Ludexv2026.11.01-65114139ARDEVUR: The Game of ResourcesOfficial rulebook ↗

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Game End and Scoring

Call Total Control, finish the last round and count Supremacy Points.

Trigger the final round

A player may call “Total Control” when one of these conditions is met:

After the call, each player gets one final turn in turn order. If a player calls before their own turn, they take that turn as their final one; if they call after their turn, the next full cycle includes everyone, including the caller. Do not use Action cards after the final round is triggered. The designer gives a worked turn-order example in the Rules forum.

Supremacy Points

Add the Supremacy points Supremacy Points shown on retained Target and Incentive cards, then add the applicable endgame categories:

SourceFirst-print score
Most Hashtag coin Hashtag Coins4 points; tied leaders score none.
Most resource value4 points; tied leaders score none.
Regional supremacy Regional SupremacyThe region’s printed ribbon bonus, if you lead its control value.
Each Active mine Active Mine4 points.
Each regular Asset4 points; count Warehouse Warehouses, Office Offices and Vessel Vessels.
Each upgraded Asset8 points; count upgraded Warehouse Warehouses, Office Offices, Vessel Vessels and Factory Factories.

For Regional supremacy Regional Supremacy, count Mines and ordinary Assets as 1 each, upgraded Assets as 1.5, and Infrastructure as 0.5. A tie in a region earns no regional points. In a tie for total points, the player present in the most regions wins; if still tied, the player with the most money wins.

Optional end conditions

Before setup, the group may agree to a custom ending, such as ending after a fixed time or playing one final round unanimously. The first-print rulebook presents these as optional house agreements, not default triggers.

Rules

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