Your Brewery
The Beer Pioneers brewery board: blocking tokens and cover tiles, brewery progress, barrel depot and cellar, the six extension tiles and the objectives.
Blocking tokens

You start with 8 blocking tokens: 5 in the cover tiles (one per beer type except Alt) and 3 on the three rightmost administrative actions. Remove them in any order with action 3, the administrative action, a bonus action or cards; removed tokens leave the game.
Removing a token from a beer type gives the “knowledge” of it, but you can only brew it once its cover tile is gone too: the large one (Pils, Export, Lager) and the small one (Stark, Weizen) come off with the Cooling system and Beer filter extensions.
Brewery progress
The progress track adds +3, +2, +2, +1 or +0 rotations to every new beer. Each step right shortens the brewing. Passing these spaces gives a bonus once:
| Space | Bonus |
|---|---|
| Income | Move your income disc up 1 on the round end board |
| Hand limit | From now on keep up to 6 cards at round end instead of 3 FAQ |
| Victory point | 1 |
Barrel depot and cellar
New barrels always go to the barrel depot (3 spaces) first. Only barrels in the cellar can be delivered or spent; move them down with action 4, cards or bonuses. Barrels in the depot still count as owned (for the 7-barrels objective).
The improved barrel depot (from the Truck fleet) has 5 spaces and one permanent “virtual” barrel: whenever you move barrels you can move at least one, taken from the supply. It also counts for the 7-barrels objective.
Extension tiles
Action 7 or the improved bonus action: pay 3
.
Six types, as many of each as players; one of each type per player. The first builder of a type gains
1
. Your first four go on the right of your board, top to bottom; the second, third and fourth
also trigger the board’s bonus:
| Extension | Bonus printed on the board |
|---|---|
| 2nd | Play a card as beige-brown, or take 1 card |
| 3rd | Brewing level +1 |
| 4th | Brewing level +1, or 1 |
| Tile | Effect |
|---|---|
| Beer filter | Remove one of your two cover tiles; up to 3 rotations now |
| Truck fleet | Improved barrel depot and 1 coin; extra rewards on many orders FAQ |
| Laboratory | Sacrifice a small bonus worker on round end step 1: from now on each dial may turn twice at round end; up to 2 rotations now FAQ |
| Cooling system | Remove one of your two cover tiles; brewing level +1 |
| Malt factory | 1 beer tile of your choice into your cellar (even a type you can’t brew); move 1 barrel |
| Machine Hall | Take your 2 extra small bonus workers |
Objectives
Two objectives are printed on the board, a third is a green card. At any time on your turn, if you meet
one, sacrifice a small bonus worker from your supply onto it: 3
for the first player,
2 for the second (with 2 players only the first). It doesn’t count as an action, and the worker never
comes back.
| Objective | You must have |
|---|---|
| Board | 3 identical beer tiles in your cellar |
| Board | 4 different beer tiles in your cellar |
| Card | Brewing level 4 |
| Card | 4 |
| Card | 7 barrels (depot and cellar) |
| Card | 6 blocking tokens removed |
| Card | 4 extensions built |
Beer tiles stay in the cellar. Beers that reach the cellar at round end can claim an objective only in the next action phase.