A Week at the Factory
Algae, Inc. turn structure: four weeks, each with Monday Morning income, a five-turn Work Week on the action board, and the Weekend — then the End of the Month.
A week
The game is one month: four weeks, each a round with three phases, shown along the bottom of your department board.
- Monday Morning — everyone takes income.
- Work Week — five turns each, one per work day.
- Weekend — bonuses and cleanup. After week 4 the Weekend is replaced by the End of the Month.
I. Monday Morning
Every week, including the first, each player takes income in this order:
| Step | Income |
|---|---|
| A | |
| B | |
| C | |
| D | |
| E |
Steps D and E (and the department step below) may be done by everyone at once.
Taking algae
Take cubes only of species you have open storage for, from the matching tank on the map. If a tank is empty, buy a cube from the supply for €1 instead — but never more than one cube per operator in total.
Moving cubes on Monday
Each engineer moves one cube one step along a main conveyor belt
. You may
split the moves over several cubes.
Income upgrades
Each department has three team income science tiles. Removing one (with your scientists) adds +2 to that team’s Monday income — and to the matching side-board income bonus — but not to the team’s activation.
| Tile removed | Monday income becomes |
|---|---|
| 1 cube per operator +2 | |
| 1 move per engineer +2 | |
| 1 science per scientist +2 |
Department step
Two departments have an extra Monday step: Food degrades unexported food and spoils food that had already degraded; Biofuel may do one refining. Food · Biofuel
II. Work Week
Starting with the first player and going clockwise, each player takes a turn; five turns each make the week. On your turn:
A. Move your supervisor
Move
your supervisor up to the next action strip:
- first turn of the week: any spot on the bottom strip;
- later turns: a spot on the next strip connected to your current spot.
Several supervisors may share a spot.
B. Take the action
Then either
- take the action shown on your spot — see Actions; or
- take the alternate action: one
choice action token, or €1, or one
algae cube, or one cube move along a main belt.
The alternate action counts as an action, so an export/2x tile can still repeat or replace it.
Action tokens
| Token | What it does |
|---|---|
| Change which team or machine you activate (operators → engineers, Machine B → Machine A). It cannot turn a team action into a machine action. | |
| Take any action or sub-action instead of the one on your spot. | |
| Once unlocked (both markers on it gone): repeat your spot’s action or take the alternate action. One per turn; the tile goes back to the box. |
A second action from an export/2x tile can itself be changed with a choice or wild token.
III. Weekend
After each of the first three weeks, once everyone has taken their fifth turn:
A. Weekend bonus
The last spot your supervisor reached touches two bonuses on the weekend strip. Check your
energy:
| Energy | Bonus |
|---|---|
| Positive (green) | Take both bonuses. |
| Neutral (yellow) | Take one of the two. |
| Negative (red) | Nothing. |
B. Update the action strips
Return all supervisors to the start. Move the week marker up one round space and flip the action strip beside it to its other side. Turn last week’s export bonus tile face down. Before week 4, also flip the weekend bonus strip to its empty side.
C. Refill and balance the tanks
- Refill each algae tank to its capacity: 4, plus 1 for each matching algae storage tile any player has removed, up to 6.
- Byproduct tanks: take one cube out of any tank that is completely full; add one to any tank that is completely empty. Then, if the two tanks differ by 2 or more non-empty rows, move cubes from the fuller to the emptier until the difference is at most 1.
D. First player
Pass the first-player token clockwise and start the next Monday Morning.