Cards & Components
Component inventory and face-by-face image processing status.
Boards
The first-print inventory includes one Map Board, four Dashboards and four Character Guides. Their full faces are to be added. See the map and corporations.
| Board or guide | Count | Face status | Rule link |
|---|---|---|---|
| Map Board | 1 | Face(s): To be added | Map |
| Dashboards | 4 | Player faces: To be added | Corporations |
| Character Guides | 4 | Both sides of all guides: To be added | Corporations |
Cards
The available Version 12 rulebook lists 152 cards: 24 Territories, 64 Action cards, 18 Development cards, 40 Strategic Targets and 6 Government Incentives. Each counted card remains listed below. Do not use these placeholders to identify cards at the table.
Territory cards
Each card shows its region, tier, exploration and exploitation requirements, resource output, infrastructure requirements and incentive eligibility. See territory rules.
| Face | Explanation and rule |
|---|---|
| Territory face 01 | To be added · Rules |
| Territory face 02 | To be added · Rules |
| Territory face 03 | To be added · Rules |
| Territory face 04 | To be added · Rules |
| Territory face 05 | To be added · Rules |
| Territory face 06 | To be added · Rules |
| Territory face 07 | To be added · Rules |
| Territory face 08 | To be added · Rules |
| Territory face 09 | To be added · Rules |
| Territory face 10 | To be added · Rules |
| Territory face 11 | To be added · Rules |
| Territory face 12 | To be added · Rules |
| Territory face 13 | To be added · Rules |
| Territory face 14 | To be added · Rules |
| Territory face 15 | To be added · Rules |
| Territory face 16 | To be added · Rules |
| Territory face 17 | To be added · Rules |
| Territory face 18 | To be added · Rules |
| Territory face 19 | To be added · Rules |
| Territory face 20 | To be added · Rules |
| Territory face 21 | To be added · Rules |
| Territory face 22 | To be added · Rules |
| Territory face 23 | To be added · Rules |
| Territory face 24 | To be added · Rules |
Action cards
Each Corporation has 16 Action cards. They are optional in Fair Play and have unique effects; all 64 faces still need a sharp, edition-matched scan. See Action-card rules.
| Face | Explanation and rule |
|---|---|
| Action face 01 | To be added · Rules |
| Action face 02 | To be added · Rules |
| Action face 03 | To be added · Rules |
| Action face 04 | To be added · Rules |
| Action face 05 | To be added · Rules |
| Action face 06 | To be added · Rules |
| Action face 07 | To be added · Rules |
| Action face 08 | To be added · Rules |
| Action face 09 | To be added · Rules |
| Action face 10 | To be added · Rules |
| Action face 11 | To be added · Rules |
| Action face 12 | To be added · Rules |
| Action face 13 | To be added · Rules |
| Action face 14 | To be added · Rules |
| Action face 15 | To be added · Rules |
| Action face 16 | To be added · Rules |
| Action face 17 | To be added · Rules |
| Action face 18 | To be added · Rules |
| Action face 19 | To be added · Rules |
| Action face 20 | To be added · Rules |
| Action face 21 | To be added · Rules |
| Action face 22 | To be added · Rules |
| Action face 23 | To be added · Rules |
| Action face 24 | To be added · Rules |
| Action face 25 | To be added · Rules |
| Action face 26 | To be added · Rules |
| Action face 27 | To be added · Rules |
| Action face 28 | To be added · Rules |
| Action face 29 | To be added · Rules |
| Action face 30 | To be added · Rules |
| Action face 31 | To be added · Rules |
| Action face 32 | To be added · Rules |
| Action face 33 | To be added · Rules |
| Action face 34 | To be added · Rules |
| Action face 35 | To be added · Rules |
| Action face 36 | To be added · Rules |
| Action face 37 | To be added · Rules |
| Action face 38 | To be added · Rules |
| Action face 39 | To be added · Rules |
| Action face 40 | To be added · Rules |
| Action face 41 | To be added · Rules |
| Action face 42 | To be added · Rules |
| Action face 43 | To be added · Rules |
| Action face 44 | To be added · Rules |
| Action face 45 | To be added · Rules |
| Action face 46 | To be added · Rules |
| Action face 47 | To be added · Rules |
| Action face 48 | To be added · Rules |
| Action face 49 | To be added · Rules |
| Action face 50 | To be added · Rules |
| Action face 51 | To be added · Rules |
| Action face 52 | To be added · Rules |
| Action face 53 | To be added · Rules |
| Action face 54 | To be added · Rules |
| Action face 55 | To be added · Rules |
| Action face 56 | To be added · Rules |
| Action face 57 | To be added · Rules |
| Action face 58 | To be added · Rules |
| Action face 59 | To be added · Rules |
| Action face 60 | To be added · Rules |
| Action face 61 | To be added · Rules |
| Action face 62 | To be added · Rules |
| Action face 63 | To be added · Rules |
| Action face 64 | To be added · Rules |
Development cards
The 18-card pool contains eleven named Development types, with some repeated copies. The first-print photo shows eight readable faces; the Road, Water and temporary Phone Call faces were not readable in the best available sources. The card count is not a count of distinct faces. See Development.
| Face | What it does and rule |
|---|---|
![]() | Exploration License — required to explore most Territories; see exploration. |
![]() | Geologist — required to explore most Territories; see exploration. |
![]() | Workforce — required to activate most explored sites; see exploitation. |
![]() | Machinery — required to activate most explored sites; see exploitation. |
![]() | Vessel — used to build a Vessel asset; see assets. |
![]() | Warehouse — used to build a Warehouse asset; see assets. |
![]() | Factory — used to build a Factory asset; see assets. |
![]() | Office — used to build an Office asset; see assets. |
| Road Development face | To be added · Roads |
| Water Development face | To be added · Water pipelines |
| Phone Call Development face | To be added · Phone Call |
Strategic Targets
The 40 Targets are divided by Bronze, Silver and Gold. Three first-print faces are readable in the component photos; 37 remain unprocessed. See Strategic Targets.
