Ludexv2026.11.01-65114139Algae, Inc.Official rulebook ↗

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Teach the Game

A script to teach Algae, Inc. at the table — how you win, the boards, a week, the end of the month, every way to score and what each resource is for.

How you win

“We all work for Algae, Inc., one company turning algae into food, fuel, plastics and cosmetics. Each of us runs one department. In four weeks — four rounds, about two hours — we grow algae, push it through our machines and export the finished goods to cities across Europe. The most efficient department, the one with the most Victory Point victory points, is Department of the Month.”

What you need, and how you get it:

The loop: take algae → run the machines → export, and between those, hire staff and upgrade the factory so the next loop is bigger.

The boards

The map board set up for 3 players, with the rulebook’s setup numbers

A department board with its zones numbered

  1. Algae storage — where algae from the map arrive.
  2. Machine A — storage to Station 1; loses algae as byproduct.
  3. Machine B — Station 1 to Station 2.
  4. Machine C — Station 2 to finished goods.
  5. Dispatch area — finished goods waiting for export.
  6. Byproduct converter — how many cubes Machine A turns into byproduct.
  7. Facility — your operators, engineers and scientists.
  8. Player aid — Monday Morning, Work Week, Weekend.

A week

Four weeks; each week has three phases. Full rules

  1. Monday Morning — income: Operator 1 algae per operator, Engineering 1 cube move per engineer, Scientists 1 science per scientist, plus the €2 and the euros and VP your export tiles have revealed. Monday Morning
  2. Work Week — five turns each. On your turn move your supervisor up one strip to a connected spot, then take that action or the alternate action (a choice token, €1, an algae cube or one cube move). Work Week
    • Recruit any Staff Member recruit a staff member;
    • Activate your Operators activate your operators (take algae or export), Activate your Engineers engineers (place engineering tiles) or Activate your Scientists scientists (gain science or remove science tiles);
    • Activate Machine A / Activate Machine B / Activate Machine C activate one machine.
  3. Weekend — weekend bonus by energy level, flip the action strip, refill and balance the tanks, pass the first-player token. Weekend

How the game ends

After the fourth Work Week there is no weekend: go straight to the End of the Month scoring. Most VP wins; a tie goes to the player whose milestone marker sits on the bottommost milestone row, then to whoever reached it first. End of the Month

Ways to score

SourceHow and when
Export Contract exportOnce per game, export to your own contract card for its VP and euros.
Milestone MilestonesWhen an export completes one: VP printed on the tile, more for being first.
Recruit any Staff Member RecruitingSome facility spaces show VP, scored when you place staff there.
Receive (income) Monday income1 VP per VP icon revealed on your export/2x tiles, every week.
Energy Excess energyEnergy gained above the top of the track becomes 1 VP each.
Re-exportsAfter exporting to 10 cities, re-exporting scores half the city’s demand, rounded up.
End of the Month Milestone bonusEnd of the month: by energy level, VP × your milestones of the colours beside your supervisor.
2x Action token Export bonusEnd of the month: 1 VP per revealed VP icon on your export/2x tiles.
Science tile Science bonusEnd of the month: 1 VP per tile in your largest group of adjacent science tiles.
Contract bonusEnd of the month: your end-of-the-month contract.
Resource bonusEnd of the month: 1 VP per 4 leftover cubes, tokens, unplaced combo tiles, resources and science points.

What each resource is for

ResourceWhy you need itHow you get itHow you use it
Algae cube Algae cubesThey become your productsOperators (Monday and activation), alternate action, €1 each when a tank is emptyMove them through the machines; export them from the dispatch area
Euro EurosRecruiting and transport€2 + revealed €1 icons each Monday, storing byproduct, bonusesPay staff, transport, empty-tank algae, missing energy (€2 each)
Energy EnergyMany belts cost it; high energy unlocks weekend and end-of-month bonusesBurning byproduct, belts, bonusesPay belt costs; keep it positive for the bonuses
Science (Point) Science points (max 10)Removing science tilesScientists (Monday or activation), bonusesPay 2–5 to move a science tile to your grid
Freelance Engineer Freelance engineersExtra engineering pointsCity bonuses, weekend bonuses+1 engineering point each when you activate engineers
Market Value Token Market value tokensMeet a city’s demandCity bonuses, bonuses+1 market value to one export each
Choice Action token Choice action tokensChange which team or machine you activateAlternate action, staff draft, bonusesSpend one to swap team for team or machine for machine
Wild Action token Wild action tokensTake any action insteadRecruiting, science grid, bonuses; or 3 resourcesSpend one for any action or sub-action
2x Action token Export/2x tilesIncome — or a second actionUnlocked when both markers on them are goneKeep for Monday income, or spend once for an extra action (max one per turn)
Operator Engineering Scientists StaffBigger activations and incomeRecruit (cost above the column)Each member adds 1 to that team’s activation and income

Anything except energy can be exchanged 2 for 1 — but only while paying a cost. Exchanging resources

Teaching tips

Rules

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