Ludexv2026.11.01-65114139ARDEVUR: The Game of ResourcesOfficial rulebook ↗

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Learn ARDEVUR: The Game of Resources

Learn the game in 5 short steps. Everything links to the full rules.

Build toward Total Control

Run a mining corporation across Africa and Europe. Develop mines, turn their output into capital, build a supply chain, and collect the most Supremacy points Supremacy Points when the final round ends. The source guide uses the available first-print rules; check the edition note on the Teach page.

Read the map and your corporation

The map has two continents divided into regions and territories. Your corporation has a permanent Market Advantage, while Development card Development cards let you explore, exploit, and build. See the board and corporation guide and component list.

Follow four phases

On your turn, resolve Extraction, Strategy, Development, then Reward in that order. A phase you skip is lost. Start with the turn sequence and use the setup checklist.

Develop mines and sell resources

Exploration comes before exploitation, which takes two turns. African mines also need infrastructure before they can sell. Storage and market fluctuations make timing important; review mine development and sales.

Collect points and finish

Targets, government incentives, structures, money, resources, and regional control all contribute to the final score. Learn when Total Control can be called in Game End and Scoring. This first-print ruleset has no solo mode (Solo).

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close