Ludexv2026.11.01-65114139ARDEVUR: The Game of ResourcesOfficial rulebook ↗

Visitors

Loading…

FAQ

12 answered questions12 official

Rules questions from the BoardGameGeek forum. Answers marked Official were confirmed by Hashtag 64 or the designers; official accounts: gareolite (Gabriele Areolite, designer and Hashtag 64 publisher).

Common mistakes

  • Do not complete another player’s phases between your own. Each player resolves all four phases before the next turn starts. Ruling · Rule
  • A standard Office only combines Extraction from mines on its own continent; the upgraded Office is needed to reach across both continents. Ruling · Rule
  • Surplus gained outside your own turn is resolved immediately at half value, and does not use your next turn’s sale. Ruling · Rule
  • A Local Sale can include eligible stock from several regions, but each region is checked separately and a Road is required in each one. Ruling · Rule
  • Taking a Target reward discards its Supremacy Points; keep the card if the points matter more. Ruling · Rule
  • After Total Control is called, each player still takes a final turn, but Action cards can no longer be played. Ruling · Rule
  • You may pass the Strategy phase; if you take Development cards at the hand limit, discard down before the Development phase. Ruling · Rule

Showing 12 of 12

Does the next player act before I finish my turn? Official

No. Resolve all four phases of your turn before the next player starts. On another player's turn, only one opponent may play an Action card against them; if several players want to react, the first card played takes precedence.

Source: BGG Rules thread

Turn order and cardsGameplay › round and turn orderGameplay › action cards

May I leave the Strategy phase unused? Official

Yes. You do not have to take new Development or Action cards, or a Phone Call, if none helps your plan. If you choose to take Development cards while already holding four, resolve the hand limit before moving to the Development phase; you cannot keep extra cards temporarily to use them later in the turn.

Source: BGG Rules thread

Turn order and cardsGameplay › round and turn orderGameplay › action cards

Can the Phone Call copy a Target's reward? Official

No. It can substitute for a missing Development card, or for a missing Target needed to upgrade an existing asset, but it does not copy that Target's reward. Pay double the ordinary cost for the investment.

Source: BGG Rules thread

Turn order and cardsGameplay › round and turn orderGameplay › action cards

Can an office extract across different continents? Official

A standard Office allows you to extract from two mines on its continent. Its upgrade allows three mines across Africa and Europe.

Source: BGG Rules thread

Mines and officesMines and Infrastructure › exploit a mineMines and Infrastructure › assets

What happens to surplus resources gained outside my turn? Official

Sell the excess immediately at half its nominal value. Because this sale resolves outside your turn, it does not use your next turn's sale. This applies to resources gained from another player's Factory or an Action-card effect. The structure owner cannot refuse a permitted transaction.

Source: BGG Rules thread

Sales and surplusExtraction and Sales › extractionExtraction and Sales › local sale

Can I sell resources from several regions in one Local Sale? Official

Yes. Resolve each region separately. Resources from a region without a Road cannot be sold, while eligible regions may sell in the same action. A local Warehouse owner gets first chance to buy stock from that region.

Source: BGG Rules thread

Sales and surplusExtraction and Sales › extractionExtraction and Sales › local sale

Do European mines need a Road, and must a Vessel follow the printed sea routes? Official

Europe already has Road access; build Road markers only in African regions that lack roads. A Vessel's sea position and the printed marine lines do not restrict movement: it can reach any port.

Source: BGG Rules thread

Sales and surplusExtraction and Sales › extractionExtraction and Sales › local sale

Can a Vessel and a 64 roll quadruple a Global Sale? Official

The Version 12 rulebook permits the two doublers to combine for 4× income, and the designer confirmed that reading. The same post says the final rulebook would cap their combined effect at 2×. The final-edition rule remains unverified, so check the current rulebook for a later copy of the game.

Source: BGG Rules thread

Sales and surplusExtraction and Sales › extractionExtraction and Sales › local sale

Must I meet a Target condition during the exact turn when I claim it? Official

Not always. A condition that leaves a trace, such as owning structures or having previously earned income from an action, may have been met earlier. A condition that cannot be checked later, such as holding a certain amount of money, must be true when you claim the card.

Source: BGG Rules thread

Targets and rewardsTargets and Rewards › strategic targetsTargets and Rewards › phone call

Do I lose points when I use a Target or Incentive reward? Official

Yes. Discard the card when you exchange it, and give up its printed Supremacy Points. A reward that accompanies another action can be used in that phase without spending your Reward phase.

Source: BGG Rules thread

Targets and rewardsTargets and Rewards › strategic targetsTargets and Rewards › phone call

Can a player still trigger the second auction after losing an Active Mine? Official

The designer says the lost mine should count as already developed for the auction trigger, so one Action card cannot permanently lock the second auction. The affected player may bid for three Territories if they have only one, to reach the four-Territory limit. This is a clarification for the first-print ruleset.

Source: BGG Rules thread

Second auctionGameplay › territory auctions

Can Action cards be played after Total Control is called? Official

No. The first-print rules stop Action-card use once the endgame is triggered. Each player still takes one final turn in order.

Source: BGG Rules thread

Game endGame End and Scoring › trigger the final round

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close