Ludexv2026.11.01-65114139Beer PioneersOfficial rulebook ↗

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Your Brewery

The Beer Pioneers brewery board: blocking tokens and cover tiles, brewery progress, barrel depot and cellar, the six extension tiles and the objectives.

Blocking tokens

Blocking token

You start with 8 blocking tokens: 5 in the cover tiles (one per beer type except Alt) and 3 on the three rightmost administrative actions. Remove them in any order with action 3, the administrative action, a bonus action or cards; removed tokens leave the game.

Removing a token from a beer type gives the “knowledge” of it, but you can only brew it once its cover tile is gone too: the large one (Pils, Export, Lager) and the small one (Stark, Weizen) come off with the Cooling system and Beer filter extensions.

Brewery progress

The progress track adds +3, +2, +2, +1 or +0 rotations to every new beer. Each step right shortens the brewing. Passing these spaces gives a bonus once:

SpaceBonus
IncomeMove your income disc up 1 on the round end board
Hand limitFrom now on keep up to 6 cards at round end instead of 3 FAQ
Victory point1 Victory point

Barrel depot and cellar

New barrels always go to the barrel depot (3 spaces) first. Only barrels in the cellar can be delivered or spent; move them down with action 4, cards or bonuses. Barrels in the depot still count as owned (for the 7-barrels objective).

The improved barrel depot (from the Truck fleet) has 5 spaces and one permanent “virtual” barrel: whenever you move barrels you can move at least one, taken from the supply. It also counts for the 7-barrels objective.

Extension tiles

Action 7 or the improved bonus action: pay 3 Coin. Six types, as many of each as players; one of each type per player. The first builder of a type gains 1 Victory point. Your first four go on the right of your board, top to bottom; the second, third and fourth also trigger the board’s bonus:

ExtensionBonus printed on the board
2ndPlay a card as beige-brown, or take 1 card
3rdBrewing level +1
4thBrewing level +1, or 1 Victory point
TileEffect
Beer filterRemove one of your two cover tiles; up to 3 rotations now
Truck fleetImproved barrel depot and 1 coin; extra rewards on many orders FAQ
LaboratorySacrifice a small bonus worker on round end step 1: from now on each dial may turn twice at round end; up to 2 rotations now FAQ
Cooling systemRemove one of your two cover tiles; brewing level +1
Malt factory1 beer tile of your choice into your cellar (even a type you can’t brew); move 1 barrel
Machine HallTake your 2 extra small bonus workers

Objectives

The five objective cards FAQ FAQ

Two objectives are printed on the board, a third is a green card. At any time on your turn, if you meet one, sacrifice a small bonus worker from your supply onto it: 3 Victory point for the first player, 2 for the second (with 2 players only the first). It doesn’t count as an action, and the worker never comes back.

ObjectiveYou must have
Board3 identical beer tiles in your cellar
Board4 different beer tiles in your cellar
CardBrewing level 4
Card4 Lightbulb in your display
Card7 barrels (depot and cellar)
Card6 blocking tokens removed
Card4 extensions built

Beer tiles stay in the cellar. Beers that reach the cellar at round end can claim an objective only in the next action phase.

Rules

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