Ludexv2026.11.01-65114139ARDEVUR: The Game of ResourcesOfficial rulebook ↗

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Mines and Infrastructure

Explore and exploit Territories, build infrastructure and grow your supply chain.

Development

In the Development phase, take one action. Development card Development cards are a shared, limited market; spent cards return to it. A card type is required for its matching build unless your corporation has the matching Market Advantage or a Phone call Phone Call substitutes for it. You can only build as many structures as your Dashboard slots and pieces allow.

Explore a territory

To start a mine, spend both a License and Geologist Geologist card, pay the Exploration cost printed on that Territory Territory, and place an Exploration marker. An explored site produces nothing yet. Exploration and Exploitation cannot happen in the same turn.

Exploit a mine

On a later turn, spend Machinery Machinery and Workforce Workforce, pay the printed Exploitation cost, and replace the Exploration marker with an Active mine Active Mine. Its output begins in your next Extraction phase. You may control no more than four Active mine Active Mines at once. A corporation’s Market Advantage can replace one specified Development card Development card, not both.

Infrastructure

In Africa, use a Road Road or Water permit and pay the Territory Territory’s listed cost to place that structure in a region. Europe already has road access; its regions have no Road Road or Water build slots. Across Africa, a player may maintain no more than two Infrastructure markers. To exceed that cap, dismantle one and reuse it in the same Development phase, spending the new permit as well. You can build infrastructure in a region even if you own no mine there.

Assets

Assets are Warehouse Warehouses, Office Offices, Vessel Vessels and Factory Factories. Use the corresponding permit and pay the cost on your Character Guide. The first-print guide describes these effects:

AssetEffect
Warehouse WarehouseDoubles your total resource storage, from 32 to 64 million; gives priority to buy a competitor’s local sale in its region. A second Warehouse Warehouse does not increase storage again.
Office OfficeExtract from two mines on the same continent in one turn. The Office Office must be on that continent. Its upgrade permits three mines across continents.
Vessel VesselDoubles your income from exported resources, regardless of where those resources were mined.
Factory FactoryAdds 16 million in output to your mine in its region. A competitor may use the processing service and pay you 8 million worth of resources, receiving the remaining 8 million output.

An upgraded Warehouse Warehouse quadruples base storage (128 million); a Large Office Office allows extraction from three mines across Europe and Africa; a Large Vessel Vessel doubles sales and earns a fixed 32 million cargo-leasing income each time you export. The Factory Factory is the high-tier processing facility and can only be built in a region where you already have an Active mine Active Mine.

Upgrade an asset

In Standard mode, an asset upgrade needs its Building Permit plus a Strategic target Strategic Target or Government incentive Government Incentive reward that names that upgrade. In Fair Play, pay the normal upgrade cost without a reward card. A Phone call Phone Call can substitute a missing Development or Target card for a qualifying investment, but doubles the asset’s cost. The Phone call Phone Call cannot copy another card’s reward (designer clarification).

Rules

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