Learn ARDEVUR: The Game of Resources
Learn the game in 5 short steps. Everything links to the full rules.
Build toward Total Control
Run a mining corporation across Africa and Europe. Develop mines, turn their output into capital, build a supply chain, and collect the most
Supremacy Points when the final round ends. The source guide uses the available first-print rules; check the edition note on the Teach page.
Read the map and your corporation
The map has two continents divided into regions and territories. Your corporation has a permanent Market Advantage, while
Development cards let you explore, exploit, and build. See the board and corporation guide and component list.
Follow four phases
On your turn, resolve Extraction, Strategy, Development, then Reward in that order. A phase you skip is lost. Start with the turn sequence and use the setup checklist.
Develop mines and sell resources
Exploration comes before exploitation, which takes two turns. African mines also need infrastructure before they can sell. Storage and market fluctuations make timing important; review mine development and sales.
Collect points and finish
Targets, government incentives, structures, money, resources, and regional control all contribute to the final score. Learn when Total Control can be called in Game End and Scoring. This first-print ruleset has no solo mode (Solo).