Ludexv2026.11.01-65114139Tycoon: India 1981Official rulebook ↗

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Industries, Sectors and Shares

Industry cards, the six sector tracks and their bonuses, sector leaders, Conglomerate bonuses and how shares work.

Industry cards

An Industry card: Thermal Power, with its sector, Influence, Revenue, Asset Value and building costs

Each Industry card shows:

Cards come in Age I (on top of the deck) and Age II (below). Age II arrives when the Age I cards run out; there is no other trigger.

Industry card backs and examples from both Ages

A card is unbuilt while your plant sits on it, and built once the plant is on the map. Only built cards earn Revenue and score Asset Value; some end-game cards count unbuilt ones too, and say so.

Sector tracks

The Sector Track board with its six production tracks

Six tracks, numbered 1–7: Finance Finance, Minerals Minerals, Fuel Fuel, Agro Agro, Power Power and Transport Transport. You start off the tracks; your first step on a sector puts a disc on level 1.

LevelFinance FinanceMinerals MineralsFuel FuelAgro AgroPower PowerTransport Transport
1Loan 35 · 20 Asset Value—————
2Loan 40 · 20 Asset Value+1 Promoters+5 Money (Crores)+1 Merit card+1 Influence+1 Promoters
3Loan 45 · 40 Asset Value+2 Promoters+10 Money (Crores)+1 Merit card+2 Influence+15 Money (Crores)
4Loan 50 · 40 Asset Value+4 Promoters+20 Money (Crores)+1 Merit card+3 Influence+1 Merit card
5Loan 50 · 70 Asset Value+5 Promoters+25 Money (Crores)+1 Merit card+4 Influence+5 Influence
6Loan 55 · 70 Asset Value+6 Promoters+30 Money (Crores)+2 Merit card+6 Influence30 Asset Value
7Loan 60 · 100 Asset Value · discard 1 note+6 Promoters to Strategy Pool + a free Strategy action+9 InfluenceMove up 2 steps on one sector track, or 1 step on two+50 Money (Crores)50 Asset Value · 4 Favor

Sector leaders

The leader of a sector is the player highest on its track. If several share the highest level, the disc on top of the stack — the most recent arrival — leads. A track with no discs is led by the neutral Government at level 1, paid to the supply.

When you build, you pay each leader for its sector (costs); a leader building with their own sector pays nothing for it. Climbing a track you lead also raises what everyone else pays you for Minerals, Fuel and Agro.

Conglomerate bonuses

The moment your sixth disc goes onto the tracks — one disc on every sector — you are a Conglomerate: take 1 of the face-up Conglomerate Bonus tokens (2 in a 3-player game, 3 with 4 players), gain it at once and discard it. They are not replaced.

Conglomerate bonus
12 Influence
7 Influence + 2 Favor Favor tokens
6 Influence + Move up 1 step on any sector track one step on any track (with its bonuses)
5 Influence + 40 Money (Crores)
4 Influence + an Office: a plant in any empty city, with its city and region bonuses
3 Influence + 9 Promoters in hand

Conglomerate Bonus and Endgame Sector Favor tokens

Endgame Sector Favor

At setup 2 of the 5 Endgame Sector Favor tokens are revealed. At the end each player gains 1 Favor per level they reached on those two tracks.

Shares

A Player card with its own shares stacked 30 to 70 and room for opponent shares

Each player has 9 shares stacked on their Player card, cheapest on top: 30 up to 70 Cr.

Shares as assets

At the end, rank players by the Asset Value of their built Industry cards only. That rank sets what each of their shares is worth to whoever holds them:

Owner’s Industry Asset Value rankEach of their shares is worth
1st60 Cr
2nd40 Cr
3rd20 Cr
4th10 Cr

Ties in Industry Asset Value are broken by the Influence track.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close