The pictured faces come from a high-resolution photo of the first-print game, originally published by The Kind GM.
| Face | Printed requirement and use |
|---|---|
![]() | Magnate — Own 4 Active Mines, 2 Assets and 1 Upgraded Asset; worth 10 Supremacy Points. See Targets. |
![]() | Race for Control — Reach 4 Strategic Targets; upgrade a Warehouse at half price; worth 5 Supremacy Points. See Targets. |
![]() | Focused Policy — Own 2 Active Mines in Europe; gain a free Office; worth 3 Supremacy Points. See Targets. |
| Target face 01 | To be added · Rules |
| Target face 02 | To be added · Rules |
| Target face 03 | To be added · Rules |
| Target face 04 | To be added · Rules |
| Target face 05 | To be added · Rules |
| Target face 06 | To be added · Rules |
| Target face 07 | To be added · Rules |
| Target face 08 | To be added · Rules |
| Target face 09 | To be added · Rules |
| Target face 10 | To be added · Rules |
| Target face 11 | To be added · Rules |
| Target face 12 | To be added · Rules |
| Target face 13 | To be added · Rules |
| Target face 14 | To be added · Rules |
| Target face 15 | To be added · Rules |
| Target face 16 | To be added · Rules |
| Target face 17 | To be added · Rules |
| Target face 18 | To be added · Rules |
| Target face 19 | To be added · Rules |
| Target face 20 | To be added · Rules |
| Target face 21 | To be added · Rules |
| Target face 22 | To be added · Rules |
| Target face 23 | To be added · Rules |
| Target face 24 | To be added · Rules |
| Target face 25 | To be added · Rules |
| Target face 26 | To be added · Rules |
| Target face 27 | To be added · Rules |
| Target face 28 | To be added · Rules |
| Target face 29 | To be added · Rules |
| Target face 30 | To be added · Rules |
| Target face 31 | To be added · Rules |
| Target face 32 | To be added · Rules |
| Target face 33 | To be added · Rules |
Government Incentives
Six cards reward qualifying European mines. One first-print face is readable in the available component photo; the remaining five faces are not identified. See Government Incentives.
| Face | What it does and rule |
|---|---|
![]() | Industrial Warrant — recover all costs associated with exploiting a European Mine. See Government Incentives. |
| Incentive face 01 | To be added · Rules |
| Incentive face 02 | To be added · Rules |
| Incentive face 03 | To be added · Rules |
| Incentive face 04 | To be added · Rules |
| Incentive face 05 | To be added · Rules |
Tiles
No separate gameplay tiles are listed in the Version 12 first-print component inventory.
Tokens & pieces
These are all non-card pieces listed in the rulebook inventory.
| Component | Count | Face/image status | Rule link |
|---|---|---|---|
| Resource tokens | 40 | Zinc, copper, nickel and gold: To be added | Resource tokens |
| Exploration / Mining Site markers | 16 | Exploration and Active Mine states: To be added | Exploration / Mining Site markers |
| Road / Water Infrastructure markers | 8 | Both infrastructure states: To be added | Road / Water Infrastructure markers |
| Warehouse / Office markers | 12 | Regular asset faces: To be added | Warehouse / Office markers |
| Upgraded Warehouse / Office markers | 8 | Upgraded faces: To be added | Upgraded Warehouse / Office markers |
| Factory markers | 4 | Factory face: To be added | Factory markers |
| Small Vessel markers | 4 | Vessel face: To be added | Small Vessel markers |
| Upgraded Vessel markers | 4 | Large Vessel face: To be added | Upgraded Vessel markers |
| Target Grid | 1 | Face: To be added | Target Grid |
| Market Organisers | 2 | Faces: To be added | Market Organisers |
| Standard die | 1 | All faces: To be added | Standard die |
| Dice Converter | 1 | Face: To be added | Dice Converter |
| Money Bills | 96 | Denominations 2–64 million: To be added | Money Bills |
| Deluxe Metal Structure upgrade pieces | 56 | Metal replacement forms: To be added | Assets |
| Deluxe metal Resource tokens | 40 | Zinc, copper, nickel and gold replacements: To be added | Resources |
| Deluxe custom die | 1 | All faces: To be added | Game modes |
| Deluxe storage bags | 4 | Storage bags; no gameplay face | Components |
| Total Control artbook | 1 | Collector item; no gameplay face | Components |
| Rulebook | 1 | Printed reference; not a player component | Gameplay |
Icons
The rulebook’s icon glossary distinguishes Territory, Exploration Site, Active Mine, Road, Water Pipeline, Warehouse, Office, Vessel, Factory, Phone Call, Upgrade, Resources, Hashtag Coin, Development card, Strategic Target, Government Incentive, Reward, Supremacy Points and Regional Supremacy. The guide uses original inline symbols as text aids; rulebook icon artwork has not been separately processed.
Published extras and unavailable material
The first-print box also lists a Deluxe material upgrade and a Total Control artbook; neither adds separate gameplay rules in the sources checked. The publisher has announced an Industry Events mini-expansion and a Guerilla Attack expansion on its Gamefound campaign page. No complete rules or matching card faces were available for this guide, so neither is presented as playable here. The itemized component counts sum to 359 despite the printed 360-piece claim.











