areas 4 and 5 — pay 1 coin to take back one of your bonus workers (not one on an objective). FAQ
Black Litfaß tileBlack tile — everyone makes 1 rotation at once; then the tile leaves the game.

Mini expansion: Light bulbs

The Light bulbs tile

Put this tile on the “2 light bulbs” space of the bonus board: the improved bonus actions now need 3 Lightbulb.

Setup cards

The two new setup cards

One more card each for 2 and 3 players, shuffled in with the base game’s.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close